Difference between revisions of "Sacred 2:Horse"

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==='''Gait Horse'''===
 
==='''Gait Horse'''===
 
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{|cellpadding="10"
[http://www.sacredwiki.org/images/Sacred_2/Mounts/horsegaithorse.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsegaithorse400.jpg]
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|[http://www.sacredwiki.org/images/Sacred_2/Mounts/horsegaithorse.jpg http://www.sacredwiki.org/images/Sacred_2/Mounts/horsegaithorse400.jpg]
 
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|valign="top"|'''Combat Arts:'''
'''Combat Arts:'''
 
 
* Leap
 
* Leap
 
* Rear
 
* Rear
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* Run Speed +2,5%
 
* Run Speed +2,5%
 
* Block chance Knockback <span style="color:#ff0000">(Riding)</span>
 
* Block chance Knockback <span style="color:#ff0000">(Riding)</span>
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|}
  
 
==='''Racer'''===
 
==='''Racer'''===

Revision as of 21:47, 13 December 2008

horses400.jpg

Across Ancaria you will find many horse dealers. They offer all kinds of animals, from the simple nag up to a real war horse.


Riding skill

You can be effective from your mount without having any points in Riding. There are no more negative attack/attack speed penalties as in Sacred. However you do require higher Riding to ride higher level (and therefore better) mounts. Your Riding skill also increases your riding combat arts. These combat arts are only available if you ride a horse instead of your class-specific mount.


Horse Combat Arts

You can potentially get 3 Combat Arts while on horseback. The ones you have depend upon which type of horse purchased. There are two damage and one exploration Combat Arts for horses which are:

Leap

Rear Up

Charge

You may also use your god spell from horseback. Buffs are deactivated while on a horse.


Types of Horses

There are different types of horses again,as there were with the original Sacred. However, in Sacred 2, the type of horse determines the types of bonus it will award you, rather than all horses having the same but some simply having higher values. There are five different types of horse:

Gait Horse

horsegaithorse400.jpg Combat Arts:
  • Leap
  • Rear
  • Up

Possible Attributes:

  • Regeneration penalty +X%
  • Rider's max hitpoints +X%
  • Physical resistance +X
  • Run Speed +2,5%
  • Block chance Knockback (Riding)

Racer

horseracer400.jpg

  • Combat Arts: Leap
  • Possible Attributes: Regeneration penalty +X%, Rider's max hitpoints +X%, Run Speed +X%, Evade +X%, Block chance (Riding)

Nag

horsenag400-1.jpg

  • Combat Arts: None
  • Possible Attributes: Regeneration penalty +X%, Rider's max hitpoints +X%, Defense Value +X, Defense Value +X%, Willpower +X, Block chance (Riding)

Charger

horsecharger400.jpg

  • Combat Arts: Charge, Leap, Rear Up
  • Possible Attributes: Regeneration penalty +X%, Rider's max hitpoints +X%, Attack Value +%, Defense Value +X, Defense Value +X%, Physical resistance +X, Willpower +X, Damage Mitigation: Physical +X%, Chance to evade +X%, Chance to reflect (Riding), Block chance (Riding)

Saddle Horse

horsesaddlehorse400.jpg

  • Combat Arts: Charge, Leap
  • Possible Attributes: Regeneration penalty +X%, Rider's max hitpoints +X%, Run Speed +X%, Attack Value +X%, Defense Value +X%, Defense Value +X, Block chance (Riding)


Different horses will give bonuses to different types of defensive skills, with all of them increasing your hitpoints. You can also get each type in a variety of different colors ranging from black to chestnut to pinto and even with different face/leg markings.

All horses move at the same speed. Note that the Run Speed bonus is not actually working for mounts, so horses that offer more Run Speed do not make you move faster. This bonus would apply if you were not mounted, but since you are mounted it doesn't. Weird, huh? To move faster while mounted, you need to master the Riding skill, which will give you the "Run Speed while mounted" bonus.