Difference between revisions of "Sacred 2:Combat Discipline"

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===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''===
Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo.
+
Improves regeneration of [[Sacred 2:Combat Arts|Combat Arts]] that are in a [[Sacred 2:Combo|Combo]] and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.  
 +
 
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time]] -10%
 +
* [[Sacred 2:Damage|Damage]] +XX (refer to table below) (this is actually a percent boost, not a flat increase, so for example the +1356 at skill level 75 is actually +135.6% to damage)
 +
 
 +
 
 +
{|class="skills" width="90%" cellspacing="0"
 +
|-class="skillsth" align="center"
 +
|width="105px" align="left"| Skill level
 +
|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
 +
|-align="center"
 +
|class="skillslc" align="left"|Damage:
 +
|74||313||537||726||889||1030||1153||1261||1301||'''1356'''||1464||1658||1829||1981||2116||2238||2348||2494||2621||2734||2833
 +
|}
  
  
 +
<center>{{titlebar|C09709|[[/Full Chart|Click here to see the full table]]}}</center>
  
====Properties====
 
* Regeneration time bonus stacks with Concentration skill bonus.
 
  
* Combat Discipline improves regeneration '''only''' for Arts that are in a combo, but you can assign a single Art to a combo to reap the benefits.
+
===[[Sacred 2:Skill Mastery|Mastery]]===
 +
* At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
  
* Combat Discipline allows the use of three Combat Arts in a combo, instead of two. At skill level 75, Combat Discipline allows the use of four Combat Arts in a combo.
+
* Regeneration Time -20%
  
* Combat Discipline gives a global damage boost for '''all''' arts, in or out of combo. The bonus increases as you put more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
+
* The increase in damage per skill level decreases until level 75 is reached, ''after which the increase in damage jumps up and increases by a significant amount per level of this skill.''
  
  
 +
===Properties===
 +
* Regeneration time bonus stacks with [[Sacred 2:Concentration|Concentration]] skill bonus.
  
====Breakpoints====
+
* Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
* Regeneration time bonus is fixed at 10%
 
  
* The damage bonus is increased in steps as shown in the table below:
+
* Combat Discipline gives a global damage boost for '''all''' Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
  
 +
* The Damage bonus from Combat Discipline affects [[Sacred 2:Spell Damage Based Combat Arts|spell damage based combat arts]] fully, but for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]).
  
{| width="80%" cellspacing="0"
+
*'''Note:''' Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used [[Sacred 2:Attack Speed|attack speed]] rather than [[Sacred 2:Casting Speed|casting speed]].  This bug affects all combos, whether or not the Combat Discipline skill is taken.  See the [[Sacred 2:Combo|combo]] page for details.
|-align="center"
 
|width="13%" style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Skill level
 
|class="cellborderth"| 1
 
|class="cellborderth"| 2  
 
|class="cellborderth"| 3
 
|class="cellborderth"| 4
 
|class="cellborderth"| 5
 
|class="cellborderth"| 6
 
|class="cellborderth"| 7
 
|class="cellborderth"| 8
 
|class="cellborderth"| 9
 
|class="cellborderth"| 10
 
|class="cellborderth"| 11
 
|class="cellborderth"| 12
 
|class="cellborderth"| 13
 
|class="cellborderth"| 14
 
|class="cellborderth"| 15
 
|class="cellborderth"| 16
 
|class="cellborderth"| 17
 
|class="cellborderth"| 18
 
|class="cellborderth"| 19
 
|class="cellborderth"| 20
 
  
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
|class="cellborder"| + 74
 
|class="cellborder"| + 102
 
|class="cellborder"| + 131
 
|class="cellborder"| + 158
 
|class="cellborder"| + 185
 
|class="cellborder"| + 212
 
|class="cellborder"| + 238
 
|class="cellborder"| + 263
 
|class="cellborder"| + 288
 
|class="cellborder"| + 313
 
|class="cellborder"| + 337
 
|class="cellborder"| + 361
 
|class="cellborder"| + 384
 
|class="cellborder"| + 407
 
|class="cellborder"| + 430
 
|class="cellborder"| + 452
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|}
 
  
 +
===Breakpoints===
 +
* Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
 +
* Regeneration time bonus is fixed at -20% above level 75 Combat Discipline
  
{| width="80%" cellspacing="0"
+
* The damage bonus is increased in steps as shown in the '''[[/Full Chart|Combat Discipline Full Chart]]'''
|-align="center"
 
|width="13%" style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Skill level
 
|class="cellborderth"| 21
 
|class="cellborderth"| 22
 
|class="cellborderth"| 23
 
|class="cellborderth"| 24
 
|class="cellborderth"| 25
 
|class="cellborderth"| 26
 
|class="cellborderth"| 27
 
|class="cellborderth"| 28
 
|class="cellborderth"| 29
 
|class="cellborderth"| 30
 
|class="cellborderth"| 31
 
|class="cellborderth"| 32
 
|class="cellborderth"| 33
 
|class="cellborderth"| 34
 
|class="cellborderth"| 35
 
|class="cellborderth"| 36
 
|class="cellborderth"| 37
 
|class="cellborderth"| 38
 
|class="cellborderth"| 39
 
|class="cellborderth"| 40
 
  
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|}
 
  
 +
The '''damage bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''3000'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''4500'''*(x-32.5)/(x+66) Mastery
 +
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
  
{| width="80%" cellspacing="0"
+
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
|-align="center"
 
|width="13%" style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Skill level  
 
|class="cellborderth"| 41
 
|class="cellborderth"| 42
 
|class="cellborderth"| 43
 
|class="cellborderth"| 44
 
|class="cellborderth"| 45
 
|class="cellborderth"| 46
 
|class="cellborderth"| 47
 
|class="cellborderth"| 48
 
|class="cellborderth"| 49
 
|class="cellborderth"| 50
 
|class="cellborderth"| 51
 
|class="cellborderth"| 52
 
|class="cellborderth"| 53
 
|class="cellborderth"| 54
 
|class="cellborderth"| 55
 
|class="cellborderth"| 56
 
|class="cellborderth"| 57
 
|class="cellborderth"| 58
 
|class="cellborderth"| 59
 
|class="cellborderth"| 60
 
  
|-align="center"
+
4500*(75-32.5)/(75+66) = 4500*42.5/141 = '''1356.4'''
|class="cellborderlc" align="left"|Damage bonus:
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|}
 
  
 +
This value compared with the table value is a good example of the precision the formulas offer.
  
{| width="80%" cellspacing="0"
 
|-align="center"
 
|width="13%" style="background-color:#7F704F;color:#DFAD00;font-weight:bold;font-size:1.4em;border-style: solid;border-top-width:1px;border-left-width:1px;border-color:#3F3A2F;border-width: 1px;padding:4px;" align="left"| Skill level
 
|class="cellborderth"| 61
 
|class="cellborderth"| 62
 
|class="cellborderth"| 63
 
|class="cellborderth"| 64
 
|class="cellborderth"| 65
 
|class="cellborderth"| 66
 
|class="cellborderth"| 67
 
|class="cellborderth"| 68
 
|class="cellborderth"| 69
 
|class="cellborderth"| 70
 
|class="cellborderth"| 71
 
|class="cellborderth"| 72
 
|class="cellborderth"| 73
 
|class="cellborderth"| 74
 
|class="cellborderth"| 75
 
|class="cellborderth"| 76
 
|class="cellborderth"| 77
 
|class="cellborderth"| 78
 
|class="cellborderth"| 79
 
|class="cellborderth"| 80
 
  
|-align="center"
+
===See Also===
|class="cellborderlc" align="left"|Damage bonus:
+
----
|class="cellborder"| + ...
+
*[[Sacred 2:Skills|Skills]]
|class="cellborder"| + ...
+
*[[Sacred 2:Combat Arts|Combat Arts]]
|class="cellborder"| + ...
+
*[[Sacred 2:Items|Items]]
|class="cellborder"| + ...
+
*[[Sacred 2:Item Modifiers|Item Modifiers]]
|class="cellborder"| + ...
+
*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|}
 

Latest revision as of 21:25, 21 February 2016


combatdiscipline.gif Combat Discipline

Improves regeneration of Combat Arts that are in a Combo and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.

  • Regeneration Time -10%
  • Damage +XX (refer to table below) (this is actually a percent boost, not a flat increase, so for example the +1356 at skill level 75 is actually +135.6% to damage)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage: 74 313 537 726 889 1030 1153 1261 1301 1356 1464 1658 1829 1981 2116 2238 2348 2494 2621 2734 2833


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
  • Regeneration Time -20%
  • The increase in damage per skill level decreases until level 75 is reached, after which the increase in damage jumps up and increases by a significant amount per level of this skill.


Properties

  • Combat Discipline improves regeneration only for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
  • Combat Discipline gives a global damage boost for all Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
  • The Damage bonus from Combat Discipline affects spell damage based combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from Battle Extension).
  • Note: Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used attack speed rather than casting speed. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the combo page for details.


Breakpoints

  • Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
  • Regeneration time bonus is fixed at -20% above level 75 Combat Discipline


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 3000*(x+1.5)/(x+100) Pre-Mastery
  • 4500*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

4500*(75-32.5)/(75+66) = 4500*42.5/141 = 1356.4

This value compared with the table value is a good example of the precision the formulas offer.


See Also