Difference between revisions of "Sacred 2:Combat Trance"

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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Aspect Regeneration:-23.2%
+
* Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]])
* Block Chance Snare:33.4%+0.3%*level
+
* [[Sacred 2:Block chance: Root|Block Chance Snare]]: 26.8% + 0.3% per CA level
* Block Chance Stun:33.4%+0.3%*level
+
* [[Sacred 2:Block chance: Stun|Block Chance Stun]]: 26.8% + 0.3% per CA level
* Boosts Regeneration Times by: 30%+0.5%*level
+
* Resistance against all 5 [[Sacred 2:Secondary Damage Effects|secondary damage effects]]: 16.9% + 0.4% per CA level
* Resistance against side effects: 20%*0.4%*level
+
* Duration: 15.0s + 0.05s per CA level  
* Cooldown: 60s
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 0.9s = 60.9 seconds
* Duration:15.0s+0.05s*level
 
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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*Light Footed - Increased snare resistance (ie, resistance to roots). (16.7%+0.1%*level)
+
*'''Light Footed''' - Increased snare resistance. (16.7% + 0.1% per CA level chance to block roots)
*Awareness - Increased stun resistance. (16.7%+0.1%*level)
+
*'''Awareness''' - Increased stun resistance. (16.7% + 0.1% per CA level chance to block stun)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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*Hardened - Increased resistance against side effects. (20%+0.2%*level)
+
*'''Hardened''' - Increased resistance against side effects. (20% + 0.2% per CA level reduction to opponent's chance to cause the 5 secondary damage effects)
*Experienced - Reduces the cooldown of the trance. (30s)
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*'''Experienced''' - Reduces the cooldown of the trance. (down to 40s)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
*Hardened - Increased resistance against side effects. (20%+0.2%*level)
+
*'''Hardened''' - Increased resistance against side effects. (20% + 0.2% per CA level reduction to opponent's chance to cause the 5 secondary damage effects)
*Energy Flux - Markedly increased regeneration. (15%+0.3%*level)
+
*'''Energy Flux''' - Markedly increased regeneration. (-15.0% + 0.3% per CA level further reduction to regen time for all aspects)
 
|}
 
|}
  
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|valign="top"|
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{| align="right"
 +
|{{s2frame|{{#ev:youtube|ZiSbIAgiCkA|400}}|center|'''Combat Trance without Modifications'''}}
 +
|}
 +
__NOTOC__
 +
<BR CLEAR=right>
 +
 +
|}
 
==Skills and Attributes==
 
==Skills and Attributes==
* '''Mentalism Lore''' improves cast speed as usual.
+
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* '''Mentalism Focus''' improves regeneration time and maximum combat art levels.
+
 
* [[Sacred 2:Concentration|'''Concentration''']] reduces regeneration time as usual.
+
* [[Sacred 2:Mentalism Lore|Mentalism Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. No effect on the Trance.
* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
+
 
 +
* [[Sacred 2:Mentalism Focus|Mentalism Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
  
== Usage Strategies ==
+
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
  
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
  
== Combo Recommendations ==
+
== Usage Strategies ==
 +
*When engaging bosses cast it on yourself, drink [[Sacred 2:Concentration Potion|concentration potion]] and spam [[Sacred 2:Mind Strike|Mind Strike]] with very low regeneration rate (after weakening them with [[Sacred 2:Maelstrom|Maelstrom]], [[Sacred 2:Dragon Strike|Dragon strike]], [[Sacred 2:Energy Blaze|Energy Blaze]]).
  
 +
*Suggested modifications: '''Awareness - Experienced - Hardened'''.  This will increase the stun resistance (more important than root resistance, as stun leaves the player helpless), reduces the cooldown allowing to have Combat Trance up more often, and finally increases the resistance to the secondary damage effects, very important in [[Sacred 2:Ice and Blood|Ice and Blood]].
  
 +
== Combo Recommendations ==
 +
* This CA has a long cooldown and the Dragon Mage doesn't have any other temporary buffs that might be paired with Combat Trance, so this Combat Art is probably best left out of a [[Sacred 2:Combo|Combo]], unless placed in one by itself to take advantage of the decreased regen time granted by Combat Discipline.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
+
* Regeneration reduction allows spamming CAs in rapid succession.
 +
* Protection against stun increases survivability.
 
*...
 
*...
  
Cons
+
'''Cons'''
 +
* Short duration / high cooldown.
 
*...
 
*...
 
*...
 
*...
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== Stats Chart ==
 
== Stats Chart ==
  
 
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|bY7umc_T0Zg|400}}|center|'''Combat Trance without Modifications'''}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
 
|}
 
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 +
*[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
+
 
 +
==Gallery==
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{|
 +
|{{S2frame|[[File:Combat Trance Effect.jpg|x200px]]|none}}
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|{{S2frame|[[File:Combat Trance Visual 02.jpg|x200px]]|none}}
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|{{S2frame|[[File:Combat Trance Mounted.jpg|x200px]]|none}}
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|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Latest revision as of 22:48, 8 January 2014

combat_trance.gif Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.

Aspect

DM_Asp_03.gif - Mentalism


Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Light Footed - Increased snare resistance. (16.7% + 0.1% per CA level chance to block roots)
  • Awareness - Increased stun resistance. (16.7% + 0.1% per CA level chance to block stun)

MODicons_10.gif Silver
  • Hardened - Increased resistance against side effects. (20% + 0.2% per CA level reduction to opponent's chance to cause the 5 secondary damage effects)
  • Experienced - Reduces the cooldown of the trance. (down to 40s)

MODicons_08.gif Gold
  • Hardened - Increased resistance against side effects. (20% + 0.2% per CA level reduction to opponent's chance to cause the 5 secondary damage effects)
  • Energy Flux - Markedly increased regeneration. (-15.0% + 0.3% per CA level further reduction to regen time for all aspects)
Combat Trance without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Suggested modifications: Awareness - Experienced - Hardened. This will increase the stun resistance (more important than root resistance, as stun leaves the player helpless), reduces the cooldown allowing to have Combat Trance up more often, and finally increases the resistance to the secondary damage effects, very important in Ice and Blood.

Combo Recommendations

  • This CA has a long cooldown and the Dragon Mage doesn't have any other temporary buffs that might be paired with Combat Trance, so this Combat Art is probably best left out of a Combo, unless placed in one by itself to take advantage of the decreased regen time granted by Combat Discipline.

Pros and Cons

Pros

  • Regeneration reduction allows spamming CAs in rapid succession.
  • Protection against stun increases survivability.
  • ...

Cons

  • Short duration / high cooldown.
  • ...
  • ...

Stats Chart

See Also

Gallery