Difference between revisions of "Sacred 2:Destroyer"

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{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/destroyer.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/destroyer.gif
|Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage).
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|Summons stone spirits that attack nearby enemies and explode (summons ~4 minions that run to a random monster & explode doing damage).
 
|}
 
|}
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 +
This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
  
 
{|width="100%"
 
{|width="100%"
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|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* Damage: [IMG]http://i912.photobucket.com/albums/ac324/wraithking280878/dm%20combat%20arts/Destroyer.jpg[/IMG]
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* [[Sacred 2:Damage|Damage]]: 70 + 35 per CA level [[Sacred 2:Physical|Physical]]
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* Destroyer Level: 2 (increase by 0.8 per CA level)
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* Number Of Destroyers: 4 (slowly increases with CA level)
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* [[Sacred 2:Combat art range|Range]]: 3.5 meters
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 2.1s + 5.9s = 8.0 seconds (Cooldown decreases -0.04% per CA level)
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* Duration: 10s + 0.03s per CA level
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
*Explosive - Increases the destroyer's damage.
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*'''Explosive''' - Increases the destroyer's damage. (25 + 12.5 physical damage per CA level)
*Endurance - Destroyer's live longer before they explode.
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*'''Endurance''' - Destroyer's live longer before they explode. (3s + 0.02s per CA level)
 
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|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
*Swarm - Increases number of destroyers.
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*'''Swarm''' - Increases number of destroyers. (+1)
*Endurance - Destroyer's live longer before they explode.
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*'''Endurance''' - Destroyer's live longer before they explode. (3s + 0.02s per CA level)
 
|}
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
*Swarm - Increases number of destroyers.
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*'''Swarm''' - Increases number of destroyers. (+1)
*Explosive - Increases the destroyer's damage.
+
*'''Explosive''' - Increases the destroyer's damage. (25 + 12.5 physical damage per CA level)
 
|}
 
|}
  
==Skills and Attributes== 
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* Elemental Magic Lore - improves damage, critical chance and casting speed
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|{{s2frame|{{#ev:youtube|Y17HuKcUVxQ|400}}|center|'''Destroyers without Modifications'''}}
* Elemental Magic Focus - improves regeneration time and maximum combat art levels
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
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|}
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage
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__NOTOC__
* Intelligence - directly improves combat art damage
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<BR CLEAR=right>
 +
|}
  
==Attributes==
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==Skills and Attributes==
* Intelligence - directly improves combat art damage
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
 +
* [[Sacred 2:Elemental Magic Lore|Elemental Magic Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
  
== Usage Strategies ==
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* [[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
 +
 
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Destroyers: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burn]] (if the CM Patch is installed).
  
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]].
  
== Combo Recommendations ==
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
  
 +
== Usage Strategies ==
 +
*Great against single large targets ([[Sacred 2:Boss|bosses]]) as the Destroyers will immediately gravitate toward the enemy and explode all at once, doing massive damage.
  
== Pros and Cons ==
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*Against larger mobs of weaker enemies, Destroyers often unneccessarily gang up and explode on a single enemy, but the radius of their explosion may still be enough to kill nearby opponents.
Pros
 
* ...
 
* ...
 
  
Cons
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*Destroyers will self-destruct at the end of their duration if they weren't able to find an enemy to attack.
* ...
 
* ...
 
  
== Stats Chart ==
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*Choosing the '''Endurance''' modifications allows the Destroyers more time to roam around and seek out other targets before they self-destruct, but they will not follow the Dragon Mage.  These two mods can safely be ignored in favor of Bronze mod '''Explosive''' and Silver mod '''Swarm.'''  More Destroyers can always be summoned, so increased life is not very useful compared to increased damage.  For Gold mod, either choice is excellent.
  
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== Combo Recommendations ==
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*Put in a [[Sacred 2:Combo|combo]] after [[Sacred 2:Maelstrom|Maelstrom]] or [[Sacred 2:Dragon Strike|Dragon Strike]] modded for stun, the slowed/stunned enemies will be easy picking for the Destroyers.
  
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== Pros and Cons ==
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'''Pros'''
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* Destroyers seek enemies on their own.
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* High damage.
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* They look very cool.
  
|valign="top"|
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'''Cons'''
__TOC__
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* Destroyers can clump on a single enemy and explode, while ignoring others nearby, "wasting" most of the damage potential of a casting.
<BR CLEAR=right>
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* No way to control them.
  
PICTURE HERE
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== Stats Chart ==
  
 +
==See Also==
 +
*[[Sacred 2:Dragon Mage|Dragon Mage]]
 +
*[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
  
 +
==Gallery==
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{|
 +
|{{S2frame|[[File:Destroyers Casting.jpg|x200px]]|none}}
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|{{S2frame|[[File:Dm destroyer.jpg|x200px]]|none}}
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Latest revision as of 21:27, 22 April 2023

destroyer.gif Summons stone spirits that attack nearby enemies and explode (summons ~4 minions that run to a random monster & explode doing damage).

This is a Spell Damage Based Combat Art

Aspect

DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1) Physical.png

  • Damage: 70 + 35 per CA level Physical
  • Destroyer Level: 2 (increase by 0.8 per CA level)
  • Number Of Destroyers: 4 (slowly increases with CA level)
  • Range: 3.5 meters
  • Cooldown + Regeneration Time: 2.1s + 5.9s = 8.0 seconds (Cooldown decreases -0.04% per CA level)
  • Duration: 10s + 0.03s per CA level

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Explosive - Increases the destroyer's damage. (25 + 12.5 physical damage per CA level)
  • Endurance - Destroyer's live longer before they explode. (3s + 0.02s per CA level)

MODicons_10.gif Silver
  • Swarm - Increases number of destroyers. (+1)
  • Endurance - Destroyer's live longer before they explode. (3s + 0.02s per CA level)

MODicons_08.gif Gold
  • Swarm - Increases number of destroyers. (+1)
  • Explosive - Increases the destroyer's damage. (25 + 12.5 physical damage per CA level)
Destroyers without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Great against single large targets (bosses) as the Destroyers will immediately gravitate toward the enemy and explode all at once, doing massive damage.
  • Against larger mobs of weaker enemies, Destroyers often unneccessarily gang up and explode on a single enemy, but the radius of their explosion may still be enough to kill nearby opponents.
  • Destroyers will self-destruct at the end of their duration if they weren't able to find an enemy to attack.
  • Choosing the Endurance modifications allows the Destroyers more time to roam around and seek out other targets before they self-destruct, but they will not follow the Dragon Mage. These two mods can safely be ignored in favor of Bronze mod Explosive and Silver mod Swarm. More Destroyers can always be summoned, so increased life is not very useful compared to increased damage. For Gold mod, either choice is excellent.

Combo Recommendations

Pros and Cons

Pros

  • Destroyers seek enemies on their own.
  • High damage.
  • They look very cool.

Cons

  • Destroyers can clump on a single enemy and explode, while ignoring others nearby, "wasting" most of the damage potential of a casting.
  • No way to control them.

Stats Chart

See Also

Gallery