Difference between revisions of "Sacred 2:Hybrid Damage Based Combat Arts"

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(added some info and links)
 
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==Corresponding [[Sacred 2:Skills|Skills]] ==
 
==Corresponding [[Sacred 2:Skills|Skills]] ==
 
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] has no direct effect upon these Combat Arts.
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] has no direct effect upon these Combat Arts.
  
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* [[Sacred 2:Attack Speed|Attack speed]] is affected by the aspect lore and [[Sacred 2:Casting Speed|casting speed]].
 
* [[Sacred 2:Attack Speed|Attack speed]] is affected by the aspect lore and [[Sacred 2:Casting Speed|casting speed]].
 +
 +
* Their attack speed is NOT boosted by weapon lores (for example, [[Sacred 2:Sword Weapons|Sword Weapons]] when wielding a sword), however the appropriate weapon lore WILL boost the attack rating, as will [[Sacred 2:Speed Lore|Speed Lore]].  Such skills are helpful but not neccessary, as these combat arts have an innate, scaling bonus to attack value.
 +
  
 
==Corresponding [[Sacred 2:Attributes|Attributes]] ==
 
==Corresponding [[Sacred 2:Attributes|Attributes]] ==
 
 
The specific [[Sacred 2:Attributes|attribute]] which boosts the particular choice of weapon being used is applied as well:  
 
The specific [[Sacred 2:Attributes|attribute]] which boosts the particular choice of weapon being used is applied as well:  
  
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== Applying the [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
== Applying the [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
 
* If triggered by [[Sacred 2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]] can be triggered.
 
* If triggered by [[Sacred 2:Weapons|weapons]], [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]] can be triggered.
  
* Double hits, attack speed from weapon lore are not used. Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
+
* Double hits and attack speed from weapon lore are not used (only the attack value bonus is). Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
  
 
* All weapon ''Chance to Hit'' [[Sacred 2:Item Modifiers|item modifiers]] are applied:
 
* All weapon ''Chance to Hit'' [[Sacred 2:Item Modifiers|item modifiers]] are applied:
 
+
** [[Sacred 2:Attack Value|Attack value +x]] and [[Sacred 2:Attack Value X%|Attack value +x%]]
:- x and x% attack value
+
** [[Sacred 2:Chance that opponents cannot evade attacks|Chance that opponents cannot evade attacks]]
:- chance that enemy can't evade
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** [[Sacred 2:Opponent's chance to evade|Opponent's chance to evade -x%]]
:- reducing enemy chance to evade
+
** ...etc
:- ...etc
 
  
 
* Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.  
 
* Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.  
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==See Also==
 
==See Also==
 
 
*[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
 
*[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
 
*[[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]
 
*[[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]

Latest revision as of 05:42, 5 January 2014

The following three Combat Arts:


HEmc.gif Magic Coup



SEaw.gif Archangel's Wrath



SWsh.gif Spectral Hand

combine a mix of game mechanics that distinguish them from Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts.


Corresponding Skills

  • Their attack speed is NOT boosted by weapon lores (for example, Sword Weapons when wielding a sword), however the appropriate weapon lore WILL boost the attack rating, as will Speed Lore. Such skills are helpful but not neccessary, as these combat arts have an innate, scaling bonus to attack value.


Corresponding Attributes

The specific attribute which boosts the particular choice of weapon being used is applied as well:


Applying the Item Modifiers

  • Double hits and attack speed from weapon lore are not used (only the attack value bonus is). Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
  • Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.
  • While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game).


See Also