Sacred 2:Cobalt Strike

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Revision as of 20:32, 26 July 2023 by IdbeholdME (talk | contribs)
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HE_12.gif A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.

This is a Spell Damage Based Combat Art.

Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1) csdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Heavy Damage - Increases direct damage output. (49.2% increase in magic damage, overall 31.6% increase to total damage)
  • Chain Reaction - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance for Multi Hit)

MODicons_10.gif Silver
  • Electrify - Increases the chance to reduce the opponent's attributes. (40% + 0.4% per CA level increased Chance to Weaken)
  • Chain Reaction - 80% chance that the lightning will hit an additional opponent. (80% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Explosion - Damages additional opponents in the vicinity of the target. (50% + 0.5% per CA level chance of causing Area of Effect damage)
  • Critical - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance)
Cobalt Strike without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Can be modded as either a single enemy attack with debuffing power or as a multiple enemy attack with a chance for AoE damage.
  • By using the Chain Reaction and Explosion modifications, groups of enemies can be hit with AoE damage up to 3 times as the Cobalt Strike jumps between monsters.

Pros and Cons

Pros

  • Reduction of enemy stats (with the appropriate mod) will cause them to be increasingly vulnerable to subsequent attacks.
  • Works well in clustered groups of enemies with the AoE (Explosion) mod.

Cons

  • Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential. A single monster will not be affected by AoE damage and will not result in a Chain.
  • The additional Magic damage over time to T-Mutants is pretty low and mutants are very resistant to Magic damage. It won't do much to help in its usability against them.

Stats Chart

This chart shows stats from a Lvl 1 High Elf with no equipment and no Survival Bonus.

Level Damage Damage over Time to T-Energy Creatures
1 44 - 44 10.1/s
2 58 - 58 13.8/s

See Also

Gallery