Difference between revisions of "Sacred 2:Combat Trance"

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== Usage Strategies ==
 
== Usage Strategies ==
 
*When engaging bosses cast it on yourself, drink [[Sacred 2:Concentration Potion|concentration potion]] and spam [[Sacred 2:Mind Strike|Mind Strike]] with very low regeneration rate (after weakening them with [[Sacred 2:Maelstrom|Maelstrom]], [[Sacred 2:Dragon Strike|Dragon strike]], [[Sacred 2:Energy Blaze|Energy Blaze]]).
 
*When engaging bosses cast it on yourself, drink [[Sacred 2:Concentration Potion|concentration potion]] and spam [[Sacred 2:Mind Strike|Mind Strike]] with very low regeneration rate (after weakening them with [[Sacred 2:Maelstrom|Maelstrom]], [[Sacred 2:Dragon Strike|Dragon strike]], [[Sacred 2:Energy Blaze|Energy Blaze]]).
 +
 
*Suggested modifications: '''Awareness - Experienced - Hardened'''.  This will increase the stun resistance (more important than root resistance, as stun leaves the player helpless), reduces the cooldown allowing to have Combat Trance up more often, and finally increases the resistance to the secondary damage effects, very important in [[Sacred 2:Ice and Blood|Ice and Blood]].  
 
*Suggested modifications: '''Awareness - Experienced - Hardened'''.  This will increase the stun resistance (more important than root resistance, as stun leaves the player helpless), reduces the cooldown allowing to have Combat Trance up more often, and finally increases the resistance to the secondary damage effects, very important in [[Sacred 2:Ice and Blood|Ice and Blood]].  
  
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== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
* Regeneration reduction allows spamming CAs in rapid succession.
 
* Regeneration reduction allows spamming CAs in rapid succession.
 
* Protection against stun increases survivability.
 
* Protection against stun increases survivability.
 
*...
 
*...
  
Cons
+
'''Cons'''
 
* Short duration / high cooldown.
 
* Short duration / high cooldown.
 
*...
 
*...
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==Gallery==
 
==Gallery==
{{S2frame|[[File:Combat Trance Effect.jpg|x200px]]|none}}
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{|
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|{{S2frame|[[File:Combat Trance Effect.jpg|x200px]]|none}}
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|{{S2frame|[[File:Combat Trance Visual 02.jpg|x200px]]|none}}
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|{{S2frame|[[File:Combat Trance Mounted.jpg|x200px]]|none}}
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|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Latest revision as of 22:48, 8 January 2014

combat_trance.gif Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.

Aspect

DM_Asp_03.gif - Mentalism


Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Light Footed - Increased snare resistance. (16.7% + 0.1% per CA level chance to block roots)
  • Awareness - Increased stun resistance. (16.7% + 0.1% per CA level chance to block stun)

MODicons_10.gif Silver
  • Hardened - Increased resistance against side effects. (20% + 0.2% per CA level reduction to opponent's chance to cause the 5 secondary damage effects)
  • Experienced - Reduces the cooldown of the trance. (down to 40s)

MODicons_08.gif Gold
  • Hardened - Increased resistance against side effects. (20% + 0.2% per CA level reduction to opponent's chance to cause the 5 secondary damage effects)
  • Energy Flux - Markedly increased regeneration. (-15.0% + 0.3% per CA level further reduction to regen time for all aspects)
Combat Trance without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Suggested modifications: Awareness - Experienced - Hardened. This will increase the stun resistance (more important than root resistance, as stun leaves the player helpless), reduces the cooldown allowing to have Combat Trance up more often, and finally increases the resistance to the secondary damage effects, very important in Ice and Blood.

Combo Recommendations

  • This CA has a long cooldown and the Dragon Mage doesn't have any other temporary buffs that might be paired with Combat Trance, so this Combat Art is probably best left out of a Combo, unless placed in one by itself to take advantage of the decreased regen time granted by Combat Discipline.

Pros and Cons

Pros

  • Regeneration reduction allows spamming CAs in rapid succession.
  • Protection against stun increases survivability.
  • ...

Cons

  • Short duration / high cooldown.
  • ...
  • ...

Stats Chart

See Also

Gallery