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  • == Open Wounds == Open Wounds is the simplest of the four Wound effects. It is just [[Sacred 2:Damage ove
    8 KB (1,219 words) - 19:11, 3 August 2022
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Guardian are dependent on the l ...igger [[Sacred 2:Chance to inflict Deadly Wounds|Shattering Blow]] (Deadly Wounds).
    3 KB (518 words) - 04:01, 14 February 2017
  • * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] (Helm) * [[Sacred 2:Chance for critical hits|Chance for critical hits]] (Helm)
    6 KB (810 words) - 03:22, 11 January 2017
  • * [[Sacred 2:Opponent level for death blow|Opponent Health for Deadly Strike]] (double damage): 22.0% * '''Fumble''' - Knocks the weapon from the opponent's hands for a short period (10 seconds).
    5 KB (730 words) - 04:48, 8 January 2020
  • * '''Throwback''' - Adds a [[Sacred 2:Chance to knock back opponents|chance to knock back opponents]] (40% + 0.3% per level). ...' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 20% + 0.2% per level.
    6 KB (842 words) - 21:16, 7 January 2020
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Eyeback the Unleashed are dependent ...son damage. So physical, poison, and magic resistances are very important for this battle.
    3 KB (444 words) - 15:51, 10 February 2017
  • ...is skill, he lunges at his target and delivers a devastating blow. Passive Chance Opponents Cannot Evade when in the active slot * [[Sacred 2:Chance to stun opponents|Chance to stun]]: 90%
    6 KB (889 words) - 16:20, 6 January 2020
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of {{PAGENAME}} are dependent on the l ...pider web projectile that roots you in place and debuffs your attack speed for 5 seconds. Causes no damage.
    3 KB (458 words) - 03:35, 22 February 2017
  • *[[Ettol'Rahc-Notwen's Deadly Circlet]] (Ring) Chance for open wounds
    6 KB (754 words) - 18:29, 18 October 2013
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of Fangskin are dependent on the level ...succession. Weaker characters are advised to stay well out of melee range for the duration, as the bolts will not fire if the player is far enough away.
    3 KB (466 words) - 23:07, 21 May 2017
  • ''The Hitpoints, Chance to hit, Damage and Armor noted above of The Countess are dependent on the l ...e Countess is exceptionally fast and has a high [[Sacred 2:Chance to evade|chance to evade]] bonus.
    4 KB (555 words) - 10:29, 27 July 2017
  • * [[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] +X% (Shoulders) * [[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X% (Chest)
    8 KB (1,085 words) - 11:59, 7 January 2017
  • * 100% Chance to Knock Back opponents * '''Roar''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when opponent health falls below 25%.
    5 KB (765 words) - 20:18, 7 January 2020
  • *This list gives basic defintions of Item Modifiers. For in-depth descriptions and information on availability, click a modifier's n ...fiers. As such, white-text values are usually considered the "base" value for most statistics.
    27 KB (4,034 words) - 22:19, 26 July 2019
  • ...o which the opponent has the least [[Sacred 2:Armor|resistance]]. Passive Chance Opponents Cannot Evade Attacks when in the active slot. * '''Bedazed''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun opponents]] (20% + 0.2% per level).
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  • * Causes Knock Back (100% Chance) * '''Disarm''' - Telekinesis knocks the weapon from the opponent's hands for a brief period.
    5 KB (765 words) - 01:34, 6 January 2020
  • *Ab Fertigkeitsstufe 75: Erhöht die Chance, beim Gegner Doppelschläge zu landen. *[[Sacred 2:Chance for critical hits/de|Chance auf kritischen Treffer]]
    5 KB (634 words) - 22:08, 15 September 2013
  • :- selected traps (Abishai summons them for example) ...ng may remove from 1 to 3 buffs, it depends on the level of the CA). Also, chance to block\reflect is calculated anew: lightning, when successfully having pa
    12 KB (1,783 words) - 10:35, 30 December 2014
  • ...the items have the same modifiers: experience per kill, chance for deadly wounds, and two gold sockets, with the exception of the Dragon Mage's Shadow Weave
    1 KB (192 words) - 07:33, 10 January 2015
  • [[Sacred:Chance to trap flying opponents|Chance to trap flying opponents]]: +XX% [[Sacred:For attack and defense|For attack and defense]]: +XX%
    8 KB (1,125 words) - 01:10, 13 September 2013

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