Sacred 2:Hybrid Damage Based Combat Arts

From SacredWiki
Jump to navigation Jump to search

The following three Combat Arts:


HEmc.gif Magic Coup



SEaw.gif Archangel's Wrath



SWsh.gif Spectral Hand

combine a mix of game mechanics that distinguish them from Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts.


Corresponding Skills

Corresponding Attributes

The specific attribute which boosts the particular choice of weapon being used is applied as well:


Applying the Item Modifiers

  • Double hits, attack speed from weapon lore are not used. Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
- x and x% attack value
- chance that enemy can't evade
- reducing enemy chance to evade
- ...etc
  • Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.
  • While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game).


See Also