Difference between revisions of "Sacred 2:BeeEffGee"

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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_15.gif
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffSEbfg.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
Conjures a powerful, divine weapon and improves ranged weapon use.  Requires at least one empty weapon slot. As a ranged weapon, Dexterity will modify its damage, as will [[Sacred 2:Tactics Lore|Tactics Lore]]. Choosing [[Sacred 2:Ranged Weapons|Ranged Weapons]] will increase the rate of fire, as well as the chance to hit.
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Conjures a powerful, divine weapon and improves ranged weapon use.  Requires at least one empty weapon slot.
 
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_03.png  - '''[[Sacred 2:Revered Technology|Revered Technology]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/ice.jpg http://www.sacredwiki.org/images/bbicons/physical.jpg==
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* Weapon Level: 2
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* Total [[Sacred 2:Damage|Damage]] when equipped: 43-61 (29-41 [[Sacred 2:Ice|Ice]], 14-20 [[Sacred 2:Physical|Physical]])
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* [[Sacred 2:Attack Value|Attack Value]]: +12.0% (white text)
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* [[Sacred 2:Chance to pierce|Chance to pierce]]: +20.1%
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* [[Sacred 2:Ranged Weapons|Ranged Weapons]] skill bonus: +5
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +66.6%
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From weapon tooltip:
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* [[Sacred 2:Damage|Damage]]: 36-51 [[Sacred 2:Ice|Ice]]/[[Sacred 2:Physical|Physical]]
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* [[Sacred 2:Tactics Lore|Tactics Lore]]: +1
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* [[Sacred 2:Attack Value X%|Attack Value]] +6.1% (blue text)
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|}
  
 
== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage (?))
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* '''Enhancement''' - Inflicts more [[Sacred 2:Damage|damage]]. (8 + 2 per CA level [[Sacred 2:Physical|physical]] damage)
* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)
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* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)
 
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|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage (?))
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* '''Enhancement''' - Inflicts more damage. (8 + 2 per CA level physical damage)
* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease)
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* '''Battery''' - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)
 
|}
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level chance of sure hit)
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* '''Accuracy''' - Increases the chance to hit. (10% + 0.1% per CA level [[Sacred 2:Chance that opponents cannot evade attacks|chance that opponents cannot evade attacks]])
* '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased chance / +250% from base value)
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* '''Penetrate''' - Chance to smash through targets. (50% + 0.5% per CA level increased [[Sacred 2:Chance to pierce|chance to pierce]] / +250% from base value)
 
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|}
  
==Skills==
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|valign="top"|
The following skills will affect this combat art:
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{| align="right"
* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]]
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|{{s2frame|{{#ev:youtube|zG4oWL-PQiY|400}}|center|BeeEffGee without Modifications}}
* [[Sacred 2:Tactics Lore|Tactics Lore]] raise dmg of BFG
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|}
* [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases chance to hit & rate of fire. BFG comes with a native bonus to Ranged Weapons.
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__NOTOC__
* ...
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<BR CLEAR=right>
* ...
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Revered Technology Focus|Revered Technology Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] penalty and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Revered Technology Lore|Revered Technology Lore]] will increase the damage bonus from the '''Enhancement''' mods and the '''Accuracy''' mod if they are chosen, allows for modification points.
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* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise damage and [[Sacred 2:Chance for critical hits|chance for critical hit]] of BeeEffGee. BeeEffGee comes with an inherent, scaling bonus to this skill.
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* [[Sacred 2:Ranged Weapons|Ranged Weapons]] increases [[Sacred 2:Attack Value|Attack Value]] and [[Sacred 2:Attack Speed|Attack Speed]]. BeeEffGee comes with an inherent, scaling bonus to this skill.
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* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by BeeEffGee: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Freeze|Freeze]].
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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* [[Sacred 2:Dexterity|Dexterity]] will increase attack value and damage.
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* [[Sacred 2:Stamina|Stamina]] reduces regeneration penalty.
  
 
== Usage Strategies ==
 
== Usage Strategies ==
Pack as many runes as possible ( the regen isn't going as much up as you could think because of buff penalty ) and you're killing all in 1-2 hits. Use with Pelting Strikes
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*Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with [[Sacred 2:Pelting Strikes|Pelting Strikes]]).
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*Suggested Modifications: '''Enhancement''' - '''Enhancement''' - '''Accuracy'''
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*If the player wants to do [[Sacred 2:fire|Fire]] damage instead of [[Sacred 2:ice|Ice]], they can equip the BFG and cast [[Sacred 2:Archangel's Wrath|Archangel's Wrath]] (requires revered lore & focus for maximum effectiveness).
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* Gloves with elemental modifiers (can be dropped or bought) like conversion [[Sacred 2:physical|Physical]] to [[Sacred 2:Fire|Fire]]/[[Sacred 2:magic|Magic]]/[[Sacred 2:poison|Poison]] can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)
  
Take upgrades: Enchancement - Enchancement - Accuracy
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* Works well with a [[Sacred 2:Soul Hammer|Soul Hammer]] + [[Sacred 2:Pelting Strikes|Pelting Strikes]] [[Sacred 2:Combo|combo]] and equipment with [[Sacred 2:Regeneration per hit|Regeneration per hit]].
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
*Big dmg, fast killing
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*Significant damage, very fast kill-speed
*No need to search for a good weapon for a whole game
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*As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
Cons
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*Very effective vs monsters with low ice resistance (ex: [[Sacred 2:Dragon|dragons]])
*Crappy shooting sound ;)
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*If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the [[Sacred 2:Items/Usable_Item_Levels#Usable_Item_Level|maximum level weapon equipable]] for a given character level.  For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.
*It's 2 handed
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*High regen penalty ( but it's worth it )
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'''Cons'''
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*Two-handed weapon, hence no [[Sacred 2:Shields|shield]] allowed.
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*Relatively high regeneration penalty.
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*No sockets
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*Ice resistant enemies like the [[Sacred 2:The White Griffin|White Griffin]] can be difficult to damage.
  
 
== Stats Chart ==
 
== Stats Chart ==
  
|valign="top"|
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== See Also==
__TOC__
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*[[Sacred 2:Seraphim|Seraphim]]
<BR CLEAR=right>
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:bfg-2.jpg]]|center}}</center>
  
http://i90.photobucket.com/albums/k271/gogoblender/bfg-2.jpg
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|width="180px"|
<vimeo v="334641" />
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<center>{{S2frame|[[File:BFG Outside.jpg|x209px]]|center}}</center>
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<br clear="both" />
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Latest revision as of 06:26, 6 January 2014

Sera_15.gif buffSEbfg.gif This Combat Art is a (Buff)

Conjures a powerful, divine weapon and improves ranged weapon use. Requires at least one empty weapon slot.

Aspect

Sera_AspS_03.png - Revered Technology

Innate Abilities (Lvl 1) ice.jpg physical.jpg

From weapon tooltip:

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage)
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)

MODicons_10.gif Silver
  • Enhancement - Inflicts more damage. (8 + 2 per CA level physical damage)
  • Battery - Reduces the cost to maintain the BeeEffGee. (50% + 5% per CA level decrease in regeneration penalty)

MODicons_08.gif Gold
BeeEffGee without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Revered Technology Lore will increase the damage bonus from the Enhancement mods and the Accuracy mod if they are chosen, allows for modification points.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Dexterity will increase attack value and damage.
  • Stamina reduces regeneration penalty.

Usage Strategies

  • Read as many runes as possible (Regeneration will not increase as a player may think because of buff penalty) with most enemies dying after one to two hits. (Especially useful when combined with Pelting Strikes).
  • Suggested Modifications: Enhancement - Enhancement - Accuracy
  • If the player wants to do Fire damage instead of Ice, they can equip the BFG and cast Archangel's Wrath (requires revered lore & focus for maximum effectiveness).
  • Gloves with elemental modifiers (can be dropped or bought) like conversion Physical to Fire/Magic/Poison can be used to change some of the damage of the BFG to one of these elements (ice is not needed since BFG is ice)

Pros and Cons

Pros

  • Significant damage, very fast kill-speed
  • As the weapon will spawn when this Combat Art is cast, there is no need to find other weapons with higher damage at higher levels.
  • Very effective vs monsters with low ice resistance (ex: dragons)
  • If Buff level is high enough, it is possible for the BeeEffGee weapon level to far exceed the maximum level weapon equipable for a given character level. For example, the maximum normal weapon level that can be equipped by a level 100 character is level 127, whereas there is no limit to the level BFG weapon that can be equipped.

Cons

  • Two-handed weapon, hence no shield allowed.
  • Relatively high regeneration penalty.
  • No sockets
  • Ice resistant enemies like the White Griffin can be difficult to damage.

Stats Chart

See Also

Gallery