Difference between revisions of "Sacred 2:Destroyer"

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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* [[Sacred 2:Damage|Damage]]: 70 + 35 per CA level [[Sacred 2:Physical|Physical]] ([[Sacred 2:Community Patch|CM Patch]] adds [[Sacred 2:Fire|Fire]] damage to the destroyers)
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* [[Sacred 2:Damage|Damage]]: 70 + 35 per CA level [[Sacred 2:Physical|Physical]]
 
* Destroyer Level: 2 (increase by 0.8 per CA level)
 
* Destroyer Level: 2 (increase by 0.8 per CA level)
 
* Number Of Destroyers: 4 (slowly increases with CA level)
 
* Number Of Destroyers: 4 (slowly increases with CA level)
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 2.1s + 5.9s = 8.0 seconds (Cooldown decreases -0.04% per CA level)
 
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 2.1s + 5.9s = 8.0 seconds (Cooldown decreases -0.04% per CA level)
 
* Duration: 10s + 0.03s per CA level
 
* Duration: 10s + 0.03s per CA level
The Destroyers' self-destruct explosion attack is called "dm_zerstoerer_bomb" in spells.txt and has the following values:
 
* [[Sacred 2:Magic|Magic]] damage: 40 + 20 per CA level
 
* [[Sacred 2:Physical|Physical]] damage: 50 + 25 per CA level
 
* [[Sacred 2:Chance to stun opponents|Chance to stun]]: 20% + 0.3% per CA level
 
* Range: 8.0 meters
 
 
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Destroyers: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burn]] (if the CM Patch is installed).
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*Destroyers will self-destruct at the end of their duration if they weren't able to find an enemy to attack.
 
*Destroyers will self-destruct at the end of their duration if they weren't able to find an enemy to attack.
  
*Choosing the "Endurance" modifications allows the Destroyers more time to roam around and seek out other targets before they self-destruct, but they will not follow the Dragon Mage.  These two mods can safely be ignored in favor of Bronze mod "Explosive" and Silver mod "Swarm." More Destroyers can always be summoned, so increased life is not very useful compared to increased damage.  For Gold mod, either choice is excellent.
+
*Choosing the '''Endurance''' modifications allows the Destroyers more time to roam around and seek out other targets before they self-destruct, but they will not follow the Dragon Mage.  These two mods can safely be ignored in favor of Bronze mod '''Explosive''' and Silver mod '''Swarm.''' More Destroyers can always be summoned, so increased life is not very useful compared to increased damage.  For Gold mod, either choice is excellent.
  
 
== Combo Recommendations ==
 
== Combo Recommendations ==
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== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
 
* Destroyers seek enemies on their own.
 
* Destroyers seek enemies on their own.
 
* High damage.
 
* High damage.
 
* They look very cool.
 
* They look very cool.
  
Cons
+
'''Cons'''
 
* Destroyers can clump on a single enemy and explode, while ignoring others nearby, "wasting" most of the damage potential of a casting.
 
* Destroyers can clump on a single enemy and explode, while ignoring others nearby, "wasting" most of the damage potential of a casting.
 
* No way to control them.
 
* No way to control them.

Latest revision as of 21:27, 22 April 2023

destroyer.gif Summons stone spirits that attack nearby enemies and explode (summons ~4 minions that run to a random monster & explode doing damage).

This is a Spell Damage Based Combat Art

Aspect

DM_Asp_02.gif - Elemental Magic

Innate Abilities (Lvl 1) Physical.png

  • Damage: 70 + 35 per CA level Physical
  • Destroyer Level: 2 (increase by 0.8 per CA level)
  • Number Of Destroyers: 4 (slowly increases with CA level)
  • Range: 3.5 meters
  • Cooldown + Regeneration Time: 2.1s + 5.9s = 8.0 seconds (Cooldown decreases -0.04% per CA level)
  • Duration: 10s + 0.03s per CA level

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Explosive - Increases the destroyer's damage. (25 + 12.5 physical damage per CA level)
  • Endurance - Destroyer's live longer before they explode. (3s + 0.02s per CA level)

MODicons_10.gif Silver
  • Swarm - Increases number of destroyers. (+1)
  • Endurance - Destroyer's live longer before they explode. (3s + 0.02s per CA level)

MODicons_08.gif Gold
  • Swarm - Increases number of destroyers. (+1)
  • Explosive - Increases the destroyer's damage. (25 + 12.5 physical damage per CA level)
Destroyers without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Great against single large targets (bosses) as the Destroyers will immediately gravitate toward the enemy and explode all at once, doing massive damage.
  • Against larger mobs of weaker enemies, Destroyers often unneccessarily gang up and explode on a single enemy, but the radius of their explosion may still be enough to kill nearby opponents.
  • Destroyers will self-destruct at the end of their duration if they weren't able to find an enemy to attack.
  • Choosing the Endurance modifications allows the Destroyers more time to roam around and seek out other targets before they self-destruct, but they will not follow the Dragon Mage. These two mods can safely be ignored in favor of Bronze mod Explosive and Silver mod Swarm. More Destroyers can always be summoned, so increased life is not very useful compared to increased damage. For Gold mod, either choice is excellent.

Combo Recommendations

Pros and Cons

Pros

  • Destroyers seek enemies on their own.
  • High damage.
  • They look very cool.

Cons

  • Destroyers can clump on a single enemy and explode, while ignoring others nearby, "wasting" most of the damage potential of a casting.
  • No way to control them.

Stats Chart

See Also

Gallery