Difference between revisions of "Sacred 2:Revive"

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(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...")
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Armament''' - Gives the revived enemy armor resistance to all damage types (7.5. + 5.5 per level).
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* '''Armament''' - Gives the revived enemy [[Sacred 2:Armor|armor]] resistance to all [[Sacred 2:Damage Types|damage types]] (7.5. + 5.5 per level, boosted by '''Dark Summons Lore''').
* '''Furor''' - Adds more physical damage to revived enemies (5 + 5 per level).
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* '''Furor''' - Adds more [[Sacred 2:Physical|physical]] [[Sacred 2:Damage|damage]] to revived enemies (5 + 5 per level, boosted by '''Dark Summons Lore''').
 
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* '''Dark Realm''' - Revived enemies have a good chance to infect other enemies, turning them into undead servants.
 
* '''Dark Realm''' - Revived enemies have a good chance to infect other enemies, turning them into undead servants.
* '''Furor''' - Adds more physical damage to revived enemies (5 + 5 per level).
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* '''Furor''' - Adds more physical damage to revived enemies (5 + 5 per level, boosted by '''Dark Summons Lore''').
 
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
* [[Sacred 2:Dark Summons Lore|Dark Summons Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. Also increases the minions' [[Sacred 2:Armor|armor]] bonus from the '''Armament''' mod.
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* [[Sacred 2:Dark Summons Lore|Dark Summons Lore]] - improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. Also increases the minions' [[Sacred 2:Damage|damage]] bonus from '''Furor''' mods and [[Sacred 2:Armor|armor]] bonus from the '''Armament''' mod.
  
 
* [[Sacred 2:Dark Summons Focus|Dark Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Dark Summons Focus|Dark Summons Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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== Usage Strategies ==
 
== Usage Strategies ==
*Increasing the CA level of Revive only affects duration, number of souls and target range. It will not, in and of itself, increase Revive damage. Damage is dependent on the creature resurrected.
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*Damage is dependent on the creature resurrected.  Increasing the CA level of Revive only affects duration, number of souls and target range. It will not, in and of itself, increase Revive damage, ''unless'' the '''Furor''' modifications are selected.
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*Revive can resurrect anything that leaves a corpse when it dies, even friendly animals or NPC's.  This interesting to see but they are useless as minions because they rarely fight.
 
*Revive can resurrect anything that leaves a corpse when it dies, even friendly animals or NPC's.  This interesting to see but they are useless as minions because they rarely fight.
  

Revision as of 03:16, 21 November 2016

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Revive.png The ultimate goal of a Priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control. When a Necromancer at long last gains this ability, he can truly claim mastery of the Great Cycle of Being.

Aspect

Dark_summons.png - Dark Summons

Innate Abilities (Lvl 1)

  • Resurrects enemy corpses as minions that follow the Necromancer
  • Minion Lifetime: 30.1 seconds
  • Revives 1 corpse per casting
  • Target Range: 15 meters
  • Regeneration Time: 3.8 seconds

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Armament - Gives the revived enemy armor resistance to all damage types (7.5. + 5.5 per level, boosted by Dark Summons Lore).
  • Furor - Adds more physical damage to revived enemies (5 + 5 per level, boosted by Dark Summons Lore).

MODicons_10.gif Silver
  • Vivification - Revived enemies live 15 seconds longer.
  • Resurrect - Revive can now raise two enemies per casting.

MODicons_08.gif Gold
  • Dark Realm - Revived enemies have a good chance to infect other enemies, turning them into undead servants.
  • Furor - Adds more physical damage to revived enemies (5 + 5 per level, boosted by Dark Summons Lore).
Revive


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Damage is dependent on the creature resurrected. Increasing the CA level of Revive only affects duration, number of souls and target range. It will not, in and of itself, increase Revive damage, unless the Furor modifications are selected.
  • Revive can resurrect anything that leaves a corpse when it dies, even friendly animals or NPC's. This interesting to see but they are useless as minions because they rarely fight.

Pros and Cons

Pros

  • Minions to do the Necromancer's bidding
  • Can function as killers or simple meat shields

Cons

  • Does not work on Energy type enemies because they leave no corpses

Gallery