Sacred 2:Maelstrom

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maelstrom.gif Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targeted area).


DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1)

  • Missile Slowdown: 200%
  • Decrease of Enemy's attributes (Weaken effect): -9.8% + 0.1% per CA level
  • Enemy Speed: -50% + 0.3% per CA level
  • Duration: 8.0s + 0.06s per CA level
  • Regeneration Time: 8.2s


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Grind - Further reduces the armour of enemies in the Maelstrom. (-50% + 0.2% per CA level reduction to opponent's physical armor)
  • Burden - Enemies are slowed down in the Maelstrom. (-20% + 0.2% run speed per CA level)

MODicons_10.gif Silver
  • Extension - Maelstrom duration increased. (4.0s + 0.03s per CA level)
  • Thicken - Missiles are slowed down in the Maelstrom. (+200%)

MODicons_08.gif Gold
  • Demoralize - Attributes are further decreased in the Maelstrom. (5.5% + 0.1% per CA level)
  • Thicken - Missiles are slowed down in the Maelstrom. (+200%)

Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Given its slowing effect, Maelstorm is very well-suited against enemies who have the annoying tendency of running away (such as archers and casters).

Combo Recommendations

  • Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.
  • The weakening effect makes it go great before virtually any damaging spell. The slow effect makes enemies easy picking for Destroyers and Protectors, slows them down so that the Dragon Strike will more reliably hit them, etc..

Pros and Cons



  • Causes no damage
  • ...

Stats Chart

See Also