Difference between revisions of "Sacred 2:Artamark"

From SacredWiki
Jump to navigation Jump to search
m (Sacred 2:Artamark Human Region moved to Sacred 2:Artamark: MOved to Artamark)
(added frames, links)
Line 1: Line 1:
 
{{Languages}}
 
{{Languages}}
  
[http://www.sacredwiki.org/images/Sacred_2/Regions/house_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_house_human.jpg]
+
{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Regions/house_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_house_human.jpg]|none}}
  
 
+
The [[Sacred 2:Humans|Human]] region is primarily a feudal society, positioned just north of the [[Sacred 2:Tyr Lysia|High Elf region]]. It is bordered by mountains, and the climate is one that supports several forest areas.
The Human region is primarily a feudal society, positioned just north of the High Elf region. It is bordered by mountains, and the climate is one that supports several forest areas.
+
{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Regions/villa_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_villa_human.jpg]|none}}
 
 
[http://www.sacredwiki.org/images/Sacred_2/Regions/villa_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_villa_human.jpg]
 
  
 
The central landmass is divided by rivers into three primary sections: eastern, central and west. The feudal system and the division of the landmass by rivers and forest cover results in a region that is in immediate danger of being torn apart by intrigues and the resulting battles, which grapple to ruin the land.
 
The central landmass is divided by rivers into three primary sections: eastern, central and west. The feudal system and the division of the landmass by rivers and forest cover results in a region that is in immediate danger of being torn apart by intrigues and the resulting battles, which grapple to ruin the land.
 
+
{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Regions/farm_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_farm_human.jpg]|none}}
 
 
[http://www.sacredwiki.org/images/Sacred_2/Regions/farm_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_farm_human.jpg]
 
  
  
 
'''Capital'''
 
'''Capital'''
  
As a feudal society, there isn't one main capital. Artamark is the central empire, with a capital city of Greifenburg located on the peninsula in Ostbrander. To the east is the DeMordrey free barony, and to the west is the Urtamark free barony. The economy of the region has developed into one with a focus on agriculture and farming. Given the pyramid population you find in a feudal society, the few at the top benefit the most from the good economy.
+
As a feudal society, there isn't one main capital. Artamark is the central empire, with a capital city of [[Sacred 2:Griffinborough|Griffinborough]] located on the peninsula in Ostbrander. To the east is the DeMordrey free barony, and to the west is the Urtamark free barony. The economy of the region has developed into one with a focus on agriculture and farming. Given the pyramid population you find in a feudal society, the few at the top benefit the most from the good economy.
 
+
{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Regions/capital_graveyard_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_capital_graveyard_human.jpg]|none}}
[http://www.sacredwiki.org/images/Sacred_2/Regions/capital_graveyard_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_capital_graveyard_human.jpg]
 
 
 
  
 
The grand homes are composed of stone and other materials indicating affluence. The areas around these residences are composed of villages, where the homes are half timbered structures. While they don't look too bad at a glance, in most cases more than one family is cramped into a space that's far too small for the number of people living there. In the countryside, the peasants live in thatched huts.
 
The grand homes are composed of stone and other materials indicating affluence. The areas around these residences are composed of villages, where the homes are half timbered structures. While they don't look too bad at a glance, in most cases more than one family is cramped into a space that's far too small for the number of people living there. In the countryside, the peasants live in thatched huts.
 
+
{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Regions/capital_road_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_capital_road_human.jpg]|none}}
[http://www.sacredwiki.org/images/Sacred_2/Regions/capital_road_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_capital_road_human.jpg]
 
  
  
Line 29: Line 22:
  
 
The majority of the population here is Human of course, with the bulk of them being in service to one lord or another. The political situation keeps things very agitated though, so you have to sometimes wonder how any of them survive.
 
The majority of the population here is Human of course, with the bulk of them being in service to one lord or another. The political situation keeps things very agitated though, so you have to sometimes wonder how any of them survive.
 
+
{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Regions/soldiers_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_soldiers_human.jpg]|none}}
[http://www.sacredwiki.org/images/Sacred_2/Regions/soldiers_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_soldiers_human.jpg]
 
  
 
The DeMordrey and Urtamark baronies are constantly at loggerheads with each other, and the fighting being reported in the northeast section of the region indicates a concentration of trouble. As if that wasn't enough, there are also rumors of activity from an obscure and disruptive cult in the southeast.
 
The DeMordrey and Urtamark baronies are constantly at loggerheads with each other, and the fighting being reported in the northeast section of the region indicates a concentration of trouble. As if that wasn't enough, there are also rumors of activity from an obscure and disruptive cult in the southeast.
 +
{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Regions/markt2_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_markt2_human.jpg]|none}}
  
[http://www.sacredwiki.org/images/Sacred_2/Regions/markt2_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_markt2_human.jpg]
 
  
 
'''Environment'''
 
'''Environment'''
  
 
Whether it's caused by the geographic location or the dense forests, the area is covered in a hard cold light reminiscent of medieval middle England. It's a place where you can easily imagine bandits and strange creatures suddenly appearing out of the shadows, then quickly vanishing into the forests again when their nefarious work is done or they need to escape.
 
Whether it's caused by the geographic location or the dense forests, the area is covered in a hard cold light reminiscent of medieval middle England. It's a place where you can easily imagine bandits and strange creatures suddenly appearing out of the shadows, then quickly vanishing into the forests again when their nefarious work is done or they need to escape.
 
+
{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Regions/porter_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_porter_human.jpg]|none}}
[http://www.sacredwiki.org/images/Sacred_2/Regions/porter_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_porter_human.jpg]
 
  
 
The flora is a mix of pine and deciduous trees, as well as scattered shrubbery. The forests here are very thick, which makes them very good for hunting game as well as a place for outlaws and other unsavory types to hide.
 
The flora is a mix of pine and deciduous trees, as well as scattered shrubbery. The forests here are very thick, which makes them very good for hunting game as well as a place for outlaws and other unsavory types to hide.
 
+
{{S2frame|[http://www.sacredwiki.org/images/Sacred_2/Regions/ruin_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_ruin_human.jpg]|none}}
[http://www.sacredwiki.org/images/Sacred_2/Regions/ruin_human.jpg http://www.sacredwiki.org/images/Sacred_2/Regions/th_ruin_human.jpg]
 
  
 
The fauna is about what you'd expect from heavily forested areas bordered by water and mountains. There is a variety of game to be hunted in the forests, with turtles and fish by the various water areas. Some domesticated livestock can also be found, especially near the capitals of the baronies.
 
The fauna is about what you'd expect from heavily forested areas bordered by water and mountains. There is a variety of game to be hunted in the forests, with turtles and fish by the various water areas. Some domesticated livestock can also be found, especially near the capitals of the baronies.

Revision as of 16:59, 23 September 2013


The Human region is primarily a feudal society, positioned just north of the High Elf region. It is bordered by mountains, and the climate is one that supports several forest areas.

The central landmass is divided by rivers into three primary sections: eastern, central and west. The feudal system and the division of the landmass by rivers and forest cover results in a region that is in immediate danger of being torn apart by intrigues and the resulting battles, which grapple to ruin the land.


Capital

As a feudal society, there isn't one main capital. Artamark is the central empire, with a capital city of Griffinborough located on the peninsula in Ostbrander. To the east is the DeMordrey free barony, and to the west is the Urtamark free barony. The economy of the region has developed into one with a focus on agriculture and farming. Given the pyramid population you find in a feudal society, the few at the top benefit the most from the good economy.

The grand homes are composed of stone and other materials indicating affluence. The areas around these residences are composed of villages, where the homes are half timbered structures. While they don't look too bad at a glance, in most cases more than one family is cramped into a space that's far too small for the number of people living there. In the countryside, the peasants live in thatched huts.


Inhabitants

The majority of the population here is Human of course, with the bulk of them being in service to one lord or another. The political situation keeps things very agitated though, so you have to sometimes wonder how any of them survive.

The DeMordrey and Urtamark baronies are constantly at loggerheads with each other, and the fighting being reported in the northeast section of the region indicates a concentration of trouble. As if that wasn't enough, there are also rumors of activity from an obscure and disruptive cult in the southeast.


Environment

Whether it's caused by the geographic location or the dense forests, the area is covered in a hard cold light reminiscent of medieval middle England. It's a place where you can easily imagine bandits and strange creatures suddenly appearing out of the shadows, then quickly vanishing into the forests again when their nefarious work is done or they need to escape.

The flora is a mix of pine and deciduous trees, as well as scattered shrubbery. The forests here are very thick, which makes them very good for hunting game as well as a place for outlaws and other unsavory types to hide.

The fauna is about what you'd expect from heavily forested areas bordered by water and mountains. There is a variety of game to be hunted in the forests, with turtles and fish by the various water areas. Some domesticated livestock can also be found, especially near the capitals of the baronies.


References:

Sacred International Forum