Difference between revisions of "Sacred 2:Source Warden"

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[[Sacred 2:Aspects |Aspects]] - Temple Guardian
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{{Languages}}
  
T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.
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=='''Introduction: The Source Warden'''==
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<div style="float:right;">
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{|style="margin:0px 0px 5px 10px;"
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|__TOC__
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|}
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</div>
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{|
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|
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Aspects_Layer19.gif
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|The [[Sacred 2:Temple Guardian|Temple Guardian]] was once part of the Great Machine and can still use [[Sacred 2:Backstory#What is T-Energy?|T-Energy]] as a weapon. With it he can change the attributes of opponents and even those of his environment. T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.  
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|}
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|-
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|{{S2frame|[[File:Tw energy do.jpg]]|none}}
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|}
  
[[Sacred 2:Primal Mutation|Primal Mutation]]
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=='''Source Warden [[Sacred 2: Combat Arts|Combat Arts]]'''==
  
[[Sacred 2:Fiery Ember|Fiery Ember]]
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==='''[[Sacred 2:Primal Mutation|Primal Mutation]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_80.gif
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|Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal.
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|}
  
[[Sacred 2:Icy Evanescence|Icy Evanescence]]
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==='''[[Sacred 2:Fiery Ember|Fiery Ember]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_82.gif
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|Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance.
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|}
  
[[Sacred 2:Charged Grid|Charged Grid]]
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==='''[[Sacred 2:Icy Evanescence|Icy Evanescence]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_84.gif
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|Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to fire resistance.
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|}
  
[[Sacred 2:Untouchable Force|Untouchable Force]]
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==='''[[Sacred 2:Charged Grid|Charged Grid]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_89.gif
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|T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time.
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|}
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==='''[[Sacred 2:Untouchable Force|Untouchable Force]] ([[Sacred 2:Buff|Buff]])'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/Gods_Char_Diff_CAs_91.gif
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|Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned.
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|}
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=='''Source Warden [[Sacred 2:Runes|Runes]]'''==
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[[File:Primal-Mutation-rune.png|link=Sacred 2:Primal Mutation]][[File:Fiery-Ember-rune.png|link=Sacred 2:Fiery Ember]][[File:Icy-Evanescence-rune.png|link=Sacred 2:Icy Evanescence]][[File:Charged-Grid-rune.png|link=Sacred 2:Charged Grid]][[File:Untouchable-Force-rune.png|link=Sacred 2:Untouchable Force]]
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When [[Sacred 2:Forging|Forged]] into items, the runes of the Source Warden aspect will boost the levels of the applicable Combat Arts (for the Temple Guardian only) and will also provide a secondary effect of [[Sacred 2:Detrimental magic effects|Detrimental Magic Effects -X%]] for all characters.
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{|cellspacing="0" style="font-size:100%;"
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|-align="center"
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|class="cellborderth" width="180px" rowspan="1" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|
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|-align="center"
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|class="cellborderlc"|  '''[[Sacred 2:Difficulty Levels|Difficulty Level]]'''
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|class="cellborder"|  '''Bonus to Combat Art Level'''
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|class="cellborder"|  '''[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]]'''
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|-align="center"
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|class="cellborderlc" align="left"|Bronze
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|class="cellborder"|  +1
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|class="cellborder"|  -3.0%
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|-align="center"
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|class="cellborderlc" align="left"|Silver
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|class="cellborder"|  +1
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|class="cellborder"|  -6.9%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Gold</div> <div style="float:right;">(Item Lvl 20)</div>
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|class="cellborder"|  +2
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|class="cellborder"|  -11.2%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Platinum</div> <div style="float:right;">(Item Lvl 35)</div>
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|class="cellborder"|  +4
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|class="cellborder"|  -13.4%
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|-align="center"
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|class="cellborderlc" align="left"|<div style="float:left;">Niobium</div> <div style="float:right;">(Item Lvl 50)</div>
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|class="cellborder"|  +6
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|class="cellborder"|  -16.0%
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|}
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=='''Source Warden [[Sacred 2:Skills|Skills]]'''==
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{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenfocus.gif
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|valign="top"|'''[[Sacred 2:Source Warden Focus|Source Warden Focus]]'''<br />Improves regeneration, raises max Combat Art level, and unlocks modification points for Source Warden.
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|}
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{|
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|valign="top"|http://www.sacredwiki.org/images/Sacred_2/Skills/sourcewardenlore.gif
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|valign="top"|[[Sacred 2:Source Warden Lore|'''Source Warden Lore''']]<br />Increases damage, critical chance, and cast speed, and unlocks modification points for Source Warden.
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|}
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=='''Source Warden [[Sacred 2:Mobiculum|Mobiculum]]'''==
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The Mobiculum for the Source Warden aspect glows blue with T-Energy.  The [[Sacred 2:Ice and Blood|Ice and Blood]] version of this special mount has unique armor with a double jet tail-pipe.
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{|
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|{{S2frame|[[Image:mobsourcewarden.jpg|358px]]|}}
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|{{IBframe|[[File:Tg mobiculum source.jpg|393px]]|}}
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|}
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===Bonuses and Penalties===
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{{S2frame|[[File:Mabsourcewarden.jpg]]|left}}
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<br clear="left" />
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Like all special mounts, this Mobiculum gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts. 
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However, this aspect mount gives a special bonus which offsets the regeneration penalty to Source Warden.  Therefore, a Temple Guardian specializing as a Source Warden will desire this Mobiculum.  Combined with the [[Sacred 2:Riding|Riding]] skill, regeneration times for this aspect will eventually be lower when mounted than on foot!
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=='''[[Sacred 2:T-Energy Modules|Source Warden Set: T-Energy Modules]]'''==
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The T-Energy Modules is a set specially focused on the Source Warden aspect, giving bonuses to all five combat art levels and their regeneration times.  This glowing blue armor is heavily defensive and boosts the Temple Guardian's spellcasting power.
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::::http://www.sacredwiki.org/images/Sacred_2/sets/TG/tenergy.gif
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==See Also==
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*[[Sacred 2:Aspects|Aspects]]
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*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
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*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]

Latest revision as of 06:14, 29 January 2015

Introduction: The Source Warden

Aspects_Layer19.gif The Temple Guardian was once part of the Great Machine and can still use T-Energy as a weapon. With it he can change the attributes of opponents and even those of his environment. T-Energy grants the Temple Guardian special abilities in order to weaken or transform his opponents. He is able to surround himself with an energy field and he can use extensive heat or cold to weaken his opponents.

Source Warden Combat Arts

Primal Mutation

Gods_Char_Diff_CAs_80.gif Causes direct damage using T-Energy. This combat art also gives the chance to transform an opponent into a harmless animal.

Fiery Ember

Gods_Char_Diff_CAs_82.gif Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance.

Icy Evanescence

Gods_Char_Diff_CAs_84.gif Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to fire resistance.

Charged Grid

Gods_Char_Diff_CAs_89.gif T-Energy pulsates around the Temple Guardian and damages opponents while it heals allies at the same time.

Untouchable Force (Buff)

Gods_Char_Diff_CAs_91.gif Creates a small force field around the Temple Guardian that causes light damage to nearby opponents with the possibility to leave them stunned.

Source Warden Runes

Primal-Mutation-rune.pngFiery-Ember-rune.pngIcy-Evanescence-rune.pngCharged-Grid-rune.pngUntouchable-Force-rune.png

When Forged into items, the runes of the Source Warden aspect will boost the levels of the applicable Combat Arts (for the Temple Guardian only) and will also provide a secondary effect of Detrimental Magic Effects -X% for all characters.

Difficulty Level Bonus to Combat Art Level Detrimental Magic Effects
Bronze +1 -3.0%
Silver +1 -6.9%
Gold
(Item Lvl 20)
+2 -11.2%
Platinum
(Item Lvl 35)
+4 -13.4%
Niobium
(Item Lvl 50)
+6 -16.0%

Source Warden Skills

sourcewardenfocus.gif Source Warden Focus
Improves regeneration, raises max Combat Art level, and unlocks modification points for Source Warden.
sourcewardenlore.gif Source Warden Lore
Increases damage, critical chance, and cast speed, and unlocks modification points for Source Warden.

Source Warden Mobiculum

The Mobiculum for the Source Warden aspect glows blue with T-Energy. The Ice and Blood version of this special mount has unique armor with a double jet tail-pipe.

-. -.

Bonuses and Penalties


Like all special mounts, this Mobiculum gives a large bonus to the rider's hitpoints and defense at the cost of increasing the regeneration penalty of combat arts.

However, this aspect mount gives a special bonus which offsets the regeneration penalty to Source Warden. Therefore, a Temple Guardian specializing as a Source Warden will desire this Mobiculum. Combined with the Riding skill, regeneration times for this aspect will eventually be lower when mounted than on foot!

Source Warden Set: T-Energy Modules

The T-Energy Modules is a set specially focused on the Source Warden aspect, giving bonuses to all five combat art levels and their regeneration times. This glowing blue armor is heavily defensive and boosts the Temple Guardian's spellcasting power.

tenergy.gif

See Also