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  • ...] of the [[Sacred 2:Inquisitor|Inquisitor]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect. * Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give modific
    3 KB (394 words) - 05:41, 12 January 2014
  • ...ll damage and slow down all opponents within a half-circle in front of the Inquisitor. This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
    8 KB (1,173 words) - 02:34, 9 January 2014
  • |Mit einem ausladenden Schlag werden alle Gegner im Halbkreis vor dem Inquisitor geschädigt und verlangsamt. ...ist ein [[Sacred 2:Buff/de|(Buff)]]'''<br />Ausgeteilter Schaden durch den Inquisitor nimmt zu, je stärker er verwundet ist. Keine weitere Steigerung wenn das R
    1 KB (209 words) - 09:33, 25 August 2013
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • Area of effect or AoE in Sacred 2 refers to [[Sacred 2:Combat Arts|combat arts]] that exhibit the following characteristic: Don't underestimate the parameter of equipment "combat arts radius +x%". For the typically small value of the bonus is hidden geometric
    13 KB (1,872 words) - 17:35, 24 May 2014
  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] +X% (Shield)
    5 KB (745 words) - 02:33, 3 January 2017
  • Die [[Sacred 2:Combat Arts/de|Kampfkünste]] der [[Sacred 2:Character Class/de|Charaktere]] sind jewei Jede einzelne Kampfkunst kann durch den Spieler individuell [[Sacred 2:Combat Art Modifications/de|modifiziert]] werden. Auf diese Weise hat z.B. ein [[S
    9 KB (1,362 words) - 10:33, 2 September 2013
  • This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]]. * [[Sacred 2:Combat art range|Range]]: 4.5m
    9 KB (1,203 words) - 03:23, 9 January 2014
  • == '''Ranged Inquisitor''' == ...apons, Ruthless Mutilation (RM) used to target all enemies in front of the Inquisitor in a much greater radius than the actual shooting distance. Even with a ver
    5 KB (742 words) - 23:59, 17 August 2014
  • [[Sacred 2:Seraphim Combat Arts/de|Seraphim Kampfkünste]]''' [[Sacred 2:Shadow Warrior Combat Arts/de|Schattenkrieger Kampfkünste]]'''
    6 KB (891 words) - 17:25, 4 September 2013
  • [[Sacred 2:Seraphim Combat Arts|Боевые Умения Серафима]]''' [[Sacred 2:High Elf Combat Arts|Боевые Умения Высшего Эльфа]]'''
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  • == '''Inquisitor Guide: Wizard''' == Combat Discipline : 75
    5 KB (680 words) - 23:23, 17 August 2014
  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Ch | '''[[Sacred 2:Inquisitor|Inquisitor]]''':
    4 KB (573 words) - 12:06, 22 December 2013
  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...ncestral Fireball|Ancestral Fireball]] is the first [[Sacred 2:Combat Arts|Combat Art]] in your [[Sacred 2:High Elf|High Elf's]] arsenal. The Student isn't a {{S2frame|[[Image:Inquisitor Tahlreth worldmap.jpg|250px]][[Image:Inquisitor Tahlreth map.jpg|250px]]|left}}
    6 KB (1,035 words) - 00:48, 20 December 2011
  • * [[Sacred 2:Dragon Mage Combat Arts/es|Artes de Combate]] * [[Sacred 2:Dryad Combat Arts/es|Artes de Combate]]
    9 KB (1,390 words) - 09:38, 5 August 2013
  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
    10 KB (1,666 words) - 18:24, 13 January 2017
  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
    12 KB (1,811 words) - 21:19, 21 October 2023
  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor|Inquisitor]] ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte
    7 KB (904 words) - 14:00, 26 February 2015
  • ...rk powers have provided a very special mount for the [[Sacred 2:Inquisitor|Inquisitor]]. He rides on the back of a large dark spider while weaving his powerful s Three Spiders for the Inquisitor offer bonuses to the following aspects:
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