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  • == '''MAGIC SPELLS:''' == ...GoW has a very nice regen time. Much better than ice shard or other attack spells.
    8 KB (1,523 words) - 01:01, 30 April 2011
  • ...s 16 [[Sacred:runes|Runes]] available. Eight correspond to [[Sacred:Spells|Spells]], the other eight to [[Sacred:Combat Arts]]. == Spells==
    10 KB (1,521 words) - 10:57, 26 July 2019
  • ...ves spell damage, spell resistance and hitpoints. But it has only 2 attack spells. The dragon strike is clumsy to use in caves and at obstacles but can do ni ...talist has a nice buff which gives physical protection, can stun and block spells. Its Maelstrom slow opponents. Mind strike modified to area effect is very
    6 KB (889 words) - 23:01, 17 August 2014
  • A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). *'''Runes''' - Increases the chance to block spells. (25.0% + 0.3% per CA level)
    5 KB (675 words) - 22:51, 8 January 2014
  • http://www.sacredwiki.org/images/4/4a/Cold_spells.png - '''Cold Spells''' * [[Sacred 2:Cold Spells Lore|Cold Spells Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance
    6 KB (921 words) - 00:43, 6 January 2020
  • ...rs as it allows a character (or monster) to deal maximum damage with their spells more often. Spell Intensity of the attacker is compared to the target's [[
    1 KB (192 words) - 21:27, 26 July 2010
  • ...emporarily become invisible. When he executes short-range attacks or casts spells there is a chance Shadow Veil will be lifted, rendering him visible. Chance * Chance of not being detected while casting spells: 1.0% (increases with CA level)
    5 KB (749 words) - 07:25, 25 August 2015
  • The Dark Elf creates an energy field, which will deflect all magic spells and repel them back towards the spell caster.
    1 KB (135 words) - 12:42, 19 February 2015
  • |This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy. A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
    5 KB (755 words) - 08:45, 29 January 2015
  • ...n will speed up the regen on HS, Mental Regen will do the same but for the spells. Dex will improve fire damage, [[Abdiel's Revenge|Abdiel]] being quite usef ...you can't use other Spells, at some point lower so that you can use other Spells. As you see fit
    12 KB (2,158 words) - 18:18, 29 December 2007
  • * The {{PAGENAME}}'s deadliest aspect is his spells. He has 3 spells and 1 buff that he casts:
    3 KB (492 words) - 02:45, 20 January 2017
  • * The Evocator prefers to use spells but he will fight back with a ghostly dagger if you come into melee range. ...2:Damage over time: Magic|magic DOT]]. It also regenerates the Evocator's spells.
    3 KB (481 words) - 06:53, 30 January 2017
  • All Spells, Purgatory, Flameskin Defence, % Defence, % Mental Regeneration to Defence, Regeneration Spells, % Spell Damage: Physical, %Spell Damage: Fire, % All Resistances, Chance f
    10 KB (1,188 words) - 03:26, 12 August 2013
  • * Radament has two summoning spells. So although the caves where he dwells are almost empty except for a few s ...This group of summons is '''extremely deadly''' because they have powerful spells of their own:
    3 KB (487 words) - 18:12, 23 April 2017
  • ...ts of [[Mental Regeneration]]. We will need the Mental Regen for our (few) spells, but 3 per level is quite enough for this. Strength with give you hitpoints ...s have high mods to Meditation, [[Mental Regeneration]] and [[Regeneration Spells]], so more than half your level in Meditation is not needed, you will get t
    10 KB (1,684 words) - 15:56, 29 December 2007
  • ...almost no time...and can shave off more than 75 % of the regen time off of spells! ...at your next battle... your WonderBabe is all freshened up with full power spells at her disposal!
    3 KB (606 words) - 20:25, 18 October 2013
  • ...in its area-of-effect. If Walther is much higher level than you, then your spells with have no effect while he is inside the magic circle. Duration: 10s. Coo
    3 KB (496 words) - 04:01, 14 February 2017
  • ...Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted. ...sive, although even a storm magician is able to weave some powerful attack spells.
    7 KB (1,089 words) - 02:07, 30 October 2013
  • |This spells enables the Battlemage to teleport to any destination within his line of si
    1 KB (158 words) - 13:02, 2 September 2013
  • ...t, greatly increasing their chance to evade the enemies' blows, arrows and spells. The smoke it emits moves a bit with the shield, but does not cover the cha
    988 bytes (139 words) - 02:33, 3 January 2017

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