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  • [[Sacred 2:Seraphim Combat Arts|Боевые Умения Серафима]]''' [[Sacred 2:High Elf Combat Arts|Боевые Умения Высшего Эльфа]]'''
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  • == '''Inquisitor Guide: Wizard''' == Combat Discipline : 75
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  • Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Each [[Sacred 2:Ch | '''[[Sacred 2:Inquisitor|Inquisitor]]''':
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  • <u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]''' == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
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  • ...ncestral Fireball|Ancestral Fireball]] is the first [[Sacred 2:Combat Arts|Combat Art]] in your [[Sacred 2:High Elf|High Elf's]] arsenal. The Student isn't a {{S2frame|[[Image:Inquisitor Tahlreth worldmap.jpg|250px]][[Image:Inquisitor Tahlreth map.jpg|250px]]|left}}
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  • * [[Sacred 2:Dragon Mage Combat Arts/es|Artes de Combate]] * [[Sacred 2:Dryad Combat Arts/es|Artes de Combate]]
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  • ...r own unique character. The ability to create a character that has Combat Arts chosen from just one Aspect or mix from all three allows combinations that ...heir effects, execution speed, regeneration time, and unlocking [[Sacred 2:Combat Art Modifications|modifications]].
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  • Damage Over Time [[Sacred 2:Combat Arts|Combat Arts]] or abilities are those that deal a predetermined amount of [[Sacred 2:Dam ...y some [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] with 100% chance (DoT is also indicated on CA's tooltip).
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  • |class="cellborderlc" align="left"|[[Sacred_2:Inquisitor|Inquisitor]] ...age|Damage]] for [[Sacred 2: Strength Based Weapons| Strength-Based, Close Combat (melee) weapons]]. Does not affect [[Sacred 2:Dexterity Based Weapons|Dexte
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  • ...rk powers have provided a very special mount for the [[Sacred 2:Inquisitor|Inquisitor]]. He rides on the back of a large dark spider while weaving his powerful s Three Spiders for the Inquisitor offer bonuses to the following aspects:
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  • *Un emplacement supplémentaire d'arme et d'art du combat est ajouté aux niveaux : 3, 5, 10 et 20. |class="skillslc" align="left"|Nouvel emplacement d'arme/d'art du combat au niveau
    30 KB (4,456 words) - 00:01, 13 August 2013
  • |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves [[Sacred 2:Chance to evade|Evasion statistic]] |valign="top"|[[Sacred 2:Combat Reflexes|'''Combat Reflexes''']]<br />Improves Evasion statistic (chance to dodge attacks), an
    14 KB (1,777 words) - 03:22, 18 October 2013
  • ..." will get a graphical effect. Using certain [[Sacred 2:Combat Arts|Combat Arts]] character can trigger multiple different Secondary Damage Effects per hit ...d 2:Weapons|weapons]], weapon-based Combat Arts or non-weapon-based combat arts).
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  • *Um slot adicional de armas e Combat Art são ganhos nos níveis: 3, 5, 10 e 20 |class="skillslc" align="left"|Novo slot para Arma/Combat Art nos níveis:
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  • | AoE|| [[Sacred 2:Area of Effect|Area of Effect]] || Combat Art which effects multiple enemies in range ...him ]] [[Sacred 2:Exalted Warrior|Exalted Warrior]] [[Sacred 2:Combat Arts|Combat Art]]
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  • ...y the type of enemy being fought, unless they use a [[Sacred 2:Combat Arts|Combat Art]] which ''slows'' a player down == Availability of ''Attack Speed +X%'' via [[Sacred 2:Combat Arts|Combat Arts]] ==
    9 KB (1,194 words) - 07:35, 18 February 2014
  • *One additional weapon slot and Combat Art slot are granted at the levels: 3, 5, 10 and 20 |class="skillslc" align="left"|New Weapon/Combat Art Slot at level:
    31 KB (4,133 words) - 18:57, 23 April 2023
  • ...ir support. On the other hand, if they should at some point seek out close combat, then their enemy will get to deal with a real dragon!'' * [[Sacred 2:Dragon Mage Combat Arts|Combat Arts]]
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  • Aspect Lore skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]]. Following is a com | '''[[Sacred 2:Inquisitor|Inquisitor]]''':
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  • == Bonus to [[Sacred 2:Combat Arts|Combat Arts]] == * [[Sacred 2:Combat art range|Combat Art Range]] +X% (Belt)
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