Difference between revisions of "Sacred 2:Warding Energy"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
* Ward Efficiency: 29 (Shield has 29 energy points) | * Ward Efficiency: 29 (Shield has 29 energy points) | ||
− | * Damage Mitigation: 2 (This is actually the [[Sacred 2:Block Warding Energy +X|Block Warding Energy]] value | + | * Damage Mitigation: 2 (This is actually the [[Sacred 2:Block Warding Energy +X|Block Warding Energy]] value shown in the bonus overview). |
* [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 1.4 energy points per second | * [[Sacred 2:Shield Regeneration|Shield Regeneration]]: 1.4 energy points per second | ||
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50% | * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50% | ||
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__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
− | |||
|} | |} | ||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
− | * [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] - will increase total shield energy points and improve the amount of damage that the shield will absorb. | + | |
+ | * [[Sacred 2:Warding Energy Lore|Warding Energy Lore]] - will increase total shield energy points and improve the Block Warding Energy value (amount of damage that the shield will absorb). Increases [[Sacred 2:Shield Regeneration|shield regeneration]] rate when mastered (applies out-of-combat only, the shield will never regenerate in-combat). | ||
+ | |||
* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | * [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points. | ||
− | |||
+ | * [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] - increases the Damage Mitigation (Block Warding Energy value) of Warding Energy if the '''Block''' mod is chosen, improves [[Sacred 2:Casting Speed|casting speed]], allows for modification points. | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
+ | |||
* [[Sacred 2:Willpower|Willpower]] increases shield energy points. | * [[Sacred 2:Willpower|Willpower]] increases shield energy points. | ||
+ | |||
* [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty. | * [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty. | ||
== Usage Strategies == | == Usage Strategies == | ||
− | Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]]. | + | *Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields|Energy Shields]]. |
− | The '''Block''' mod increases the Damage Mitigation mod by an absolute amount, not a %, it | + | |
+ | *The '''Block''' mod increases the Damage Mitigation mod by an absolute amount, not a %, it is different from and does not give % [[Sacred 2:Damage Mitigation|damage mitigation]]. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
*As a buff, a player doesn't have to worry about if their shield is up and running. (Unless it's energy is all gone). | *As a buff, a player doesn't have to worry about if their shield is up and running. (Unless it's energy is all gone). | ||
− | * | + | *Will stack with [[Sacred 2:Divine Protection|Divine Protection]] to make a super-powered energy shield. |
− | Cons | + | '''Cons''' |
− | * | + | *Does not regenerate energy points while in-combat. |
− | * | + | *If using with Divine Protection, it will deactivate Warding Energy when the duration expires, meaning this buff will have to be recast often. |
== Stats Chart == | == Stats Chart == | ||
== See Also== | == See Also== | ||
− | |||
*[[Sacred 2:Seraphim|Seraphim]] | *[[Sacred 2:Seraphim|Seraphim]] | ||
+ | *[[Sacred 2:Seraphim Guides|Seraphim Guides]] | ||
*[[Sacred 2:Combat Arts|Combat Arts]] | *[[Sacred 2:Combat Arts|Combat Arts]] | ||
*[[Sacred 2:Skills|Skills]] | *[[Sacred 2:Skills|Skills]] | ||
− | |||
== Gallery == | == Gallery == | ||
− | |||
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | {|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center" | ||
|-valign="top" | |-valign="top" | ||
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|width="180px"| | |width="180px"| | ||
<center>{{S2frame|[[Image:Warding_Energy.jpg|160px]]|none}}</center> | <center>{{S2frame|[[Image:Warding_Energy.jpg|160px]]|none}}</center> | ||
− | |||
|} | |} | ||
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] | [[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]] |
Revision as of 06:18, 6 January 2014
This Combat Art is an Energy Shield.
Modifications
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|
Skills and Attributes
The following skills will affect this combat art:
- Warding Energy Lore - will increase total shield energy points and improve the Block Warding Energy value (amount of damage that the shield will absorb). Increases shield regeneration rate when mastered (applies out-of-combat only, the shield will never regenerate in-combat).
- Revered Technology Focus - reduces regeneration time penalty and allows for higher level combat art without penalty, allows for modification points.
- Revered Technology Lore - increases the Damage Mitigation (Block Warding Energy value) of Warding Energy if the Block mod is chosen, improves casting speed, allows for modification points.
The following attributes will affect this combat art:
- Willpower increases shield energy points.
- Stamina reduces regeneration penalty.
Usage Strategies
- Much general information for energy shield usage is given in the article Energy Shields.
- The Block mod increases the Damage Mitigation mod by an absolute amount, not a %, it is different from and does not give % damage mitigation.
Pros and Cons
Pros
- As a buff, a player doesn't have to worry about if their shield is up and running. (Unless it's energy is all gone).
- Will stack with Divine Protection to make a super-powered energy shield.
Cons
- Does not regenerate energy points while in-combat.
- If using with Divine Protection, it will deactivate Warding Energy when the duration expires, meaning this buff will have to be recast often.
Stats Chart
See Also
Gallery
|