Difference between revisions of "Sacred 2:Fiery Ember"

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== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
* Useful against very large mobs that aren't moving (ie, they're in melee range of you)
+
* Can be useful against very large mobs that are not moving, for example enemies within melee rage.
* Fire resist reduction could be useful when paired up with a fire High Elf
+
* Fire resist reduction can be useful when paired up with a fire [[Sacred 2:High Elf|High Elf]]
 
Cons
 
Cons
 
* Very low initial damage
 
* Very low initial damage
* 15 second cooldown (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regen
+
* 15 second cooldown (not modified by [[Sacred 2:Concentration|Concentration]], [[Sacred 2:Source Warden Focus|Source Warden Focus]] or [[Sacred 2:Stamina|Stamina]]) in addition to the regeneration time.
 
 
  
 
== Stats Chart ==
 
== Stats Chart ==

Revision as of 00:15, 19 July 2011

12.gif Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. It can damage most monsters on screen. As well, if you are surrounded by numerous monsters when this Combat Art is cast, it will spawn 1 damage point (looks like a mini-volcano) per monster. Can be modded to give further monster Fire resist reduction, more damage, reduced monster attack speed & others.

Aspect

TG_Asp_03.png - Source Warden

Innate Abilities (Lvl 1)

  • Cooldown: 15.0s
  • Damage (100% Fire): 3-3
  • Duration: 10.0s
  • Fire Resistance (Opponent): -10.1%
  • Mitigation: Ice: 10.1%
  • Range: 15.0m

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Incinerate - Increases fire damage. (50% increase)
  • Scald - Reduces target's Attack Speed. (20% + 0.5% per CA level decrease)

MODicons_10.gif Silver
  • Frost Protection - Improves protection against Ice damage. (20% + 0.1% per Combat Art level damping)
  • Churn - Further reduces target's fire resist. (20% + 0.1% per Combat Art level decrease)

MODicons_08.gif Gold
  • Conservation - Reduces regeneration time. (50% + 0.5% per Combat Art level decrease, does not affect Cooldown time)
    • Note: This is called Energy Efficiency in the console version.
  • Sustain - Increases duration. (50% increase)

Skills

The following skills will affect this combat art:

Usage Strategies

A player may gather as large a mob as possible, casting Firey Ember while being attacked. If done successfully, each monster will be damaged by several of the damage points/volcanoes, resulting in significantly increased damage, as well as effecting a chance to set monsters on fire with Chance for Burn, etc.

Pros and Cons

Pros

  • Can be useful against very large mobs that are not moving, for example enemies within melee rage.
  • Fire resist reduction can be useful when paired up with a fire High Elf

Cons

Stats Chart

Level Regeneration Time Cooldown Damage Duration Fire Resistance (Opponent) Mitigation: Ice Range
1 12.0s 15.0s 3-3 10.0s -10.1% 10.1% 15.0m
2 16.0s 15.0s 5-5 10.0s -10.4% 10.4% 15.1m


See Also