Sacred 2:Dragon Mage

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dm120.jpg

Path

Can choose Light or Shadow path

The Story

The Dragon Mage is part of a cloak-and-dagger dragon cult from a remote part of the world. The members of this cult are not only respected but also accepted by dragons and live together with them in a community. Only a chosen few are granted the honour of being instructed by the dragons for training in the ancient dragon magic. A magic that comes from a dimension beyond this world. This energy can take on the powerful T-Energy, which is the source of all life and all magic on Ancaria.

Only the most powerful who complete this training are capable of assuming the form of a dragon and of using the concentrated power of dragon magic. Only they have the privilege of being allowed to carry the title “Dragon Mage”.

Dragon Mage Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
23 26 24 21 29 27 ???



Aspects

Dragon Magic

Dragon Berserk

berserk.png Turn into a "dragon berserk", attack extend the transformation time. A player cannot talk to NPCs or use merchants, smiths or runemasters while in this form. Gives +% attack.

Dragon Form

dragonform.png Turn into a dragon, can cast certain fire spells & gains a % armour & a % attack/defence bonus.


Dragon Strike

DragonStrike.png Calls a dragon for aerial attacks (dragon flies over & casts a massive fireball doing AoE DoT fire damage.


Eternal Fire

EternalFire.png Ignites an enemy & easily jumps over to nearby enemies (like VD, but does fire DoT).


Familiar

Familiar.png The mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) (buff)

Elemental Magic

Destroyer

Destroy.png Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage).


Gust of Wind

gustofwind.png A strong gust of wind can damage, stun or knock back enemies.


Magic Barrier

MagicBarrier.png Summons a protective barrier of earth and stone.


Protector

Protector.png Calls an earth elemental protector (buff)


Tornado

Protector.png Unleashes a small tornado that moves towards the enemies.

Mentalism

Combat Trance

CombatTrance.png Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.


Energy Blaze

EnergyBlaze.png Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)


Maelstrom

Maelstrom.png Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area).


Mind Strike

MindStrike.png A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts.


Runes of Protection

Runesofprotection.png (buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).