Difference between revisions of "Sacred 2:Energy Pistols"
Jump to navigation
Jump to search
(added cm pistols) |
|||
(9 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
+ | <div style="float:right;"> | ||
+ | {|style="margin:0px 0px 5px 10px;" | ||
+ | |__TOC__ | ||
+ | |} | ||
+ | </div> | ||
+ | The Energy Pistol is quite different from other ranged weapons. It fires a visually larger projectile that moves quite slowly, more than capable of missing its target if the target sidesteps. However the damage on them is higher than the other thrown weapons, making up for that fact if the player is in close range. | ||
− | == Energy Pistols == | + | ===[[Sacred 2:Ranged Weapons|Ranged Weapons ]] Modifiers for Energy Pistols=== |
− | + | Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked. | |
− | |||
− | |||
{|class="skills" | {|class="skills" | ||
|-class="skillsth" align="center" | |-class="skillsth" align="center" | ||
− | ! | + | !Item Level |
!1 | !1 | ||
!25 | !25 | ||
!70 - Requires Mastery | !70 - Requires Mastery | ||
|-align="center" | |-align="center" | ||
− | |class="skillslc"|Modifier | + | |class="skillslc"|[[Sacred 2:Item Modifiers|Modifier]] |
− | |Chance to | + | |[[Sacred 2:Chance to pierce|Chance to pierce]] |
− | |Chance to | + | |[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents by 25%]] |
− | | | + | |[[Sacred 2:Opponent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]] |
|} | |} | ||
− | |||
− | Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically. | + | *Chance for Pierce allows the projectile to continue past the original target and strike further opponents who are directly behind it. Thus when many enemies are approaching in a group striking the nearest opponent can often lead to many being struck down. |
+ | |||
+ | *Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically. | ||
===Damage Types=== | ===Damage Types=== | ||
− | * Energy Pistols typically deal multiple types of damage. They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have | + | * Energy Pistols typically deal multiple [[Sacred 2:Damage Types|types of damage]]. They will always deal some [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have Energy Pistols that have multiple elemental damages, allowing for several different status effects being possible without any additional gear. |
− | |||
+ | * Energy Pistols gain damage from [[Sacred 2:Dexterity|Dexterity]]. | ||
===Damage=== | ===Damage=== | ||
* Moderate | * Moderate | ||
− | |||
===Firing Speed=== | ===Firing Speed=== | ||
* Moderate Slow | * Moderate Slow | ||
− | |||
===Projectile Speed=== | ===Projectile Speed=== | ||
* Slow | * Slow | ||
− | |||
===Projectile Path=== | ===Projectile Path=== | ||
Line 44: | Line 46: | ||
* Can be affected by Terrain | * Can be affected by Terrain | ||
* If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game. | * If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game. | ||
− | |||
===Range=== | ===Range=== | ||
Line 50: | Line 51: | ||
* Can pierce targets with appropriate modifiers on the pistol | * Can pierce targets with appropriate modifiers on the pistol | ||
− | |||
===Sockets=== | ===Sockets=== | ||
* Up to two gold sockets as well as the grey damage converter socket. However since they are one handed you can also equip a shield, adding additional sockets. | * Up to two gold sockets as well as the grey damage converter socket. However since they are one handed you can also equip a shield, adding additional sockets. | ||
− | + | ===Types=== | |
− | ===Types | + | In game they are listed under three names: |
− | In game they are listed under three | ||
* Energy Pistol | * Energy Pistol | ||
* Energy Smallarm | * Energy Smallarm | ||
* Energy Shot | * Energy Shot | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ===Common Energy Pistols=== | ||
+ | ---- | ||
+ | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
+ | |-valign="top" | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:pistol1cwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:pistol2cwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:pistol3cwm.gif|160px]]|none}}</center> | ||
+ | |||
+ | |-valign="top" | ||
− | |} | + | |width="180px"| |
+ | <center>{{S2frame|[[Image:pistol4cwm.gif|160px]]|none}}</center> | ||
− | + | |width="180px"| | |
− | + | <center>{{S2frame|[[Image:pistol5cwm.gif|160px]]|none}}</center> | |
− | [ | ||
− | | | ||
− | |||
− | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:pistol6cwm.gif|160px]]|none}}</center> | ||
− | | | + | |-valign="top" |
− | + | |width="180px"| | |
− | + | <center>{{S2frame|[[Image:pistol7cwm.gif|160px]]|none}}</center> | |
− | [ | ||
− | | | ||
− | |||
− | |||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:pistol8cwm.gif|160px]]|none}}</center> | ||
+ | |width="180px"| | ||
+ | <center>{{S2frame|[[Image:pistol9cwm.gif|160px]]|none}}</center> | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | === Notable Energy Pistols === | ||
+ | ---- | ||
+ | '''[[Sacred 2:Uniques Database|Unique]] Energy Pistols''' | ||
+ | * [[Sacred 2:Death's Chirr|Death's Chirr]] | ||
+ | * [[Sacred 2:Djalek's Annihilator|Djalek's Annihilator]] | ||
+ | * [[Sacred 2:Jhavoler's Energizer|Jhavoler's Energizer]] | ||
+ | * [[Sacred 2:Pulsar|Pulsar]] | ||
− | | | + | '''[[Sacred 2:Community Patch|Community Patch]] Energy Pistols:''' |
− | + | * [[Sacred 2:Noisy Cricket|Noisy Cricket]] ([[Sacred 2:Legendary Database|Legendary Item]]) | |
− | + | * [[Sacred 2:Parabellum|Parabellum]] | |
− | [ | + | * [[Sacred 2:Sand Eagle|Sand Eagle]] |
− | |||
− | |||
− | |||
− | | | + | ===See Also=== |
+ | ---- | ||
+ | * [[Sacred 2:Dexterity Based Weapons|Dexterity Based Weapons]] | ||
+ | * [[Sacred 2:Items|Items]] | ||
+ | * [[Sacred 2:Item Modifiers|Item Modifiers]] | ||
+ | * [[Sacred 2:Skills|Skills]] | ||
+ | * [[Sacred 2:Attributes|Attributes]] |
Latest revision as of 14:26, 13 December 2014
The Energy Pistol is quite different from other ranged weapons. It fires a visually larger projectile that moves quite slowly, more than capable of missing its target if the target sidesteps. However the damage on them is higher than the other thrown weapons, making up for that fact if the player is in close range.
Ranged Weapons Modifiers for Energy Pistols
Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires Ranged Weapons mastery for it to be unlocked.
Item Level | 1 | 25 | 70 - Requires Mastery |
---|---|---|---|
Modifier | Chance to pierce | Chance to Slow Opponents by 25% | Opponent's chance to reflect ranged damage |
- Chance for Pierce allows the projectile to continue past the original target and strike further opponents who are directly behind it. Thus when many enemies are approaching in a group striking the nearest opponent can often lead to many being struck down.
- Certain opponents have a chance to reflect ranged damage back to the attacker, the Mastery Unlock for energy pistols can decrease the chance of this drastically.
Damage Types
- Energy Pistols typically deal multiple types of damage. They will always deal some physical damage, however depending on the weapon they will also deal any of the other damage types. The additional damage types are not restricted to a single one at a time, you can have Energy Pistols that have multiple elemental damages, allowing for several different status effects being possible without any additional gear.
- Energy Pistols gain damage from Dexterity.
Damage
- Moderate
Firing Speed
- Moderate Slow
Projectile Speed
- Slow
Projectile Path
- Straight Line
- Can be affected by Terrain
- If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths. This creates the 'Projectile Storm' effect sometimes seen in game.
Range
- Infinite? There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever.
- Can pierce targets with appropriate modifiers on the pistol
Sockets
- Up to two gold sockets as well as the grey damage converter socket. However since they are one handed you can also equip a shield, adding additional sockets.
Types
In game they are listed under three names:
- Energy Pistol
- Energy Smallarm
- Energy Shot
Common Energy Pistols
|
|
| |||||||||||||||||||||||||||
|
|
| |||||||||||||||||||||||||||
|
|
|
Notable Energy Pistols
Unique Energy Pistols
Community Patch Energy Pistols: