Sacred 2:Expulse Magic

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Revision as of 02:02, 18 March 2009 by Schot (talk | contribs) (Added Innate Abilities)
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HE_13.gif Banishes weaker spells within its range and instills fear in nearby opponents.


Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

  • Chance to Fear Opponents 20.5%
  • Duration 10.1 seconds
  • Spell-Banishing Effectiveness 20

Modifications

MODicons_12.gif Bronze
  • Strength - Increases banishing potential but maintain the same effective radius. (40% increase)
  • Expansion - Increases effective radius but maintains the banishing potential. (+25%)

MODicons_10.gif Silver
  • Pentagram - Reduces the duration and impact of incoming weakening effects. (50% reduction on debuffs)
  • Banish Dead - Damages undead creatures within the radius of effectiveness. (As comparison: Half the damage of the unmodded Fireball, damage type magic, only vs Undead)

MODicons_08.gif Gold
  • Protection - Chance to block direct magical damage. (30% + 2% per CA level chance to block spell)
  • Banish Creation - Damages T-Energy creatures within the radius of effectiveness. (Same damage as Banish Dead, but damage type fire, only vs T-Energy creatures)


Skills And Attributes


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Regen Time Change to Fear Opponents Duration Spell-banishing Effectiveness
1 3.7s 20.5% 10.1s 20
2 5.0s 21.0% 10.1s 30


PICTURE HERE