Difference between revisions of "Sacred 2:Ancestral Fireball"

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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
* [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 
* [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
 +
 
* [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 +
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Ancestral Fireball: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burning]].
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 +
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
 
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage:
+
*Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage:
- damage and area of effect damage
+
** damage and area of effect damage
- multi-hitting (up to 3 fireballs)
+
** multi-hitting (up to 3 fireballs)
- up to 2 homing fireballs
+
** up to 2 homing fireballs
  
Due to its damage to mobs being quickly outclassed by [[Sacred 2:Blazing Tempest|Blazing Tempest]] and damage to [[Sacred 2:Boss|bosses]] being quickly outclassed by [[Sacred 2:Incendiary Shower|Incendiary Shower]], it may be a good idea to mod [[Sacred 2:Incandescent Skin|Incandescent Skin]], Blazing Tempest and Incendiary Shower before modding Ancestral Fireball.
+
*Due to its damage to mobs being quickly outclassed by [[Sacred 2:Blazing Tempest|Blazing Tempest]] and damage to [[Sacred 2:Boss|bosses]] being quickly outclassed by [[Sacred 2:Incendiary Shower|Incendiary Shower]], it may be a good idea to mod [[Sacred 2:Incandescent Skin|Incandescent Skin]], Blazing Tempest and Incendiary Shower before modding Ancestral Fireball.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Very versatile skill
 
* Very versatile skill
 
* Can be used against single and multiple enemies
 
* Can be used against single and multiple enemies
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* Can get to extremely low casting times (like 0.5s)
 
* Can get to extremely low casting times (like 0.5s)
 
* Can have up to 2 homing fireballs
 
* Can have up to 2 homing fireballs
Cons
+
'''Cons'''
 
* Homing fireballs miss if an enemy is behind an obstacle
 
* Homing fireballs miss if an enemy is behind an obstacle
 
* Area of effect damage is outclassed by Blazing Tempest
 
* Area of effect damage is outclassed by Blazing Tempest
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
+
*[[Sacred 2:High Elf Guides|High Elf Guides]]
  
 
==Gallery==
 
==Gallery==
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|-valign="top"
 
|-valign="top"
  
|width="180px"|
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|width="180px"|Long Range
<center>{{S2frame|[[File:Fireball in the desert.jpg|x200px]]|none}}</center>
+
<center>{{S2frame|[[File:Fireball long range.jpg|x190px]]|none}}</center>
 +
 
 +
|width="180px"|Close Range
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<center>{{S2frame|[[File:Fireball in the desert.jpg|x190px]]|none}}</center>
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 +
|width="180px"|Mounted
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<center>{{S2frame|[[File:Fireball mounted.jpg|x190px]]|none}}</center>
  
|width="180px"|
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|width="180px"|Fireball
<center>{{S2frame|[[Image:AncestralFireball.jpg|x200px]]|none}}</center>
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<center>{{S2frame|[[Image:AncestralFireball.jpg|x190px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Latest revision as of 06:54, 8 January 2014

HE_1.gif The classic spell favored by novices and masters alike. However, variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.

This is a Spell Damage Based Combat Art.

Aspect

HE_Asp_01.png - Arrant Pyromancer

Innate Abilities (Lvl 1) afdmg.jpg

  • Single Fireball
  • Does 33% Physical and 66% Fire Damage
  • Total Damage: 48-48 (16-16 Physical, 32-32 Fire)
  • Percent of Fire damage increases per CA level
  • Regeneration Time: 3.0 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Fusillade - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs.
  • Globe - The fireball increases in size and inflicts more damage. (40% increase)

MODicons_08.gif Gold
  • Fusillade - Conjures an additional fireball. Overall damage will be increased but divided between the fireballs.
  • Hot Pursuit - Fireballs will follow their targets.
Ancestral Fireball without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Ancestral Fireball is a very versatile skill. It can be modded to be used either as primary attack combat art, or as supporting one. Usage:
    • damage and area of effect damage
    • multi-hitting (up to 3 fireballs)
    • up to 2 homing fireballs

Pros and Cons

Pros

  • Very versatile skill
  • Can be used against single and multiple enemies
  • Good damage and area of effect damage (with mod)
  • Can get to extremely low casting times (like 0.5s)
  • Can have up to 2 homing fireballs

Cons

  • Homing fireballs miss if an enemy is behind an obstacle
  • Area of effect damage is outclassed by Blazing Tempest
  • If Fusilade and Homing are picked, the second fireball will target a different monster, though if the player is close enough to the first target it will still hit that.

Stats Chart

See Also

Gallery

Long Range
Close Range
Mounted
Fireball