Search results

Jump to navigation Jump to search
  • ...d to the weapon, like [[Sacred 2:Leech life from opponents|Leech life from opponents]] and [[Sacred 2:Regeneration per hit|Regeneration per hit]], '''cannot'''
    12 KB (1,593 words) - 15:41, 17 March 2014
  • ...nd carries all weapon effects such as [[Sacred 2:Life leeched per hit|life leech]], [[Sacred 2:Regeneration per hit|regeneration per hit]], and [[Sacred 2:O ...odifiers like [[Sacred 2:Chance that opponents cannot evade attacks|Chance opponents cannot evade attacks]] and [[Sacred 2:Opponent's chance to evade|Opponent's
    6 KB (866 words) - 19:41, 4 January 2020
  • ...s Database|Uniques]] and [[Sacred 2:Set Items|Sets]] which can be procured from drops only. ...Bargaining|Bargaining]] level of the character that is making the purchase from a [[Sacred 2:Merchant|merchant]]. A character with a larger number of [[Sac
    12 KB (1,786 words) - 01:16, 6 August 2019
  • * '''Throwback''' - [[Sacred 2:Chance to knock back opponents|Chance to knock opponents back]] slightly. (30% + 0.3% per CA level chance) * '''Rotate''' - The attack is directed at opponents all around the Dryad. (from 120° + 1° per CA level to 300° + 2° per CA level cone (?))
    7 KB (995 words) - 04:56, 9 January 2014
  • ...a good idea given that some CAs aren't very effective against higher level opponents until you've eaten quite a few of them. Of course, the other edge to the sw ...- usually 10 - 15 seconds to start. A Buff, on the other hand is available from the moment you click on the buff icon until it's shut down - either by you
    11 KB (2,008 words) - 11:55, 2 September 2013
  • ...': One of the 32 [[Sacred:skills|skills]]. Constitution Increases maximum life energy and improves its regeneration rate. ...rm opponents in combat. Amount of disarmed items changes depending on foe. From most foes it can disarm weapons and shields, but some foes also carry armor
    14 KB (2,235 words) - 15:40, 11 June 2020
  • ...Arts]] and [[Sacred 2:Buff |Buffs]] to increase the chance that some slain opponents will drop a shrunken head that can be equipped by the Dryad (only one at a ...Combat Arts|Combat Arts]] will increase the chance to drop a shrunken head from the Dryad's [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] Aspect:'''
    22 KB (3,016 words) - 05:32, 10 January 2014
  • ...c Coup. Below is a summary of things to know about regarding to Magic Coup from that thread: My findings: Not all swords gets a damage boost from Strength, some are from Dexterity. This is regardless of their size. The only sure way to know is t
    10 KB (1,588 words) - 23:46, 17 August 2014
  • 2b Unnatural selection - Inflicts higher damage to severely wounded opponents. (double damage at 50% + 1% per CA level health of enemies) ...control - Increases chance to stun. (5% + 0.1% per CA level / 50% increase from base value)
    12 KB (1,877 words) - 00:10, 18 August 2014
  • ...t this up to level. It will be our third mastery. The regeneration penalty from the heavy armor will be maintained by keeping this at level until 75. ...Ice & Blood this skill is a life saver! Especially once it is mastered the Life Leechers and Casters will have a hard time hurting us. Mastery #5, we want
    19 KB (3,330 words) - 23:04, 17 August 2014
  • '''[[Sacred 2: Chance that opponents cannot evade attacks/es| Posibilidad de que el enemigo no pueda eludir los [[Sacred 2: Life leeched per hit/es |''' Absorber vida ''']] '''+X'''- Por cada golpe recibe
    13 KB (2,227 words) - 00:06, 13 August 2013
  • ...ower of [[Sacred 2:Kuan|Kuan]], we summoned something terrible. A Succubus from the depths of hell. Only [[Sacred 2:Ker|Ker]], the Goddess of Chaos could h ...nce it has significant amount of [[Sacred 2:Leech life from opponents|Life Leech]] and may summon some [[Sacred 2:Demon Enemy|lesser demons]] to assist it i
    20 KB (3,546 words) - 02:51, 24 February 2014
  • ...about a character which developes while being played. So I edit this post from time to time to add new discoveries. ...ding the extra rule that each modification has to be argued with abilities from spiders would make them reading into the spider stuff way before the deadli
    16 KB (2,564 words) - 23:44, 17 August 2014
  • ...ap. Other weapons I have left out are the ones that provide chance to fear opponents away and chance for a knockback. Although these modifiers have their certai *Usefulness right from the start
    20 KB (3,444 words) - 00:06, 18 August 2014
  • ...s do not have a level requirement. To see the difficulty that a rune came from, press the ALT key while hovering the cursor over the rune. The difficulty ...y be forged into slots to gain the ''secondary'' rune effect, such as life leech or chance to evade. (This will ''not'' grant a player the combat art for th
    24 KB (3,090 words) - 23:52, 25 July 2019
  • ...socket. They are not found on runes like other CAs, but are instead chosen from the bottom of the Forge Screen. There are three of these Blacksmith Arts, e ...+3 Life Leech Per Hit. (For more information about the properties of runes from different difficulties, see the [[Sacred 2:Runes|Benefits of Forging Runes]
    8 KB (1,383 words) - 21:29, 28 October 2013
  • ...absorb that damage. It improves resists, lowers the regeneration penalty from armor, and allows us to equip armor high above our character level. At mas ...ery it provides a sweet double hit chance, which will make any character's life easy. Keep in mind that this skill needs 5 points in Tactics Lore to unloc
    25 KB (4,116 words) - 22:01, 17 August 2014
  • ...ginners, with information from posts too numerous to mention individually, from personal experiments with all characters in SP at low levels (none above le ...most characters. The Vampires’s version of Multi-Hit also conveys 3% life leech, and so Vampiress Combat Move runes are often sought to boost regular melee
    15 KB (2,681 words) - 15:19, 2 August 2023
  • ...s than +physical and +magical damage items. Second, GoW blows enemies away from you, making fast killing less likely. It is ironic how the exact feature of ...ng into it. I will however devote separate sections for combination spells from [[Fire Magic]], [[Water Magic]], [[Earth Magic]], as well as pure [[Air Mag
    18 KB (3,097 words) - 07:17, 11 January 2008
  • Most important of all if the added light radius from CB which will illuminate the darkness and bring joy to all around you. No r ...an't seem to be able to one-shot most champs, Still, most champs will fall from two waves of Flaring Nova which takes about 3 seconds to complete so she ca
    46 KB (8,123 words) - 23:01, 17 August 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)