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  • ...n this or the linked-to pages apply solely to the author(s) of the guides. Guides may only be edited by their author. ...n this or the linked-to pages apply solely to the author(s) of the guides. Guides may only be edited by their author.
    2 KB (356 words) - 23:08, 17 August 2014

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  • ...n this or the linked-to pages apply solely to the author(s) of the guides. Guides may only be edited by their author. ...n this or the linked-to pages apply solely to the author(s) of the guides. Guides may only be edited by their author.
    2 KB (356 words) - 23:08, 17 August 2014
  • * [[Sacred 2:SacredWiki Player Contributed Guides#Seraphim Guides|Руководства]] =[[Sacred 2:High Elf|Высший Эльф]]=
    9 KB (575 words) - 02:21, 24 February 2014
  • ...ire demon which enhances the effectiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast [[Sacred * Gives [[Sacred 2:Damage|Damage]]: [[Sacred 2:Fire|Fire]] +20.0% to the High Elf's Spells and Weapons
    5 KB (747 words) - 03:16, 31 December 2017
  • ...t Pyromancer]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] f *[[Sacred 2:High Elf|High Elf]]
    3 KB (379 words) - 06:59, 4 December 2013
  • The High Elf focuses on the ultimate control over all fire. She will become practically ...e runes to them on the fly. Alternatively, mod for reflect and damage. A high chance to reflect will cause many melee-only enemies to kill themselves via
    6 KB (889 words) - 07:23, 8 January 2014
  • ...tic Stormite]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] f *[[Sacred 2:High Elf|High Elf]]
    3 KB (404 words) - 07:17, 6 December 2013
  • *[[Sacred 2:High Elf|High Elf]] *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
    5 KB (647 words) - 09:29, 8 January 2014
  • |The [[Sacred 2:High Elf|High Elf]] becomes wisp-like in substance. Her fogged appearance makes her a difficu ...ill to keep up at all times. Severely reduces the physical damage the High Elf receives and can be modded to avoid detection by monsters, thus walking aro
    5 KB (722 words) - 17:49, 11 July 2023
  • ...ion. There is a chance that nearby opponents remain stunned when the High Elf teleports away. * Teleport Duration: 1.9 seconds (the High Elf can take no action and is vulnerable to enemies during this time). Duratio
    6 KB (804 words) - 14:14, 3 October 2023
  • ...phic Arcania]] [[Sacred 2:Aspects|Aspect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] f *[[Sacred 2:High Elf|High Elf]]
    4 KB (429 words) - 05:36, 12 January 2014
  • * [[Sacred 2:SacredWiki Player Contributed Guides/es#Dragon Mage Guides/es|Guías]] * [[Sacred 2:SacredWiki Player Contributed Guides/es#Dryad Guides/es|Guías]]
    9 KB (1,390 words) - 09:38, 5 August 2013
  • |Here the [[Sacred 2:High Elf|High Elf]] specializes in [[Sacred 2:Ice|ice]] magic, putting emphasis on her own pr ...ell books for as long as anyone can remember. The [[Sacred 2:High Elf|High Elf]] Adept commands thorn-like splinters of ice and hurls them towards her ene
    7 KB (980 words) - 21:52, 2 February 2015
  • ...n this or the linked-to pages apply solely to the author(s) of the guides. Guides may only be edited by their author. ...[Sacred 2:Unique and General Game play Guides|Unique and General Game play Guides]] ==
    11 KB (1,658 words) - 19:50, 23 April 2023
  • |Choosing this aspect will render [[Sacred 2:High Elf|the Adept]] as the classic mage, fully devoted to the element of [[Sacred 2 ...ire demon which enhances the effectiveness of the [[Sacred 2:High Elf|High Elf]]'s Arrant Pyromancer combat arts. The demon is also able to cast Incandes
    7 KB (976 words) - 21:38, 2 February 2015
  • * Right clicking near High Elf creates a wide wave of fire * Right clicking far from the High Elf creates a narrow wave of fire
    6 KB (937 words) - 07:03, 8 January 2014
  • ...Cold''' mod is very powerful, but also has a very limited range. The High Elf has to be quite near the target for it to become affected by the resistance ...r and Icy Evanescence increase target's vulnerability to Ice or Fire; High Elf's Buff Crystal Skin has Feel Cold modification that causes all targets in c
    7 KB (926 words) - 14:21, 3 October 2023
  • ...t comprises many powerful and effective spells. A [[Sacred 2:High Elf|High Elf]] proficient in the study of the Arcane Illusionist wields magic that will |The High Elf is able to enchant a [[Sacred 2:Weapons|weapon]] in such way that its [[Sac
    7 KB (953 words) - 22:09, 2 February 2015
  • This chart shows stats from a Lvl 1 High Elf with no equipment and no [[Sacred 2:Survival Bonus|Survival Bonus]]. *[[Sacred 2:High Elf|High Elf]]
    6 KB (841 words) - 20:33, 26 July 2023
  • *[[Sacred 2:High Elf|High Elf]] *[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
    6 KB (820 words) - 06:54, 8 January 2014
  • ...] or [[Sacred 2:Frost Flare|Frost Flare]]. This can potentially allow the elf to forgo the stunning mod and choose more fire damage. * In order to improve the chance to hit target (non-boss) enemy the High Elf should target the ground in front of the approaching enemy. Timing is key
    7 KB (978 words) - 07:09, 8 January 2014

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