Difference between revisions of "Sacred 2:Dodge"
Jump to navigation
Jump to search
m |
|||
Line 16: | Line 16: | ||
==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * [[Sacred 2:Chance to evade|Chance to Evade]]: 20% | + | * [[Sacred 2:Chance to evade|Chance to Evade]]: 20.7% |
* Base [[Sacred 2:Defense Value|Defense Rating]]: 10 + 5 per level | * Base [[Sacred 2:Defense Value|Defense Rating]]: 10 + 5 per level | ||
− | * [[Sacred 2:Defense Value X%|Defense | + | * [[Sacred 2:Defense Value X%|Defense Rating]]: 25% + 5% per level |
− | * [[Sacred 2:Block chance: Projectiles|Chance to Block Ranged | + | * [[Sacred 2:Block chance: Projectiles|Chance to Block Ranged Weapon Damage]]: 30.6% |
− | * Chance | + | * Chance to get an [[Sacred 2:Amazon Trophy|enemy trophy]]: 5% + 1% per level |
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30% | ||
|} | |} | ||
Line 27: | Line 27: | ||
{{See Also|Sacred 2:Combat Art Modifications}} | {{See Also|Sacred 2:Combat Art Modifications}} | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> |
| | | | ||
− | * '''Elude''' - | + | * '''Elude''' - Further increases defense rating by 12.5% + 2.5% per level. |
− | * '''Uproot''' - Adds a chance to [[Sacred 2:Block chance: Root|block rooting effects]] ( | + | * '''Uproot''' - Adds a chance to [[Sacred 2:Block chance: Root|block rooting effects]] (45.5% + 0.5% per level). |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> |
| | | | ||
* '''Galvanize''' - Adds a chance to [[Sacred 2:Block chance: Stun|block stun effects]] (33.4% + 1% per level). | * '''Galvanize''' - Adds a chance to [[Sacred 2:Block chance: Stun|block stun effects]] (33.4% + 1% per level). | ||
− | * '''Sidestep''' - Further increases the evade chance | + | * '''Sidestep''' - Further increases the evade chance by 10% + 0.5% per level. |
|} | |} | ||
---- | ---- | ||
{| | {| | ||
− | |width=" | + | |width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> |
| | | | ||
− | * '''Physique''' - | + | * '''Physique''' - Decreases opponents' chance to cause [[Sacred 2:Secondary Damage Effects|secondary damage effects]] by 20% + 0.4% per level. |
− | * '''Payback''' - Adds a chance to [[Sacred 2:Chance to reflect: Close Combat|reflect | + | * '''Payback''' - Adds a chance to [[Sacred 2:Chance to reflect: Close Combat|reflect melee damage]] (20% + 0.5% per level). |
|} | |} | ||
Line 70: | Line 70: | ||
== Usage Strategies == | == Usage Strategies == | ||
* Useful for both a melee or ranged Amazon | * Useful for both a melee or ranged Amazon | ||
− | * | + | * The block, reflect, and evade chances are subject to diminishing returns, still they may reach upwards of 75% at very high levels. |
* ... | * ... | ||
Latest revision as of 17:15, 8 January 2020
NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Storm Combat Lore - improves casting speed, allows for modification points.
- Storm Combat Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves the regeneration time penalty
The following attributes will affect this combat art:
- Stamina will lower the regeneration time penalty
Usage Strategies
- Useful for both a melee or ranged Amazon
- The block, reflect, and evade chances are subject to diminishing returns, still they may reach upwards of 75% at very high levels.
- ...
Pros and Cons
Pros
- Significantly lowers the chance the Amazon will get hit by melee or ranged weapon attacks
- Large number of possible defensive combinations through modifications
- Significantly raises the chance to get enemy trophies to drop
Cons
- Offers little protection against spells
- Doesn't benefit much from its aspect lore skill
Gallery
|