Sacred 2:Battle Extension

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02.gif Arms an artificial, close combat battle arm which fights like an additional weapon. Initiates a series of attacks with both the equipped weapon and the battle arm. This close combat arm cannot shoot. Battle Extension can do multiple hits (3-4) and can be modded to give a chance of producing even more. Also, Battle Extension gives a "passive" chance for double hits when in the active slot (but not being used).

This is a Weapon Damage Based Combat Art.


TG_Asp_01.png - Devout Guardian

Innate Abilities (Lvl 1)


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Double Attack - Chance to strike twice with one hit. (15% chance)
  • Hydraulics - Successful hits will inflict more damage. (25% increase to all damage types on the equipped weapon)

MODicons_10.gif Silver
  • Efficiency - Decreases the regeneration time of Battle Extension. (25% decrease)
  • Impairment - Reduces opponent's evade chance. (30% + 0.3% per Combat Art level reduction)

MODicons_08.gif Gold
  • Double Attack - Chance to strike twice with one hit. (15% chance)
  • Intent - Increased chance to land a critical hit. (10% + 0.1% per Combat Art level chance)
Battle Extension without Modifications

Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Hafted Weapons when the Temple Guardian is wielding an axe) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • For silver mod choice, Impairment is probably a better choice over Efficiency, due to the regen per hit modifier and the ease of decreasing the regeneration time of Battle Extension.
  • A melee Temple Guardian should keep Battle Extension in the active slot even when using regular left click attacks, as it gives a passive chance for double hits.
  • After executing Battle Extension, the player can switch to a Combat Art that uses the arm gun, and Battle Extension will being firing laser blasts from the Battery.
  • Battle Extension is slow to execute, even with a fast execution speed. Rather than immediately attacking, the Temple Guardian takes second to "wind-up," striking a pose before launching the attacks. Even though this CA inflicts powerful hits, with sufficiently high weapon lore and a good weapon a melee TG may actually kill more quickly by just using left click attacks or by spamming Dedicated Blow.
    • This slow execution speed was fixed in Community Patch 1.60. The "wind-up" battle pose is removed, and the execution speed of the three attacks is increased.

Pros and Cons


  • Hits multiple opponents
  • Passive double-hit chance when in the active CA slot
  • Very interesting attack animation when mounted - the Mobiculum spins around in place while the TG's weapon repeatedly comes down on the enemy.


  • Very slow execution speed (requires CM Patch to fix).

Stats Chart

Level Regeneration Time Damage
1 8.7 15-15
2 12.2 15-15

See Also


Battle Arm
Disco Fever
Attack #1
Attack #2
Attack #3