Difference between revisions of "Sacred 2:Armour Lore"

From SacredWiki
Jump to navigation Jump to search
(corrected description)
(improved links, info, formatting)
Line 2: Line 2:
  
 
__NOTOC__
 
__NOTOC__
===http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif Armor Lore===
+
===http://www.sacredwiki.org/images/Sacred_2/Skills/armorlore.gif '''Armor Lore'''===
 
Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to [[Sacred 2:Run Speed|movement speed]].
 
Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to [[Sacred 2:Run Speed|movement speed]].
  
* Armor Bonus +X% (refer to table below)
+
* [[Sacred 2:Armor|Armor Resistance]] Bonus +X% (refer to table below)
* Regeneration Time penalty from [[Sacred 2:Armor|armor]] -Y%
+
* [[Regeneration Penalty|Regeneration Penalty]] from armor equipment -Y%
 
* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
 
* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
  
Line 23: Line 23:
  
  
====Mastery====
+
===[[Sacred 2:Skill Mastery|Mastery]]===
 
* Further reduces the regeneration penalty.  
 
* Further reduces the regeneration penalty.  
  
  
====Properties====
+
===Properties===
 
* Increases '''existing''' armor (resistances).
 
* Increases '''existing''' armor (resistances).
  
Line 38: Line 38:
 
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted [[Sacred 2:Run Speed|run speed]].  This skill doesn't allow equipping armor above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
 
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted [[Sacred 2:Run Speed|run speed]].  This skill doesn't allow equipping armor above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
  
====Breakpoints====
+
 
 +
===Breakpoints===
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  
Line 56: Line 57:
  
 
This value compared with the table value is a good example of the precision the formulas offer.
 
This value compared with the table value is a good example of the precision the formulas offer.
 +
 +
 +
===See Also===
 +
----
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Items|Items]]
 +
*[[Sacred 2:Item Modifiers|Item Modifiers]]
 +
*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Revision as of 03:07, 16 December 2013


armorlore.gif Armor Lore

Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to movement speed.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor Bonus, +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7


lsTitle.png
rsTitle.png


Mastery

  • Further reduces the regeneration penalty.


Properties

  • Increases existing armor (resistances).
  • Especially effective in combination with Toughness skill (which provides all armor types).
  • This skill will unlock item attributes that require Armor Lore skill (like "Defense (Armor Lore)).
  • In the later game, Damage Mitigation % becomes a fairly common armor modification that requires Armor Lore Mastery (75 or more hard skillpoints) to unlock.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted run speed. This skill doesn't allow equipping armor above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  • Regeneration time bonus depends on character level and item quality. It decreases at every level-up, forcing you to spend more points into this skill.


The Armor bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


See Also