Difference between revisions of "Sacred 2:Combat Discipline"

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===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''===
 
===http://www.sacredwiki.org/images/Sacred_2/Skills/combatdiscipline.gif '''Combat Discipline'''===
Increases damage and improves regeneration of Combat Arts that are in a Combo.  Combat Arts must be executed from the Combo for this benefit. Also allows up to three Combat Arts in a combo. It should be noted that Combat Arts in a combo do not benefit from Increased Cast Speed from Lore skills.
+
Improves regeneration of [[Sacred 2:Combat Arts|Combat Arts]] that are in a [[Sacred 2:Combo|Combo]] and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.  
 +
 
 +
* [[Sacred 2:Regeneration Time:|Regeneration Time]] -10%
 +
* [[Sacred 2:Damage|Damage]] +XX (refer to table below) (this is actually a percent boost, not a flat increase, so for example the +1356 at skill level 75 is actually +135.6% to damage)
 +
 
 +
 
 +
{|class="skills" width="90%" cellspacing="0"
 +
|-class="skillsth" align="center"
 +
|width="105px" align="left"| Skill level
 +
|1||10||20||30||40||50||60||70||74||style="color:#ffffff;"|75||80||90||100||110||120||130||140||155||170||185||200
 +
|-align="center"
 +
|class="skillslc" align="left"|Damage:
 +
|74||313||537||726||889||1030||1153||1261||1301||'''1356'''||1464||1658||1829||1981||2116||2238||2348||2494||2621||2734||2833
 +
|}
  
* Regeneration Time -%
 
* Damage +XX (refer to table below)
 
  
 +
<center>{{titlebar|C09709|[[/Full Chart|Click here to see the full table]]}}</center>
  
====Mastery====
+
 
* At Level 75 Combat Discpline will allow up to four Combat Arts in a Combo.
+
===[[Sacred 2:Skill Mastery|Mastery]]===
 +
* At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
  
 
* Regeneration Time -20%
 
* Regeneration Time -20%
  
* Further increases damage bonus.
+
* The increase in damage per skill level decreases until level 75 is reached, ''after which the increase in damage jumps up and increases by a significant amount per level of this skill.''
  
  
====Properties====
+
===Properties===
* Regeneration time bonus stacks with Concentration skill bonus.
+
* Regeneration time bonus stacks with [[Sacred 2:Concentration|Concentration]] skill bonus.
  
* Combat Discipline improves regeneration '''only''' for Arts that are in a combo, but you can assign a single Art to a combo to reap the benefits.
+
* Combat Discipline improves regeneration '''only''' for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
  
* Combat Discipline gives a global damage boost for '''all''' Arts, in or out of combo. The bonus increases as you put more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
+
* Combat Discipline gives a global damage boost for '''all''' Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
  
 +
* The Damage bonus from Combat Discipline affects [[Sacred 2:Spell Damage Based Combat Arts|spell damage based combat arts]] fully, but for [[Sacred 2:Weapon Damage Based Combat Arts|weapon-based combat arts]] it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from [[Sacred 2:Battle Extension|Battle Extension]]).
  
====Breakpoints====
+
*'''Note:''' Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used [[Sacred 2:Attack Speed|attack speed]] rather than [[Sacred 2:Casting Speed|casting speed]].  This bug affects all combos, whether or not the Combat Discipline skill is taken.  See the [[Sacred 2:Combo|combo]] page for details.
 +
 
 +
 
 +
===Breakpoints===
 
* Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
 
* Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
 
* Regeneration time bonus is fixed at -20% above level 75 Combat Discipline
 
* Regeneration time bonus is fixed at -20% above level 75 Combat Discipline
  
* The damage bonus is increased in steps as shown in the table below:
+
* The damage bonus is increased in steps as shown in the '''[[/Full Chart|Combat Discipline Full Chart]]'''
 +
 
  
 +
The '''damage bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''3000'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''4500'''*(x-32.5)/(x+66) Mastery
 +
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
  
{|cellspacing="0"
+
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
|-align="center"
+
 
|class="cellborderth" width="105px" align="left"| Skill level  
+
4500*(75-32.5)/(75+66) = 4500*42.5/141 = '''1356.4'''
|class="cellborderth" width="40px"| 1
+
 
|class="cellborderth" width="40px"| 2
+
This value compared with the table value is a good example of the precision the formulas offer.
|class="cellborderth" width="40px"| 3
+
 
|class="cellborderth" width="40px"| 4
+
 
|class="cellborderth" width="40px"| 5
+
===See Also===
|class="cellborderth" width="40px"| 6
+
----
|class="cellborderth" width="40px"| 7
+
*[[Sacred 2:Skills|Skills]]
|class="cellborderth" width="40px"| 8
+
*[[Sacred 2:Combat Arts|Combat Arts]]
|class="cellborderth" width="40px"| 9
+
*[[Sacred 2:Items|Items]]
|class="cellborderth" width="40px"| 10
+
*[[Sacred 2:Item Modifiers|Item Modifiers]]
|class="cellborderth" width="40px"| 11
+
*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]
|class="cellborderth" width="40px"| 12
 
|class="cellborderth" width="40px"| 13
 
|class="cellborderth" width="40px"| 14
 
|class="cellborderth" width="40px"| 15
 
|class="cellborderth" width="40px"| 16
 
|class="cellborderth" width="40px"| 17
 
|class="cellborderth" width="40px"| 18
 
|class="cellborderth" width="40px"| 19
 
|class="cellborderth" width="40px"| 20
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
|class="cellborder"| + 74
 
|class="cellborder"| + 102
 
|class="cellborder"| + 131
 
|class="cellborder"| + 158
 
|class="cellborder"| + 185
 
|class="cellborder"| + 212
 
|class="cellborder"| + 238
 
|class="cellborder"| + 263
 
|class="cellborder"| + 288
 
|class="cellborder"| + 313
 
|class="cellborder"| + 337
 
|class="cellborder"| + 361
 
|class="cellborder"| + 384
 
|class="cellborder"| + 407
 
|class="cellborder"| + 430
 
|class="cellborder"| + 452
 
|class="cellborder"| + 474
 
|class="cellborder"| + 495
 
|class="cellborder"| + 516
 
|class="cellborder"| + 537
 
|-align="center"
 
|class="cellborderth" align="left"| Skill level
 
|class="cellborderth"| 21
 
|class="cellborderth"| 22
 
|class="cellborderth"| 23
 
|class="cellborderth"| 24
 
|class="cellborderth"| 25
 
|class="cellborderth"| 26
 
|class="cellborderth"| 27
 
|class="cellborderth"| 28
 
|class="cellborderth"| 29
 
|class="cellborderth"| 30
 
|class="cellborderth"| 31
 
|class="cellborderth"| 32
 
|class="cellborderth"| 33
 
|class="cellborderth"| 34
 
|class="cellborderth"| 35
 
|class="cellborderth"| 36
 
|class="cellborderth"| 37
 
|class="cellborderth"| 38
 
|class="cellborderth"| 39
 
|class="cellborderth"| 40
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
|class="cellborder"| + 557
 
|class="cellborder"| + 577
 
|class="cellborder"| + 597
 
|class="cellborder"| + 616
 
|class="cellborder"| + 636
 
|class="cellborder"| + 654
 
|class="cellborder"| + 673
 
|class="cellborder"| + 691
 
|class="cellborder"| + 709
 
|class="cellborder"| + 726
 
|class="cellborder"| + 744
 
|class="cellborder"| + 761
 
|class="cellborder"| + 778
 
|class="cellborder"| + 794
 
|class="cellborder"| + 811
 
|class="cellborder"| + 827
 
|class="cellborder"| + 843
 
|class="cellborder"| + 858
 
|class="cellborder"| + 874
 
|class="cellborder"| + 889
 
|-align="center"
 
|class="cellborderth" align="left"| Skill level
 
|class="cellborderth"| 41
 
|class="cellborderth"| 42  
 
|class="cellborderth"| 43
 
|class="cellborderth"| 44
 
|class="cellborderth"| 45
 
|class="cellborderth"| 46
 
|class="cellborderth"| 47
 
|class="cellborderth"| 48
 
|class="cellborderth"| 49
 
|class="cellborderth"| 50
 
|class="cellborderth"| 51
 
|class="cellborderth"| 52
 
|class="cellborderth"| 53
 
|class="cellborderth"| 54
 
|class="cellborderth"| 55
 
|class="cellborderth"| 56
 
|class="cellborderth"| 57
 
|class="cellborderth"| 58
 
|class="cellborderth"| 59
 
|class="cellborderth"| 60
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
|class="cellborder"| + 904
 
|class="cellborder"| + 919
 
|class="cellborder"| + 933
 
|class="cellborder"| + 947
 
|class="cellborder"| + 962
 
|class="cellborder"| + 976
 
|class="cellborder"| + 989
 
|class="cellborder"| + 1003
 
|class="cellborder"| + 1016
 
|class="cellborder"| + 1030
 
|class="cellborder"| + 1043
 
|class="cellborder"| + 1055
 
|class="cellborder"| + 1068
 
|class="cellborder"| + 1081
 
|class="cellborder"| + 1093
 
|class="cellborder"| + 1105
 
|class="cellborder"| + 1117
 
|class="cellborder"| + 1129
 
|class="cellborder"| + 1141
 
|class="cellborder"| + 1153
 
|-align="center"
 
|class="cellborderth" align="left"| Skill level
 
|class="cellborderth"| 61
 
|class="cellborderth"| 62
 
|class="cellborderth"| 63
 
|class="cellborderth"| 64
 
|class="cellborderth"| 65
 
|class="cellborderth"| 66
 
|class="cellborderth"| 67
 
|class="cellborderth"| 68
 
|class="cellborderth"| 69
 
|class="cellborderth"| 70
 
|class="cellborderth"| 71
 
|class="cellborderth"| 72
 
|class="cellborderth"| 73
 
|class="cellborderth"| 74
 
|class="cellborderth"| <span style="color:#ffffff">'''75'''</span>
 
|class="cellborderth"| 76
 
|class="cellborderth"| 77
 
|class="cellborderth"| 78
 
|class="cellborderth"| 79
 
|class="cellborderth"| 80
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
|class="cellborder"| + 1164
 
|class="cellborder"| + 1175
 
|class="cellborder"| + 1187
 
|class="cellborder"| + 1198
 
|class="cellborder"| + 1209
 
|class="cellborder"| + 1219
 
|class="cellborder"| + 1230
 
|class="cellborder"| + 1241
 
|class="cellborder"| + 1251
 
|class="cellborder"| + 1261
 
|class="cellborder"| + 1271
 
|class="cellborder"| + 1281
 
|class="cellborder"| + 1291
 
|class="cellborder"| + 1301
 
|class="cellborder"| + '''1356'''
 
|class="cellborder"| + 1378
 
|class="cellborder"| + 1400
 
|class="cellborder"| + 1421
 
|class="cellborder"| + 1443
 
|class="cellborder"| + 1464
 
|-align="center"
 
|class="cellborderth" align="left"| Skill level
 
|class="cellborderth"| 81
 
|class="cellborderth"| 82
 
|class="cellborderth"| 83
 
|class="cellborderth"| 84
 
|class="cellborderth"| 85
 
|class="cellborderth"| 86
 
|class="cellborderth"| 87
 
|class="cellborderth"| 88
 
|class="cellborderth"| 89
 
|class="cellborderth"| 90
 
|class="cellborderth"| 91
 
|class="cellborderth"| 92
 
|class="cellborderth"| 93
 
|class="cellborderth"| 94
 
|class="cellborderth"| 95
 
|class="cellborderth"| 96
 
|class="cellborderth"| 97
 
|class="cellborderth"| 98
 
|class="cellborderth"| 99
 
|class="cellborderth"| 100
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
|class="cellborder"| + 1484
 
|class="cellborder"| + 1505
 
|class="cellborder"| + 1525
 
|class="cellborder"| + 1545
 
|class="cellborder"| + 1564
 
|class="cellborder"| + 1583
 
|class="cellborder"| + 1602
 
|class="cellborder"| + 1621
 
|class="cellborder"| + 1640
 
|class="cellborder"| + 1658
 
|class="cellborder"| + 1676
 
|class="cellborder"| + 1694
 
|class="cellborder"| + 1712
 
|class="cellborder"| + 1729
 
|class="cellborder"| + 1746
 
|class="cellborder"| + 1763
 
|class="cellborder"| + 1780
 
|class="cellborder"| + 1797
 
|class="cellborder"| + 1813
 
|class="cellborder"| + 1829
 
|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 101
 
|class="cellborderth" width="40px"| 102
 
|class="cellborderth" width="40px"| 103
 
|class="cellborderth" width="40px"| 104
 
|class="cellborderth" width="40px"| 105
 
|class="cellborderth" width="40px"| 106
 
|class="cellborderth" width="40px"| 107
 
|class="cellborderth" width="40px"| 108
 
|class="cellborderth" width="40px"| 109
 
|class="cellborderth" width="40px"| 110
 
|class="cellborderth" width="40px"| 111
 
|class="cellborderth" width="40px"| 112
 
|class="cellborderth" width="40px"| 113
 
|class="cellborderth" width="40px"| 114
 
|class="cellborderth" width="40px"| 115
 
|class="cellborderth" width="40px"| 116
 
|class="cellborderth" width="40px"| 117
 
|class="cellborderth" width="40px"| 118
 
|class="cellborderth" width="40px"| 119
 
|class="cellborderth" width="40px"| 120
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:
 
|class="cellborder"| + 1845
 
|class="cellborder"| + 1861
 
|class="cellborder"| + 1877
 
|class="cellborder"| + 1892
 
|class="cellborder"| + 1907
 
|class="cellborder"| + 1922
 
|class="cellborder"| + 1937
 
|class="cellborder"| + 1952
 
|class="cellborder"| + 1967
 
|class="cellborder"| + 1981
 
|class="cellborder"| + 1995
 
|class="cellborder"| + 2009
 
|class="cellborder"| + 2023
 
|class="cellborder"| + 2037
 
|class="cellborder"| + 2051
 
|class="cellborder"| + 2064
 
|class="cellborder"| + 2077
 
|class="cellborder"| + 2091
 
|class="cellborder"| + 2104
 
|class="cellborder"| + 2116
 
|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 121
 
|class="cellborderth" width="40px"| 122
 
|class="cellborderth" width="40px"| 123
 
|class="cellborderth" width="40px"| 124
 
|class="cellborderth" width="40px"| 125
 
|class="cellborderth" width="40px"| 126
 
|class="cellborderth" width="40px"| 127
 
|class="cellborderth" width="40px"| 128
 
|class="cellborderth" width="40px"| 129
 
|class="cellborderth" width="40px"| 130
 
|class="cellborderth" width="40px"| 131
 
|class="cellborderth" width="40px"| 132
 
|class="cellborderth" width="40px"| 133
 
|class="cellborderth" width="40px"| 134
 
|class="cellborderth" width="40px"| 135
 
|class="cellborderth" width="40px"| 136
 
|class="cellborderth" width="40px"| 137
 
|class="cellborderth" width="40px"| 138
 
|class="cellborderth" width="40px"| 139
 
|class="cellborderth" width="40px"| 140
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:  
 
|class="cellborder"| + 2129
 
|class="cellborder"| + 2142
 
|class="cellborder"| + 2154
 
|class="cellborder"| + 2167
 
|class="cellborder"| + 2179
 
|class="cellborder"| + 2191
 
|class="cellborder"| + 2203
 
|class="cellborder"| + 2215
 
|class="cellborder"| + 2226
 
|class="cellborder"| + 2238
 
|class="cellborder"| + 2250
 
|class="cellborder"| + 2261
 
|class="cellborder"| + 2272
 
|class="cellborder"| + 2283
 
|class="cellborder"| + 2294
 
|class="cellborder"| + 2305
 
|class="cellborder"| + 2316
 
|class="cellborder"| + 2327
 
|class="cellborder"| + 2337
 
|class="cellborder"| + 2348
 
|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 141
 
|class="cellborderth" width="40px"| 142
 
|class="cellborderth" width="40px"| 143
 
|class="cellborderth" width="40px"| 144
 
|class="cellborderth" width="40px"| 145
 
|class="cellborderth" width="40px"| 146
 
|class="cellborderth" width="40px"| 147
 
|class="cellborderth" width="40px"| 148
 
|class="cellborderth" width="40px"| 149
 
|class="cellborderth" width="40px"| 150
 
|class="cellborderth" width="40px"| 151
 
|class="cellborderth" width="40px"| 152
 
|class="cellborderth" width="40px"| 153
 
|class="cellborderth" width="40px"| 154
 
|class="cellborderth" width="40px"| 155
 
|class="cellborderth" width="40px"| 156
 
|class="cellborderth" width="40px"| 157
 
|class="cellborderth" width="40px"| 158
 
|class="cellborderth" width="40px"| 159
 
|class="cellborderth" width="40px"| 160
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:  
 
|class="cellborder"| + 2358
 
|class="cellborder"| + 2368
 
|class="cellborder"| + 2379
 
|class="cellborder"| + 2389
 
|class="cellborder"| + 2399
 
|class="cellborder"| + 2409
 
|class="cellborder"| + 2419
 
|class="cellborder"| + 2428
 
|class="cellborder"| + 2438
 
|class="cellborder"| + 2447
 
|class="cellborder"| + 2457
 
|class="cellborder"| + 2466
 
|class="cellborder"| + 2470
 
|class="cellborder"| + 2485
 
|class="cellborder"| + 2494
 
|class="cellborder"| + 2503
 
|class="cellborder"| + 2512
 
|class="cellborder"| + 2521
 
|class="cellborder"| + 2530
 
|class="cellborder"| + 2538
 
|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 161
 
|class="cellborderth" width="40px"| 162
 
|class="cellborderth" width="40px"| 163
 
|class="cellborderth" width="40px"| 164
 
|class="cellborderth" width="40px"| 165
 
|class="cellborderth" width="40px"| 166
 
|class="cellborderth" width="40px"| 167
 
|class="cellborderth" width="40px"| 168
 
|class="cellborderth" width="40px"| 169
 
|class="cellborderth" width="40px"| 170
 
|class="cellborderth" width="40px"| 171
 
|class="cellborderth" width="40px"| 172
 
|class="cellborderth" width="40px"| 173
 
|class="cellborderth" width="40px"| 174
 
|class="cellborderth" width="40px"| 175
 
|class="cellborderth" width="40px"| 176
 
|class="cellborderth" width="40px"| 177
 
|class="cellborderth" width="40px"| 178
 
|class="cellborderth" width="40px"| 179
 
|class="cellborderth" width="40px"| 180
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:  
 
|class="cellborder"| + 2547
 
|class="cellborder"| + 2555
 
|class="cellborder"| + 2564
 
|class="cellborder"| + 2572
 
|class="cellborder"| + 2581
 
|class="cellborder"| + 2589
 
|class="cellborder"| + 2597
 
|class="cellborder"| + 2605
 
|class="cellborder"| + 2613
 
|class="cellborder"| + 2621
 
|class="cellborder"| + 2629
 
|class="cellborder"| + 2637
 
|class="cellborder"| + 2645
 
|class="cellborder"| + 2653
 
|class="cellborder"| + 2660
 
|class="cellborder"| + 2668
 
|class="cellborder"| + 2675
 
|class="cellborder"| + 2683
 
|class="cellborder"| + 2690
 
|class="cellborder"| + 2698
 
|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 181
 
|class="cellborderth" width="40px"| 182
 
|class="cellborderth" width="40px"| 183
 
|class="cellborderth" width="40px"| 184
 
|class="cellborderth" width="40px"| 185
 
|class="cellborderth" width="40px"| 186
 
|class="cellborderth" width="40px"| 187
 
|class="cellborderth" width="40px"| 188
 
|class="cellborderth" width="40px"| 189
 
|class="cellborderth" width="40px"| 190
 
|class="cellborderth" width="40px"| 191
 
|class="cellborderth" width="40px"| 192
 
|class="cellborderth" width="40px"| 193
 
|class="cellborderth" width="40px"| 194
 
|class="cellborderth" width="40px"| 195
 
|class="cellborderth" width="40px"| 196
 
|class="cellborderth" width="40px"| 197
 
|class="cellborderth" width="40px"| 198
 
|class="cellborderth" width="40px"| 199
 
|class="cellborderth" width="40px"| 200
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:  
 
|class="cellborder"| + 2705
 
|class="cellborder"| + 2712
 
|class="cellborder"| + 2719
 
|class="cellborder"| + 2727
 
|class="cellborder"| + 2734
 
|class="cellborder"| + 2741
 
|class="cellborder"| + 2748
 
|class="cellborder"| + 2754
 
|class="cellborder"| + 2761
 
|class="cellborder"| + 2768
 
|class="cellborder"| + 2775
 
|class="cellborder"| + 2781
 
|class="cellborder"| + 2788
 
|class="cellborder"| + 2795
 
|class="cellborder"| + 2801
 
|class="cellborder"| + 2808
 
|class="cellborder"| + 2814
 
|class="cellborder"| + 2821
 
|class="cellborder"| + 2827
 
|class="cellborder"| + 2833
 
|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 201
 
|class="cellborderth" width="40px"| 202
 
|class="cellborderth" width="40px"| 203
 
|class="cellborderth" width="40px"| 204
 
|class="cellborderth" width="40px"| 205
 
|class="cellborderth" width="40px"| 206
 
|class="cellborderth" width="40px"| 207
 
|class="cellborderth" width="40px"| 208
 
|class="cellborderth" width="40px"| 209
 
|class="cellborderth" width="40px"| 210
 
|class="cellborderth" width="40px"| 211
 
|class="cellborderth" width="40px"| 212
 
|class="cellborderth" width="40px"| 213
 
|class="cellborderth" width="40px"| 214
 
|class="cellborderth" width="40px"| 215
 
|class="cellborderth" width="40px"| 216
 
|class="cellborderth" width="40px"| 217
 
|class="cellborderth" width="40px"| 218
 
|class="cellborderth" width="40px"| 219
 
|class="cellborderth" width="40px"| 220
 
|-align="center"
 
|class="cellborderlc" align="left"|Damage bonus:  
 
|class="cellborder"| + 2839
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|class="cellborder"| + ...
 
|-align="center"
 
|class="cellborderth" width="105px" align="left"| Skill level
 
|class="cellborderth" width="40px"| 221
 
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|class="cellborderth" width="40px"| 239
 
|class="cellborderth" width="40px"| 240
 
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Latest revision as of 21:25, 21 February 2016


combatdiscipline.gif Combat Discipline

Improves regeneration of Combat Arts that are in a Combo and slightly increases the damage of all combat arts. Also allows up to three Combat Arts in a Combo.

  • Regeneration Time -10%
  • Damage +XX (refer to table below) (this is actually a percent boost, not a flat increase, so for example the +1356 at skill level 75 is actually +135.6% to damage)


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage: 74 313 537 726 889 1030 1153 1261 1301 1356 1464 1658 1829 1981 2116 2238 2348 2494 2621 2734 2833


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Mastery

  • At Level 75 Combat Discipline will allow up to four Combat Arts in a Combo.
  • Regeneration Time -20%
  • The increase in damage per skill level decreases until level 75 is reached, after which the increase in damage jumps up and increases by a significant amount per level of this skill.


Properties

  • Combat Discipline improves regeneration only for the Combat Arts that are in a combo, but a player can assign a single Art to a combo to reap the benefits.
  • Combat Discipline gives a global damage boost for all Arts, in or out of combo. The bonus increases as a player puts more skill points in it. To translate the "+ X" into percentage, divide it by 10 (for example "+ 74" is actually a 7,4% increase, apparently rounded up to 8%).
  • The Damage bonus from Combat Discipline affects spell damage based combat arts fully, but for weapon-based combat arts it will only boost the bonus damage from the CA (eg, if Battle Extension is giving to character an additional +20% damage, Combat Discipline will affect that +20%, so if CD gives it +10%, a player will end up with +22% damage bonus from Battle Extension).
  • Note: Prior to game version 2.40.0 (which includes the console versions), it should be noted that due to a bug, Combat Arts in a combo always used attack speed rather than casting speed. This bug affects all combos, whether or not the Combat Discipline skill is taken. See the combo page for details.


Breakpoints

  • Regeneration time bonus is fixed at -10% below level 75 Combat Discipline
  • Regeneration time bonus is fixed at -20% above level 75 Combat Discipline


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 3000*(x+1.5)/(x+100) Pre-Mastery
  • 4500*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

4500*(75-32.5)/(75+66) = 4500*42.5/141 = 1356.4

This value compared with the table value is a good example of the precision the formulas offer.


See Also