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  • * [[Sacred 2:Seraphim Combat Arts|Боевые Умения]] =[[Sacred 2:High Elf|Высший Эльф]]=
    9 KB (575 words) - 02:21, 24 February 2014
  • '''<u>Class:</u> [[Sacred 2:High Elf|High Elf]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
    6 KB (810 words) - 03:22, 11 January 2017
  • == Combat Arts == ...they take from Sonic Scream. It causes especially more damage against High Elf (with [[Sacred 2:Crystal Skin|Crystal Skin]] buff) and Dryad (with [[Sacred
    2 KB (266 words) - 09:41, 29 January 2015
  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deaatta1copy.png ...with a combination of weapons or a sequence of attacks during hand-to-hand combat.
    4 KB (624 words) - 13:15, 26 July 2019
  • ...ect]] of the [[Sacred 2:High Elf|High Elf]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
    4 KB (429 words) - 05:36, 12 January 2014
  • .../entrance.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/High%20Elf%20Outpost%202/entrance-325.jpg]}} ...%202/tmap.jpg http://www.sacredwiki.org/images/Sacred_2/places/Tyr%20Lysia/High%20Elf%20Outpost%202/th_tmap.jpg]}}
    5 KB (746 words) - 22:37, 29 August 2013
  • ...by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]]. ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
    2 KB (257 words) - 11:16, 12 May 2014
  • ...cted by the [[Sacred 2:Weapons|weapons]] and [[Sacred 2:Combat Arts|Combat Arts]] of opponents and the player. It is also caused by the [[Sacred 2:Seconda ...sed by [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]], and the periodic damage caused by Secondary Damage Effects (open wounds,
    5 KB (807 words) - 09:09, 31 December 2014
  • *[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect:Combat Arts]] +X% *[[Sacred 2:Combat Art Skills|Combat Art Skills]] +X
    2 KB (289 words) - 20:40, 23 February 2016
  • ...tion]]'''<br />Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]], and allows the use of up to three simultaneous [[Sacred 2:Buff|buffs]] w ...eration for [[Sacred 2:Combo|Combos]]. Also increases the number of Combat Arts allowed in a combo.
    18 KB (2,539 words) - 01:56, 7 December 2013
  • Increases maximum hitpoints and hitpoint regeneration out of combat. ...combat by converting all your out-of-combat hitpoint regeneration into in-combat hitpoint regeneration.
    2 KB (189 words) - 19:35, 10 October 2014
  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: ...t 39% bonus to increase; in 2,5 times - 58% bonus; which is three times as high as 74% bonus. Remember, area depends on the radius squared.
    13 KB (1,872 words) - 17:35, 24 May 2014
  • Three Wind Serpents for the [[Sacred 2:High Elf|High Elf]] offer bonuses to the following aspects: ...ligible. When the Riding skill level is high enough, that aspect's combat arts will actually have ''lower'' regeneration times when the character is mount
    3 KB (427 words) - 21:51, 30 September 2013
  • *[[Sacred 2:High Elf/de|Hochelfe]] *[[Sacred 2:Combat Arts/de|Kampfkünste]]
    1 KB (162 words) - 10:47, 27 August 2013
  • <u>Class</u>: '''High Elf'''<br /> == Bonus to Combat Arts ==
    4 KB (587 words) - 08:19, 7 January 2017
  • {{SacredWiki:News/Sacred 2 Fallen Angel High Elf}} ...ing it against how quickly you can regenerate the ability to cast the same Combat Art again. An excellent in-depth article regarding the explanation and use
    3 KB (400 words) - 20:18, 18 October 2013
  • ...onents [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] attacks. The attack is blocked from affecting the player and instead is i ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
    3 KB (394 words) - 17:50, 18 December 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * The [[Sacred 2:Temple Guardian|Temple Guardian]], [[Sacred 2:High Elf|High Elf]], and [[Sacred 2:Dragon Mage|Dragon Mage]] would be unable to complete thi
    4 KB (564 words) - 09:11, 2 January 2017
  • ...ding [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]. The attack is blocked from affecting the player and instead is inflicted ...t be reflected when reaching 100% chance to block (only possible for Close Combat).
    2 KB (306 words) - 00:18, 14 May 2014
  • http://www.sacredwiki.org/images/Combat%20Arts/Dark%20Elf/deasoul1.png ...Instead of rising into the sky, the souls will be pulled towards the Dark Elf in order to heal him.
    2 KB (252 words) - 12:44, 19 February 2015

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