Difference between revisions of "Sacred 2:Poison Javelin"

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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/magic.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg==
 
* [[Sacred 2:Damage|Damage]] of each dart: 27-27 (Roughly 70% [[Sacred 2:Poison|Poison]] and 30% [[Sacred 2:Magic|Magic]])
 
* [[Sacred 2:Damage|Damage]] of each dart: 27-27 (Roughly 70% [[Sacred 2:Poison|Poison]] and 30% [[Sacred 2:Magic|Magic]])
* Shoots 3 darts
+
* Missile Count: 3
* Chance for Poisoning: 50% + 0.5% per level
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* [[Sacred 2:Chance for Poison|Chance to Poison]] Opponents: 50% + 0.1% per level
* Chance for area splash damage: 49.5% + 0.5% per level
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* Chance for area splash damage: 50.0% + 0.1% per level
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.5s
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Missile''' - Adds an additional projectile. Overall damage is increased by 30% but split evenly between all projectiles.
 
* '''Missile''' - Adds an additional projectile. Overall damage is increased by 30% but split evenly between all projectiles.
* '''Poison Cloud''' - Increases the chance for area splash damage by 19.5% + 0.5% per level.
+
* '''Poison Cloud''' - Increases the chance for area splash damage by 20% + 0.1% per level.
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Missile''' - Adds an additional projectile. Overall damage is increased by 30% but split evenly between all projectiles.
 
* '''Missile''' - Adds an additional projectile. Overall damage is increased by 30% but split evenly between all projectiles.
* '''Ravage''' - Increases the base poison damage by 25 + 12.5 per level.
+
* '''Ravage''' - Inflicts additional [[Sacred 2:Damage over time: Poison|poison damage over time]] (4.2/s + 2.6/s per level).
 
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{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Barrage''' - Adds 2 additional projectiles. Overall damage is increased by 60% but split evenly between all projectiles.
 
* '''Barrage''' - Adds 2 additional projectiles. Overall damage is increased by 60% but split evenly between all projectiles.
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* '''Missile''' - '''Ravage''' - '''Intent''' mods makes this CA very effective against single targets (e.g., bosses).
 
* '''Missile''' - '''Ravage''' - '''Intent''' mods makes this CA very effective against single targets (e.g., bosses).
 
* The missile spread is not extremely wide, so even without '''Intent''', very large targets may still be hit by most or all of the darts.
 
* The missile spread is not extremely wide, so even without '''Intent''', very large targets may still be hit by most or all of the darts.
 +
* Chance for Poison and Chance to Hit Multiple Opponents (splash damage) will reach 70% at max CA level 200. If the '''Poison Cloud''' mod is taken, the chance for splash damage will reach 100% by CA level 150.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
 
* Can be modified for either single target or multi-hit usage.
 
* Can be modified for either single target or multi-hit usage.
* Even if some darts miss, the splash damage effect guarantees most enemies in a mob take some damage.
+
* Even if some darts miss, the splash damage effect makes most enemies in a mob take some damage.
  
 
'''Cons'''
 
'''Cons'''

Latest revision as of 17:34, 8 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Poison_javelin.png Practiced and cunning Amazon warriors are able to incorporate poisonous vegetation into their darts. These missiles strike a target and explode into noxious and putrescent clouds.

This is a Spell Damage Based Combat Art.

Aspect

Amazon_magic.png - Amazon Magic

Innate Abilities (Lvl 1) magic.jpg poison.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Missile - Adds an additional projectile. Overall damage is increased by 30% but split evenly between all projectiles.
  • Poison Cloud - Increases the chance for area splash damage by 20% + 0.1% per level.

MODicons_10.gif Silver
  • Missile - Adds an additional projectile. Overall damage is increased by 30% but split evenly between all projectiles.
  • Ravage - Inflicts additional poison damage over time (4.2/s + 2.6/s per level).

MODicons_08.gif Gold
  • Barrage - Adds 2 additional projectiles. Overall damage is increased by 60% but split evenly between all projectiles.
  • Intent - Missiles will seek their targets.
Poison Javelin


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Inner Sight will increase this Combat Art's damage.
  • For maximum area coverage take the two Missile mods and Barrage. Substitute Poison Cloud to boost the chance for AoE.
  • Missile - Ravage - Intent mods makes this CA very effective against single targets (e.g., bosses).
  • The missile spread is not extremely wide, so even without Intent, very large targets may still be hit by most or all of the darts.
  • Chance for Poison and Chance to Hit Multiple Opponents (splash damage) will reach 70% at max CA level 200. If the Poison Cloud mod is taken, the chance for splash damage will reach 100% by CA level 150.

Pros and Cons

Pros

  • Can be modified for either single target or multi-hit usage.
  • Even if some darts miss, the splash damage effect makes most enemies in a mob take some damage.

Cons

  • ...

Gallery