Difference between revisions of "User:Schot/DE CA Chart"

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{|class="cellborder" border="2"
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{|class="cellborder" style="border: 2px black solid;"
|style="padding:5px;"| http://www.sacredwiki.org/images/4/4f/NA1.png .......Not applicable / No effect
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{|style="border: 4px #996600 outset;"
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|style="border-bottom: 3px #996600 ridge;padding:4px;"| http://www.sacredwiki.org/images/4/4f/NA1.png .......not applicable or No effect
 
|-
 
|-
|style="padding:5px;"| [[Image:check.png]]..........Affects CA/Trap
+
|style="border-bottom: 3px #996600 ridge;padding:4px;"| [[Image:check.png]]..........Affects CA/Spell
 
|-
 
|-
|style="padding:5px;"| Text.....Conditional information
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|style="border-bottom: 3px #996600 ridge;padding:4px;"| Text.....Conditional information
 
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|style="background:#BFB7A7;padding:5px;"| Primary damage modifiers.
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|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#BFB7A7;padding: 4px;"><center>Primary damage modifiers.</center></div>
 
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|style="background:#d4c5a4;padding:5px;"| <u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.<br />
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|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="background:#d4c5a4;padding: 2px;"><u>Damage depends:</u> <br />On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.</div>
 
|-
 
|-
|style="background:#d4c5a4;"|<div style="border-style: solid;border-color:black;border-width: 3px;padding:5px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>
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|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border:  Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div>
 
|-
 
|-
|style="background:#d4c5a4;"|  
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|style="padding: 2px 2px 4px 2px;"|  
 
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage.
 
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage.
  
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* Strength is increased from equipment
 
* Strength is increased from equipment
 
</div>
 
</div>
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Revision as of 17:35, 23 April 2008

Regeneration

Check.png = Affects CA/Trap Regeneration Increases Level
Attributes Skills Item Mods
CA/Trap Phys Regen Conc Ballistics Trap Lore RSM + To All CA's
File:Th cobra.png Cobra Check.png Check.png - - Check.png Check.png
File:Th mongoose.png Mongoose Check.png Check.png - - Check.png Check.png
File:Th scatcher.png Soul Catcher Check.png Check.png - - Check.png Check.png
File:Th pnakor.png Pak-Nakor Check.png Check.png - - Check.png Check.png
File:Th pdain.png Pak-Dain Check.png Check.png - - Check.png Check.png
File:Th sfury.png Sudden Fury(MH) Check.png Check.png - - Check.png Check.png
File:Th revenge.png Revenge (HH) Check.png Check.png - - Check.png Check.png
File:Th deAtt.png Rage (Attack) Check.png Check.png - - Check.png Check.png
File:Th dekick.png Combat Kick Check.png Check.png - - Check.png Check.png
File:Th pmist.png Poison Mist Check.png - Check.png Check.png Check.png Check.png
File:Th confusion.png Confusion Check.png - Check.png Check.png Check.png Check.png
File:Th bfog.png Battle Fog Check.png - Check.png Check.png Check.png Check.png
File:Th echarge.png Explosive Charge Check.png - Check.png Check.png Check.png Check.png
File:Th bpit.png Bottomless Pit Check.png - Check.png Check.png Check.png Check.png
File:Th testos.png Testosterone Check.png - Check.png Check.png Check.png Check.png
File:Th adrenaline.png Adrenaline Check.png - Check.png Check.png Check.png Check.png

Damage

CA/Trap Attributes Skills CA
Str Endur Char Dex Ment Weapon
Lore
Ballistics Testos-
terone
File:Th cobra.png Cobra . . . . . . . .
File:Th mongoose.png Mongoose . . . . . . . .
File:Th scatcher.png Soul Catcher . . . . . . . .
File:Th pnakor.png Pak-Nakor . . . . . . . .
File:Th pdain.png Pak-Dain . . . . . . . .
File:Th dekick.png Combat Kick Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Base
Fire.gif
Base
Magic.gif
Check.png . Base
Poison.gif
File:Th deAtt.png Rage(Attack) Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Base
Fire.gif
Base
Magic.gif
Check.png . Base
Poison.gif
File:Th revenge.png Revenge (HH) Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Base
Fire.gif
Base
Magic.gif
Check.png . Base
Poison.gif
File:Th sfury.png Sudden Fury (MH) Base
Fire.gif
Base
Poison.gif
Base
Poison.gif
Base
Fire.gif
Base
Magic.gif
Check.png . Base
Poison.gif
File:Th pmist.png Poison Mist . . . Check.png Check.png Check.png Check.png Poison.gif
File:Th confusion.png Confusion . . . . . . . .
File:Th bfog.png Battle Fog . . . . . . . .
File:Th echarge.png Explosive Charge . . . Check.png Check.png Check.png Check.png .
File:Th bpit.png Bottomless Pit . . . Check.png Check.png Check.png Check.png Poison.gif
File:Th testos.png Testosterone . . . . . . . .
File:Th adrenaline.png Adrenaline . . . . . . . .
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Strength
For melee damage Strength will affect base physical damage.

strength will affect ranged dmg if:

  • attribute points are assigned to Strength
  • an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier

strength will not affect ranged dmg if:

  • Strength is increased from equipment

Item Dmg Mods

CA/Trap Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
File:Th cobra.png Cobra . . . . . . .
File:Th mongoose.png Mongoose . . . . . . .
File:Th scatcher.png Soul Catcher . . . . . . .
File:Th pnakor.png Pak-Nakor . . . . . . .
File:Th pdain.png Pak-Dain . . . . . . .
File:Th sfury.png Sudden Fury (MH) Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Check.png Check.png . .
File:Th revenge.png Revenge (HH) Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Check.png Check.png . .
File:Th deAtt.png Rage (Attack) Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Check.png Check.png . .
File:Th dekick.png Combat Kick Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Physical.gif Fire.gif Magic.gif
Poison.gif
Check.png Check.png . .
File:Th pmist.png Poison Mist . . Poison.gif Physical.gif Check.png Check.png Check.png Poison.gif Physical.gif
File:Th confusion.png Confusion . . . . . . .
File:Th bfog.png Battle Fog . . . . . . .
File:Th echarge.png Explosive Charge . . Physical.gif Fire.gif Check.png Check.png Check.png Physical.gif Fire.gif
File:Th bpit.png Bottomless Pit . . Fire.gif Poison.gif Check.png Check.png Check.png Fire.gif Poison.gif
File:Th testos.png Testosterone . . . . . . .
File:Th adrenaline.png Adrenaline . . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%