Difference between revisions of "Sacred 2:Shadow Veil"

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* '''Creep''' - Opponents have to get closer to detect the Shadow Warrior while he is walking amongst them with Shadow Veil active. (+100% effectiveness (?))
 
* '''Creep''' - Opponents have to get closer to detect the Shadow Warrior while he is walking amongst them with Shadow Veil active. (+100% effectiveness (?))
* '''Avoidance''' - Reduces the effects of incoming detrimental spells. (3% + 2% per CA level)
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* '''Avoidance''' - Reduces the effects of incoming detrimental spells. (3% + 2% per Combat Art level)
 
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* '''Nimble''' - Increases run speed while Shadow Veil is active. (10% + 0.2% per CA level)
 
* '''Nimble''' - Increases run speed while Shadow Veil is active. (10% + 0.2% per CA level)
* '''Fade''' - Greatly reduces the detection radius while casting spells. (50% + 1% per CA level)
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* '''Fade''' - Greatly reduces the detection radius while casting spells. (50% + 1% per Combat Art level)
 
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Revision as of 12:29, 1 August 2013

14.gif The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells there is a chance Shadow Veil will be lifted, rendering him visible. Chance to become visible lessens as the Combat Art level is increased.

Aspect

SW_Asp_03.png - Astral Lord

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Creep - Opponents have to get closer to detect the Shadow Warrior while he is walking amongst them with Shadow Veil active. (+100% effectiveness (?))
  • Avoidance - Reduces the effects of incoming detrimental spells. (3% + 2% per Combat Art level)

MODicons_10.gif Silver
  • Nimble - Increases run speed while Shadow Veil is active. (10% + 0.2% per CA level)
  • Fade - Greatly reduces the detection radius while casting spells. (50% + 1% per Combat Art level)

MODicons_08.gif Gold
  • Sinister Pact - The effect of Shadow Veil is permanent rather than temporary. (changed to buff)
  • Shadowmaster - Significantly reduces the regeneration time of Shadow Veil. (50% decrease)

Skills And Attributes That Affect This Combat Art

Usage Strategies

  • Great for completing any non-escort quest including main storyline.
  • Once a player has 100% invisibility, they may use any Combat Art with immunity (see note about summons in "Cons').
  • Once a player has 100% invisibility, stealth cannot be broken by the use of any ranged weapons,and will continue to operate.

Pros and Cons

Pros

  • At level 25 a player will have 100% invisibility if Creep and Fade modifications are chosen.
  • Allows completion of any non-escort quest easily
  • Allows a player to open boss chests without having to engage the boss

Cons

  • While Shadow Veil is active, any quest escort will receive all aggro from enemies.
  • If a players uses Rallied Souls or Nether Allegiance, any damage that a player's summoned creature suffers from an enemy AoE spell or via reflected damage, will also damage the player. This also includes any quest NPC's a player is escorting.

Stats Chart

No modifications, no skills, naked, all stats between 25 and 35 (i.e. a nearly-new character).

Level Cooldown Time (s) Regen Time (s) Total Wait (s) % Chance Not Detected While Casting Duration Stealth
1 60.0 2.8 62.8 1 20.1 35
2 60.0 3.7 63.7 2 20.2 45
Shadow Veil without Modifications


See Also

Gallery