Difference between revisions of "Sacred 2:Armour Lore"

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|class="skillslc" align="left"|Armor Bonus, +%:  
 
|class="skillslc" align="left"|Armor Bonus, +%:  
 
|9,8||41,7||71,5||96,9||118,5||137,3||153,6||168,1||173,5||'''180,8'''||195,1||221,1||243,8||264,2||282,2||298,3||313,1||332,5||349,5||364,5||377,7
 
|9,8||41,7||71,5||96,9||118,5||137,3||153,6||168,1||173,5||'''180,8'''||195,1||221,1||243,8||264,2||282,2||298,3||313,1||332,5||349,5||364,5||377,7
 +
|-align="center"
 +
|class="skillslc" align="left"|Regen Penalty -%:
 +
|−0.4||−4.7||−9.0||−13.0||−16.6||−20.0||−23.0||−25.9||−27.2||'''−36.0'''||−37.5||−40.2||−42.8||−45.2||−47.3||−49.3||−51.2||−53.7||−56.0||−58.1||−60.0
 
|}
 
|}
  
  
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
  
 
===[[Sacred 2:Skill Mastery|Mastery]]===
 
===[[Sacred 2:Skill Mastery|Mastery]]===

Latest revision as of 13:36, 30 August 2014


armorlore.gif Armor Lore

Increases armor protection and reduces the regeneration penalty caused by armor. Grants the ability to wear higher-level armor without a penalty to movement speed.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Armor Bonus, +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Regen Penalty -%: −0.4 −4.7 −9.0 −13.0 −16.6 −20.0 −23.0 −25.9 −27.2 −36.0 −37.5 −40.2 −42.8 −45.2 −47.3 −49.3 −51.2 −53.7 −56.0 −58.1 −60.0


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Mastery

  • Further reduces the regeneration penalty.


Properties

  • Increases existing armor (resistances).
  • Especially effective in combination with Toughness skill (which provides all armor types).
  • This skill will unlock item attributes that require Armor Lore skill (like "Defense (Armor Lore)).
  • In the later game, Damage Mitigation % becomes a fairly common armor modification that requires Armor Lore Mastery (75 or more hard skillpoints) to unlock.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level armor, and can help with unmounted run speed. This skill doesn't allow equipping armor above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  • Regeneration time bonus depends on character level and item quality. It decreases at every level-up, forcing you to spend more points into this skill.


The Armor bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack and defense at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


See Also