Difference between revisions of "Sacred 2:Intelligence"

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The value for spell intensity by default is equal to your Intelligence, equipment with +% Spell Intensity will increase this.
 
The value for spell intensity by default is equal to your Intelligence, equipment with +% Spell Intensity will increase this.
 
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== [[Sacred 2:Intelligence Based Weapons|Intelligence Based Weapons]] ==
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{{:Sacred 2:Intelligence Based Weapons}}
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== Notes ==
 
== Notes ==
  
 
The release of [[Sacred 2:Ice and Blood|Ice and Blood]] greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either [[Sacred 2:Strength|Strength]], [[Sacred 2:Dexterity|Dexterity]] or [[Sacred 2:Intelligence|Intelligence]], would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, [[Sacred 2:Vitality|Vitality]] being a popular choice, as this directly increases a player's health.
 
The release of [[Sacred 2:Ice and Blood|Ice and Blood]] greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either [[Sacred 2:Strength|Strength]], [[Sacred 2:Dexterity|Dexterity]] or [[Sacred 2:Intelligence|Intelligence]], would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, [[Sacred 2:Vitality|Vitality]] being a popular choice, as this directly increases a player's health.

Revision as of 23:43, 6 November 2011

intelligence.gif

Intelligence

Increases the chance that a spell hits the target with full force. Increases damage dealt by Magic Staffs and certain Combat Arts.

Weapon Damage +XXX

Combat Art Damage +XXX

Spell Intensity +XXX The value for spell intensity by default is equal to your Intelligence, equipment with +% Spell Intensity will increase this.

Intelligence Based Weapons

Skill Lore Weapon Type Dryad High Elf Inquisitor Seraphim Shadow Warrior Temple Guardian Dragon Mage
Magic Staffs
Mage Staffs Check.png Check.png Check.png Check.png Check.png Check.png Check.png
Two Handed Mage Staffs Check.png Check.png Check.png Check.png Check.png X Check.png


Uniques Modified by Intelligence

Staffs

Legendaries Modified by Intelligence


Notes

The release of Ice and Blood greatly impacted the effect of adding points to the attributes. Pre expansion, adding points to either Strength, Dexterity or Intelligence, would result in a significant increase of damage. After Ice and blood, the developers had balanced it so that this previous strategy of adding all allotted points to any single one of the attributes would only offer a very small increase in damage, much smaller than before, which resulted in players not opting to use Attribute points for damage increases as before, but more to other choices, Vitality being a popular choice, as this directly increases a player's health.