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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.0s + 4.0s = 9.0 s * '''Expert''' - Decreases the cooldown gradually as Avoid levels up.
    4 KB (631 words) - 21:41, 7 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 100.0s + 1.4s = 101. * '''Proficiency''' - Reduces the cooldown of Oak Sage by 20 seconds.
    4 KB (547 words) - 17:27, 7 January 2020
  • ...red 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.4s = 16.4 seconds (Cooldown decreases -0.1% per CA level) ...'Solid''' mod it's easy to get the duration of the barrier higher than the cooldown. However, the Dragon Mage cannot have multiple barriers up at the same tim
    4 KB (588 words) - 22:35, 8 January 2014
  • ...amage with 100% [[Sacred 2:Chance to stun opponents|chance to stun]]. 10s cooldown. ...combat arts go on regeneration. Trap lasts 45 seconds and has a 50 second cooldown, so there's almost always one active during the battle.
    3 KB (492 words) - 02:45, 20 January 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 4.2s = 19.2s ...he cooldown of Malicious Totem. (100% + 1% per CA level decrease, cuts the cooldown approximately in half (down to 7.4s))
    6 KB (808 words) - 05:37, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 20.0s + 1.0s = 21.0 * '''Expert''' - Decreases the cooldown of Forest Flight. (100% + 1% per Combat Art level decrease)
    4 KB (604 words) - 05:08, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 6.9s = 66.9 * '''Lurk''' - Decreases the cooldown of Cloak of Shadows by 10 seconds.
    5 KB (742 words) - 04:52, 8 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 75.0s + 3.7s = 78.7s * '''Seasoned''' - Decreases the cooldown of Berserk by 15 seconds.
    5 KB (640 words) - 19:08, 7 January 2020
  • ...Trap'' - spawns a stationary trap that does magic and physical damage. The cooldown is 10 seconds and it lasts 10 seconds, so there would only be one trap acti ...rap that does fire and physical damage with a +50% chance for burning. The cooldown is 6 seconds and it lasts 10 seconds, so a single Alchemist may have two tr
    3 KB (361 words) - 04:40, 17 February 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 15.0s + 4.9s = 19.9 ...s the cooldown immediately and slowly continues to go down with CA levels. Cooldown = 7.5 seconds at CA level 1, 6 seconds at CA level 50, 5 seconds at CA leve
    7 KB (915 words) - 20:57, 23 June 2023
  • * This CA has a 1.0 second [[Sacred 2:Cooldown|cooldown]] and no [[Sacred 2:Regeneration Time:|regeneration time]]. These values n
    2 KB (335 words) - 01:41, 16 December 2013
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 *No way to reduce the long cooldown
    5 KB (644 words) - 02:48, 9 January 2014
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.0s = 61.0 ...s shield's recharge ([[Sacred 2:Cooldown|cooldown]]) time. (33% reduction. Cooldown becomes 40 seconds.)
    8 KB (1,048 words) - 18:48, 3 September 2022
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 2.0s = 62.0 * Long Cooldown
    4 KB (532 words) - 21:29, 8 January 2014
  • ...is to resurrect dead enemies. They can revive two at once and there is no cooldown on this spell so they will regularly cast it.
    952 bytes (133 words) - 19:54, 13 February 2017
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 120.0s + 1.5s = 121. ...about every 12 levels. At CA level 125 the duration will catch up to the cooldown, so as long as regeneration times are kept low, the Sorceress can begin kee
    5 KB (683 words) - 20:13, 5 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.5s = 16.5 * '''Phase Shift''' - Decreases the cooldown time (not regeneration time) of Shadow Step. (Scales with CA level. ~33% re
    6 KB (804 words) - 14:14, 3 October 2023
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 19.2s + 4.5s = 23.7 * Cooldown decreases with CA level
    6 KB (796 words) - 02:12, 5 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 1.5s = 61.5 * '''Boost''' - Decreases the cooldown of Holy Shield by 12 seconds.
    6 KB (881 words) - 02:17, 6 January 2020
  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 30.0s + 0.9s = 30.9 ...ses the regeneration time of Ruinous Onslaught. (Actually decreases the '''Cooldown''', from 30s down to 20s)
    4 KB (587 words) - 01:15, 9 January 2014

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