Difference between revisions of "Sacred 2:Warding Energy Lore"

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===http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif Warding Energy Lore===
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===http://www.sacredwiki.org/images/Sacred_2/Skills/wardingenergy.gif '''Warding Energy Lore'''===
  
Increases maximum shield energy. Shields also absorb more damage. Allows the use of special trophies.
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Increases maximum shield energy. Shields also absorb more damage. Allows the use of special [[Sacred 2:Trophies|trophies]].
  
* Shield energy +X% (refer to table below)
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* [[Sacred 2:Max. Shield Energy X%|Shield energy +X%]] (refer to table below)
* Damage Absorption +Y
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* [[Sacred 2:Absorption Warding Energy|Damage Absorption]] +Y
  
Much general information regarding energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].
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A lot of general information regarding energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]].
  
  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
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===[[Sacred 2:Skill Mastery|Mastery]]===
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* At skill level 75, Shield will regenerate faster (unlocks [[Sacred 2:Shield Regeneration|Shield Regeneration]] bonus).
  
====Mastery====
 
* At skill level 75, Shield will regenerate faster (unlocks Shield Regeneration bonus).
 
  
 
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===Properties===
====Properties====
 
 
* This skill affects Seraphim's [[Sacred 2:Warding Energy|Warding Energy]] and [[Sacred 2:Divine Protection|Divine Protection]], and Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]].
 
* This skill affects Seraphim's [[Sacred 2:Warding Energy|Warding Energy]] and [[Sacred 2:Divine Protection|Divine Protection]], and Temple Guardian's [[Sacred 2:T-Energy Shroud|T-Energy Shroud]].
  
* Unlocks the use of [[Sacred 2:Potions and Trophies#Accumulator Trophy|Accumulator Trophy]] and [[Sacred 2:Potions and Trophies#Mechanical Parts Trophy|Mechanical Parts Trophy]] that grant a significant boost to Shield Regeneration.
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* Unlocks the use of [[Sacred 2:Trophies#Accumulator Trophy|Accumulator Trophy]] and [[Sacred 2:Trophies#Mechanical Parts Trophy|Mechanical Parts Trophy]] that grant a significant boost to Shield Regeneration.
  
 
* The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location.  The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat.
 
* The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location.  The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat.
  
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* This skill will unlock item attributes that require Warding Energy Lore skill (like "Shield Regeneration (Warding Energy Lore)).
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* Warding Energy Lore does not affect [[Sacred 2:Block Warding Energy +X|Block Warding Energy]] parameter of energy shields, which is only affected by [[Sacred 2:Revered Technology Lore|Revered Technology Lore]](seraphim) and [[Sacred 2:Tactics Lore|Tactics Lore]](temple guardian).
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* The Mastery Shield Regeneration bonus is very low, compared to the amount that can be found on some items like [[Sacred 2:Belt Module 144-1|Belt Module 144-1]], [[Sacred 2:Gleaming Chestplate|Gleaming Chestplate]] or [[Sacred 2:Endijian's Sash|Endijian's Sash]]. It is thus common strategy to leave this skill at 1 point, not master it and only increase it with skill bonuses.
  
====Breakpoints====
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===Breakpoints===
 
* The bonuses are increased in steps as shown in the [[/Full Table|Warding Energy Lore full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Warding Energy Lore full table]].
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The '''Shield Energy bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''300'''*(x+1.5)/(x+100) Pre-Mastery
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* '''450'''*(x-32.5)/(x+66) Mastery
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The '''Shield Regeneration bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''30.9'''*(x-32.8)/(x+34.6) Mastery
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
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As an example, shield energy bonus value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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450*(75-32.5)/(75+66) = 450*42.5/141 = '''135.64'''
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This value compared with the table value is a good example of the precision the formulas offer.
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 16:19, 11 January 2023


wardingenergy.gif Warding Energy Lore

Increases maximum shield energy. Shields also absorb more damage. Allows the use of special trophies.

A lot of general information regarding energy shield usage is given in the article Energy Shields.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Shield Energy, +%: 7,4 31,2 53,7 72,5 88,9 103 115,3 126 130,1 135,6 146,3 165,8 182,8 198,1 211,6 223,8 234,8 249,3 262,1 273,3 283,2
Damage Absorbtion: 1 6 10 14 17 20 23 25 26 27 29 33 36 39 42 44 46 49 52 54 56
Shield Regeneration, +%: - - - - - - - - - 11,9 12,7 14,2 15,4 16,5 17,4 18,2 19 19,9 20,7 21,4 22


lsTitle.png
rsTitle.png

Mastery


Properties

  • The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location. The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat.
  • This skill will unlock item attributes that require Warding Energy Lore skill (like "Shield Regeneration (Warding Energy Lore)).
  • The Mastery Shield Regeneration bonus is very low, compared to the amount that can be found on some items like Belt Module 144-1, Gleaming Chestplate or Endijian's Sash. It is thus common strategy to leave this skill at 1 point, not master it and only increase it with skill bonuses.

Breakpoints


The Shield Energy bonus at a given skill level x is given fairly precisely by the following formulas:

  • 300*(x+1.5)/(x+100) Pre-Mastery
  • 450*(x-32.5)/(x+66) Mastery

The Shield Regeneration bonus at a given skill level x is given fairly precisely by the following formulas:

  • 30.9*(x-32.8)/(x+34.6) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, shield energy bonus value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

450*(75-32.5)/(75+66) = 450*42.5/141 = 135.64

This value compared with the table value is a good example of the precision the formulas offer.


See Also