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  • ...d 2:Ice and Blood|Ice and Blood]] version of this special mount has unique armor with a battle shield attached to the front.
    6 KB (820 words) - 05:52, 29 January 2015
  • ...d 2:Ice and Blood|Ice and Blood]] version of this special mount has unique armor with wicked battle spikes attached to the front. ...combat art levels and their regeneration times. This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian
    6 KB (813 words) - 05:45, 29 January 2015
  • ...r's [[Sacred 2:Paralyzing Dread|Paralyzing Dread]] (causes bonuses on your armor that negatively effect the enemy to effect you while this CA is active), Te ...ed (no damage number will appear on screen), but damage is actually dealt (opponent's health decreases, or opponent dies). This glitch affects weapon-based CAs (
    11 KB (1,735 words) - 20:42, 20 August 2019
  • * Fire [[Sacred 2:Armor|Resistance]] (Opponent): -10.1% ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage.
    6 KB (917 words) - 19:17, 6 January 2020
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of the Sinister Prince are dependent on the level of the Sinist
    4 KB (676 words) - 15:26, 12 May 2024
  • Level 5: Armor Lore - 75 pts 2. We don't need to reduce the armor, because we are already "ignoring it" in the first place
    15 KB (2,575 words) - 01:31, 18 August 2014
  • * Failitia's armor, while similar to the [[Sacred 2:Virtues of the Seraphim|Virtues of the Ser
    6 KB (890 words) - 01:39, 9 February 2014
  • ...handed sword, unblocked and delivered with full force, is devastating. No armor can withstand such a blow, if it is not magically enhanced with protective
    5 KB (801 words) - 11:37, 9 March 2009
  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage * Does not provide any armor bonus (though damage mitigation is arguably just as good/better).
    6 KB (889 words) - 07:23, 8 January 2014
  • ...c]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage ...we reduce a percent of damage that absorbed by opponent's [[Sacred 2:armor|Armor]]
    8 KB (1,258 words) - 11:04, 6 September 2023
  • * Opponent's Hitpoints: -8.0% /s .... Therefore it is not boosted by +Damage modifiers and is not resisted by Armor.
    7 KB (1,093 words) - 02:07, 31 December 2017
  • ...tated rats have magical damage. So best to add some magical relics to your armor bonus
    5 KB (800 words) - 01:49, 11 September 2013
  • ...t levels and their regeneration times. This colorful, exotic set is light armor but well-rounded with bonuses to all attributes.
    6 KB (872 words) - 14:02, 30 January 2015
  • ...arts and reduces the opponent's spell resistance. Additionally, opponents' armor resistances against damage from spell-based combat arts will be reduced. ...y from heavy armor equipment. Also grants the ability to wear higher-level armor without a movement speed penalty.
    15 KB (2,168 words) - 00:11, 1 January 2018
  • == '''Armor''' == ...or not only does it increase the protection and resistances offered by the armor you wear, but it also increases your movement speed while wearing it.
    8 KB (1,280 words) - 20:25, 18 October 2013
  • * 4: Also look out for armor and jewelry that has Regenerate Special Moves as this will help keep the re
    3 KB (539 words) - 20:25, 18 October 2013
  • ...vel. It will be our third mastery. The regeneration penalty from the heavy armor will be maintained by keeping this at level until 75. ...a need for huge amounts of armor. Beside other builds have up near 30k in armor and they are considered squishy.
    19 KB (3,330 words) - 23:04, 17 August 2014
  • ...and Blood|Ice & Blood]] expansion, and each aspect mount was given unique armor.
    4 KB (501 words) - 21:47, 30 September 2013
  • ...d 2:Ice and Blood|Ice and Blood]] version of this special mount has unique armor with a double jet tail-pipe. ...ll five combat art levels and their regeneration times. This glowing blue armor is heavily defensive and boosts the Temple Guardian's spellcasting power.
    6 KB (855 words) - 06:14, 29 January 2015
  • ...nt Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to T
    8 KB (1,106 words) - 22:41, 21 December 2022

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