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  • * '''Proficiency''' - Decreases the cooldown of Acute Mind. (49.5% + 0.5% per CA level decrease) |{{s2frame|{{#ev:youtube|a85RiFGIEDU|400}}|center|Acute Mind without Modifications}}
    5 KB (631 words) - 05:48, 9 January 2014
  • 3 KB (490 words) - 10:00, 30 July 2009

Page text matches

  • * [[Sacred 2:Acute Mind|Acute Mind]]
    372 bytes (49 words) - 11:26, 14 January 2017
  • [[Sacred 2:Acute Mind/fr|Esprit aiguisé]]
    486 bytes (65 words) - 08:37, 12 February 2012
  • ==='''[[Sacred 2:Acute Mind/de|Wacher Verstand]]'''===
    3 KB (359 words) - 12:35, 2 September 2013
  • * '''Proficiency''' - Decreases the cooldown of Acute Mind. (49.5% + 0.5% per CA level decrease) |{{s2frame|{{#ev:youtube|a85RiFGIEDU|400}}|center|Acute Mind without Modifications}}
    5 KB (631 words) - 05:48, 9 January 2014
  • ==='''[[Sacred 2:Acute Mind|Acute Mind]]'''=== ...Sacred 2:Goldenglade Touch]][[File:Acute-Mind-rune.png|link=Sacred 2:Acute Mind]][[File:Ancient-Bark-rune.png|link=Sacred 2:Ancient Bark]]
    6 KB (797 words) - 14:06, 30 January 2015
  • ==='''[[Sacred 2:Acute Mind|Acute Mind]]'''===
    6 KB (841 words) - 22:28, 4 September 2013
  • |width="180px"| [[File:Acute-Mind-rune.png|link=Sacred 2:Acute Mind]][[File:Ancient-Bark-rune.png|link=Sacred 2:Ancient Bark]]
    3 KB (363 words) - 12:39, 27 January 2015
  • - Acute Mind. Keep @ focus penalty level or higher. You can pump this Combat Art with lo ...is available again. You can still kill mobs with 1-2 swings without acute mind but I find it faster to herd and kill a lot of enemies at once. You might w
    5 KB (785 words) - 01:24, 18 August 2014
  • ...ttack value and attack speed of a single staff with alchemy and used acute mind to boost its damage. Just like the dualwield-int-staff-build from viper, bu ...Unmount, turn on Acute Mind, mount and charge into the group. While Acute Mind still up, i used my still int-boosted staff to kill some stranglers.
    8 KB (1,418 words) - 00:53, 18 August 2014
  • - [[Sacred 2:Acute Mind|Acute Mind]]. Keep @ focus penalty lvl or higher. You can pump this ca with lots of ru *cast your Totem--> activate acute Mind
    4 KB (569 words) - 02:07, 18 August 2014
  • *[[Sacred 2:Acute Mind/fr|Esprit aiguisé]] réduit le temps de régénération.
    2 KB (319 words) - 08:05, 28 July 2009
  • ==='''[[Sacred 2:Acute Mind/fr|Esprit aiguisé]]'''===
    6 KB (956 words) - 17:32, 6 July 2009
  • * [[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage significantly and reduce Regenerat * Acute Mind Combat Art can be used to significantly increase the damage on this attack.
    6 KB (780 words) - 05:44, 9 January 2014
  • * [[Sacred 2:Acute Mind/fr|Esprit aiguisé]] diminue le temps de régénération (n'a pas d'effet s
    2 KB (367 words) - 09:13, 30 July 2009
  • *[[Sacred 2:Acute Mind|Acute Mind]] will reduce the Regeneration Time
    4 KB (553 words) - 05:35, 9 January 2014
  • *[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage significantly and reduces the Rege * Acute Mind will seriously increase the damage on this Combat Art and make it effective
    6 KB (810 words) - 05:46, 9 January 2014
  • *[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage to incredible levels and reduce th *Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
    6 KB (808 words) - 05:37, 9 January 2014
  • * [[Sacred 2:Acute Mind|Acute Mind]] will reduce the Regeneration Time (does not effect Cooldown Time).
    5 KB (620 words) - 05:47, 9 January 2014
  • ....org/images/Sacred_2/CombatArts/Dryad/DRam.gif [[Sacred 2:Acute Mind|Acute Mind]] (Decreased with bronze mod "Proficiency", and continues to decrease per C
    7 KB (957 words) - 21:00, 1 February 2014
  • *[[Sacred 2:Acute Mind/fr|Esprit aiguisé]] augmente les dégâts de cet art du combat et diminue
    3 KB (459 words) - 08:51, 28 July 2009

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