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  • ...sts, Evil Mages, and Thieves and Bandits. The Priests and Mages will throw spells at you (ice shards, lightning bolts, and sometimes fireballs), so be prepar
    5 KB (917 words) - 22:03, 27 October 2009
  • ...attack value for more than 50 seconds. I have to hit bosses to recharge my spells, and 1000% attack value is a very big number. Add mentors lasting 4 minutes ...button is mind strike because it's fast. You have to hit to recharge your spells, so I have trollteeth on a hotkey in case I run in trouble hitting.
    25 KB (4,230 words) - 01:36, 18 August 2014
  • 3b Reflection - Chance to reflect spells. (15% + 1% per CA level chance) Powerful shield, which reduce damage and reflect nasty spells. You can also choose Power as 3rd mod, it'll increase again shield's power.
    12 KB (1,877 words) - 00:10, 18 August 2014
  • ...s in hand-to-hand combat are just as twisted. He has access to devastating spells of destruction and influence based on dark magic, enabling him to fight ent ...Inquisitor is a fighter for the shadows. He has powerful and manipulative spells at his command, which render him a deadly weapon. He is even able to manipu
    19 KB (2,645 words) - 02:45, 31 December 2017
  • ...commonly called CAs by many players. They are the equivalent of skills and spells in other games. There are a number of Combat Arts in Sacred 2, with each ch
    5 KB (795 words) - 18:52, 23 April 2023
  • ...CAs buy a lot of yellow potions. Of course chars with useful duration CAs/spells can get the most bonus of this but every other toon can benefit from it. Af ...ir unstoppable Exploding Arrows. Mages would benefit from Ghost meadow and spells like RoI.
    10 KB (1,795 words) - 18:44, 18 October 2013
  • * '''Dispel''' - Deactivates the target's permanent beneficial spells. (100% + 1% per CA level chance to deactivate enemy [[Sacred 2:Buff|buffs]]
    4 KB (553 words) - 05:35, 9 January 2014
  • These bats are trained to catch ranged projectiles and even absorb spells with their bodies to protect the Vampiress. (Meat Shield type 5.)
    5 KB (727 words) - 13:15, 26 July 2019
  • * Offers little protection against spells
    4 KB (584 words) - 17:15, 8 January 2020
  • ...letting your minions kill a mob when you're close enough, or just use your spells (Inexorable Subjugation can not add a soul to this. Why? Because it's being Rebound- Yuck, other caster's spells. Just send 'em back with this mod.
    7 KB (1,355 words) - 23:56, 17 August 2014
  • ...will still see some great changes such as improved damage from weapons and spells, more health, faster health regeneration, more attack, defense, spell inten
    4 KB (665 words) - 04:50, 12 November 2013
  • ...rg/forums/index.php?/files/file/357-sacred-2-enhanced-spells-mod/ Enhanced Spells Mod] is installed.
    4 KB (564 words) - 09:11, 2 January 2017
  • ...ence was a fatal undertaking! It was only after the emergence of the first spells, which successfully synthesized T-Energy and Essence, that such absurd theo
    4 KB (658 words) - 01:51, 24 September 2013
  • * '''Getaway''' - Chance to escape [[Sacred 2:Block chance: Root|root]] spells. (50% + 2% per CA level chance)
    4 KB (587 words) - 01:15, 9 January 2014
  • * Note 1: In the cave, it is highly recommended to use spells or attacks with an 'area of effect'. Though the monsters are not strong, th
    4 KB (633 words) - 01:50, 2 September 2013
  • ...an unused creature entry called "Dragon_huge_fire" that has its own set of spells and unique textures. Therefore in D2F, Magmadur uses the reactivated "fire
    4 KB (646 words) - 23:05, 21 May 2017
  • ...er means, such as [[Sacred 2:Area of Effect|Area of Effect]] or Reflection spells. This system was removed in ''Ice and Blood'', and cloaked enemies can be
    3 KB (470 words) - 06:56, 25 August 2019
  • * COMBAT SPELLS which use mental regeneration. Mentally oriented characters use only Combat Spells:
    15 KB (2,681 words) - 15:19, 2 August 2023
  • ...be exploited at every available opportunity. As a Battle Mage employs his spells, so the BladeMaster uses his weapons. Use them wisely, and excel where othe
    6 KB (1,004 words) - 20:35, 3 January 2008
  • ...cred 2:Spell Resistance|Spell Resistance]]'''<br />Increases resistance to spells and protection from spell-based critical hits. ...This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy.
    18 KB (2,579 words) - 20:12, 25 April 2023

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