Difference between revisions of "Sacred 2:Fiery Ember"
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Gogoblender (talk | contribs) (→Usage Strategies: Re wrote from first person to third person formal, links, content) |
Gogoblender (talk | contribs) (→Pros and Cons: third person formal, links,) |
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== Pros and Cons == | == Pros and Cons == | ||
Pros | Pros | ||
− | * | + | * Can be useful against very large mobs that are not moving, for example enemies within melee rage. |
− | * Fire resist reduction | + | * Fire resist reduction can be useful when paired up with a fire [[Sacred 2:High Elf|High Elf]] |
Cons | Cons | ||
* Very low initial damage | * Very low initial damage | ||
− | * 15 second cooldown (not modified by Concentration, Source Warden Focus or Stamina) in addition to the | + | * 15 second cooldown (not modified by [[Sacred 2:Concentration|Concentration]], [[Sacred 2:Source Warden Focus|Source Warden Focus]] or [[Sacred 2:Stamina|Stamina]]) in addition to the regeneration time. |
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== Stats Chart == | == Stats Chart == |
Revision as of 00:15, 19 July 2011
Modifications
SkillsThe following skills will affect this combat art: Usage StrategiesA player may gather as large a mob as possible, casting Firey Ember while being attacked. If done successfully, each monster will be damaged by several of the damage points/volcanoes, resulting in significantly increased damage, as well as effecting a chance to set monsters on fire with Chance for Burn, etc. Pros and ConsPros
Cons
Stats Chart
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