Difference between revisions of "Sacred 2:Energy Blaze"

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(added damage lore, formatting)
 
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{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/energy_blaze.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/energy_blaze.gif
|Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)
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|Magic energy damages and burns enemies in the [[Sacred 2:Area of Effect|area of effect]]. (Starting Combat Art)
 
|}
 
|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]
  
 
{|width="100%"
 
{|width="100%"
 
|width="25%" valign="top"|
 
|width="25%" valign="top"|
 
  
 
==Aspect==
 
==Aspect==
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|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
 
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==Innate Abilities (Lvl 1) [[File:Magic.png]]==
==Innate Abilities (Lvl 1)==
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* [[Sacred 2:Damage|Damage]]: 21-21 + 8 per CA level [[Sacred 2:Magic|Magic]]
* Does 100% Magic Damage : 50+25*level
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* [[Sacred 2:Damage over time: Magic|Magic Damage Over Time]]: 5.1/s + 2.0/s per CA level
* Magic Damage Over Time : 60+30*level
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.9s
 
|}
 
|}
 
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
*Confusion - Target attacks more slowly. (30%+0.02%*level)
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*'''Confusion''' - Target attacks more slowly. (30% + 0.02% per CA level reduction to opponent's [[Sacred 2:Attack Speed|Attack Speed]])
*Blind - Decreases target's hit value. (30+1*level)
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*'''Blind''' - Decreases [[Sacred 2:Opponent's attack value|target's hit value]]. (30 + 1 per CA level decrease)
 
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|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
*Impact - Increased damage from the nova. (21+10.5*level magical)
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*'''Impact''' - Increased damage from the nova. (21 + 10.5 per CA level to flat magical damage)
*Zone - Increases nova's area of effect. (+500 Range)
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*'''Zone''' - Increases nova's area of effect. (+5 meters to [[Sacred 2:Combat art range|Range]])
 
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|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
*Afterglow - Magical burn get's stronger (increased DoT). (25+12.5*level)
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*'''Afterglow''' - Magical burn gets stronger (increase to magic DoT). (2.5/s + 1.25/s per CA level)
*Experience - Lower's the costs for the combat art (reduced regen timme IIRC). (one third less)
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*'''Experience''' - Lowers the costs for the combat art. (reduces regeneration time by 33.4%)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|H7HOyJk4piw|400}}|center|'''Energy Blaze without Modifications'''}}
 
|}
 
|}
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__NOTOC__
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<BR CLEAR=right>
  
 +
|}
 
==Skills and Attributes==
 
==Skills and Attributes==
The following skills will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* Mentalism Lore - improves damage, critical chance and casting speed
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* Mentalism Focus - improves regeneration time and maximum combat art levels
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* [[Sacred 2:Mentalism Lore|Mentalism Lore]] - improves combat art [[Sacred 2:Damage|damage]] (both flat and DoT), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage
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* [[Sacred 2:Mentalism Focus|Mentalism Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Intelligence]] - directly improves combat art damage
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* [[Sacred 2:Stamina |'''Stamina''']] reduces regeneration time as usual.
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time.
 +
 
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Weaken|Weaken]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Energy Blaze's magic damage.
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
== Usage Strategies ==
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]].
  
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time.
  
 +
== Usage Strategies ==
 +
* Use liberally against mobs and [[Sacred 2:Boss|bosses]].
  
 
== Combo Recommendations ==
 
== Combo Recommendations ==
  
* A combo of energy blaze followed by eternal fire modded in right way is extremely useful for dealing with mobs close together at a distance.
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* A [[Sacred 2:Combo|combo]] of Energy Blaze followed by [[Sacred 2:Eternal Fire|Eternal Fire]] modded in right way is extremely useful for dealing with mobs close together at a distance.
* Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.
 
  
Pros
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* Energy Blaze and [[Sacred 2:Maelstrom|Maelstrom]] make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.
*...
+
 
 +
==Pros and Cons==
 +
'''Pros'''
 +
* Perhaps the Dragon Mage's most devastating offensive spell.
 
*...
 
*...
  
Cons
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'''Cons'''
 
*...
 
*...
 
*...
 
*...
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==See Also==
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*[[Sacred 2:Dragon Mage|Dragon Mage]]
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*[[Sacred 2:Dragon Mage Guides|Dragon Mage Guides]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
  
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==Gallery==
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{|
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|{{S2frame|[[File:Sacred2addon-PC-Screenshots025.jpg|200px]]|none}}
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|{{S2frame|[[File:Sacred2addon-PC-Screenshots026.jpg|200px]]|none}}
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|{{S2frame|[[File:Sacred2addon-PC-Screenshots018..jpg|200px]]|none}}
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|{{S2frame|[[File:Sacred2addon-PC-Screenshots029.jpg|200px]]|none}}
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|}
  
|valign="top"|
 
__TOC__
 
<BR CLEAR=right>
 
 
PICTURE HERE
 
 
 
|}
 
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dragon Mage Combat Arts]]

Latest revision as of 22:46, 8 January 2014

energy_blaze.gif Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)

This is a Spell Damage Based Combat Art

Aspect

DM_Asp_03.gif - Mentalism

Innate Abilities (Lvl 1) Magic.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Confusion - Target attacks more slowly. (30% + 0.02% per CA level reduction to opponent's Attack Speed)
  • Blind - Decreases target's hit value. (30 + 1 per CA level decrease)

MODicons_10.gif Silver
  • Impact - Increased damage from the nova. (21 + 10.5 per CA level to flat magical damage)
  • Zone - Increases nova's area of effect. (+5 meters to Range)

MODicons_08.gif Gold
  • Afterglow - Magical burn gets stronger (increase to magic DoT). (2.5/s + 1.25/s per CA level)
  • Experience - Lowers the costs for the combat art. (reduces regeneration time by 33.4%)
Energy Blaze without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time.

Usage Strategies

  • Use liberally against mobs and bosses.

Combo Recommendations

  • A combo of Energy Blaze followed by Eternal Fire modded in right way is extremely useful for dealing with mobs close together at a distance.
  • Energy Blaze and Maelstrom make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the Maelstorm, leading to some much easier kills.

Pros and Cons

Pros

  • Perhaps the Dragon Mage's most devastating offensive spell.
  • ...

Cons

  • ...
  • ...

Stats Chart

See Also

Gallery