Difference between revisions of "Sacred 2:Skeletal Mage"

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(Created page with "http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif '''NOTE:''' The contents of this page are exclusive content found only by installing the playe...")
 
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
 
* Summons 1 Skeletal Mage
 
* Summons 1 Skeletal Mage
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* Skeletal Mage attributes, damage, health, and bonuses increase with each rune read.
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
 
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|valign="top"|
 
|valign="top"|
 
{| align="right"  
 
{| align="right"  
|{{s2frame|{{#ev:youtube|_YUODG0FHMw|400}}|center|Skeletal Mage}}
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|{{s2frame|{{#ev:youtube|Qe5qccBsmvw|400}}|center|Skeletal Mages}}
 
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__NOTOC__
 
__NOTOC__
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== Usage Strategies ==
 
== Usage Strategies ==
 
*Skeletal Mages can be killed.  If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
 
*Skeletal Mages can be killed.  If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
*Basic Skeletal Mages know the following spells: Homing Fireball, Lightning Cone, Root, and Ice Cloud
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*Upgraded Skeletal Mages (from gold mod '''Master Conjuror''') have boosted attributes and know the following spells: Firestorm, Lightning Strike, Poison Root, and Ice Cloud. These spells are essentially more powerful versions of the basic spells which have greater damage and/or area of effect.
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*'''Basic Skeletal Mages''' know the following spells:  
*Skeletal Mages know the following skills: Magic Staves, Ancient Magic.
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**Homing Fireball
*Skeletal Mages spawn with random magic staves that vary in appearance only. The staves of Upgraded Skeletal Mages have up to three additional random offensive bonuses. Skeletal Mages often attack with their staves while their spells are on cooldown. They are actually quite accurate and damaging with their staff attacks, though much more fragile than Skeletal Warriors.
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**Lightning Cone
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**Root
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**Ice Cloud
 +
 
 +
*'''Upgraded Skeletal Mages''' (from gold mod '''Master Conjuror''') have boosted attributes and know more powerful versions of the basic spells which have greater damage and/or area of effect:
 +
**Firestorm
 +
**Chain Lightning
 +
**Poison Root
 +
**Ice Cloud
 +
 
 +
*'''Basic Skeletal Mages''' know the following skills:
 +
**Magic Staves
 +
**Ancient Magic
 +
**Aspect Lore
 +
 
 +
*'''Upgraded Skeletal Mages''' know the following skills:  
 +
**Magic Staves
 +
**Ancient Magic
 +
**Aspect Lore
 +
**Aspect Focus
 +
**Armor Lore
 +
**Constitution
 +
**Spell Resist Lore
 +
 
 +
*Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality.
 +
 
 +
*Skeletal Mages will not use melee attacks with their wands. They will only attack using spells.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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'''Cons'''
 
'''Cons'''
*Sometimes frustrating AI behavior.
 
 
*Does not benefit much from the Dark Summons Lore skill unless '''Hardened''' silver mod is taken.
 
*Does not benefit much from the Dark Summons Lore skill unless '''Hardened''' silver mod is taken.
  
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|width="180px"|Summoning
 
|width="180px"|Summoning
<center>{{S2frame|[[File:Skeletal mage - 1.jpg|x120px]]|none}}</center>
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<center>{{S2frame|[[File:Skeletal mage - 1.jpg|x180px]]|none}}</center>
  
 
|width="180px"|Normal Skeletal Mages
 
|width="180px"|Normal Skeletal Mages
<center>{{S2frame|[[File:Skeletal mage - 2.jpg|x120px]]|none}}</center>
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<center>{{S2frame|[[File:Skeletal mage - 2.jpg|x180px]]|none}}</center>
  
 
|width="180px"|Upgraded Skeletal Mages
 
|width="180px"|Upgraded Skeletal Mages
<center>{{S2frame|[[File:Skeletal mage - 3.jpg|x120px]]|none}}</center>
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<center>{{S2frame|[[File:Skeletal mage - 3.jpg|x180px]]|none}}</center>
  
  
 
|}
 
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Revision as of 22:47, 27 April 2017

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Skeletal_mage.png Skeletal_mage_small.png This Combat Art is a (Buff)

Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.

Aspect

Dark_summons.png - Dark Summons

Innate Abilities (Lvl 1)

  • Summons 1 Skeletal Mage
  • Skeletal Mage attributes, damage, health, and bonuses increase with each rune read.
  • Regeneration Time of all Combat Arts: +50.0%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Skeletal Mastery - Summons an additional skeletal mage.
  • Balm - Increases the hitpoint regeneration of the skeletal mages by 50%.

MODicons_10.gif Silver
  • Hardened - Boosts all of the skeletal mages' armor resistances by 7.5 + 5.5 per level.
  • Swift - Increases the skeletal mages' attack and casting speed by 40% + 0.2% per level.

MODicons_08.gif Gold
  • Skeletal Mastery - Summons an additional skeletal mage.
  • Master Conjurer - The skeletal mages become more powerful, adding upgraded spells to their arsenal (see Usage Strategies below).
Skeletal Mages


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - will lower this combat art's regeneration time penalty.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty

Usage Strategies

  • Skeletal Mages can be killed. If defeated in battle, they will be destroyed, and the player will have to recast the buff in order to re-summon them.
  • Basic Skeletal Mages know the following spells:
    • Homing Fireball
    • Lightning Cone
    • Root
    • Ice Cloud
  • Upgraded Skeletal Mages (from gold mod Master Conjuror) have boosted attributes and know more powerful versions of the basic spells which have greater damage and/or area of effect:
    • Firestorm
    • Chain Lightning
    • Poison Root
    • Ice Cloud
  • Basic Skeletal Mages know the following skills:
    • Magic Staves
    • Ancient Magic
    • Aspect Lore
  • Upgraded Skeletal Mages know the following skills:
    • Magic Staves
    • Ancient Magic
    • Aspect Lore
    • Aspect Focus
    • Armor Lore
    • Constitution
    • Spell Resist Lore
  • Skeletal Mages spawn with random magic wands of normal (white) quality. Upgraded Skeletal Mages spawn with random magic wands of rare (yellow) quality.
  • Skeletal Mages will not use melee attacks with their wands. They will only attack using spells.

Pros and Cons

Pros

  • Can summon up to three basic mages, or up to two advanced mages.

Cons

  • Does not benefit much from the Dark Summons Lore skill unless Hardened silver mod is taken.

Gallery

Summoning
Normal Skeletal Mages
Upgraded Skeletal Mages