Difference between revisions of "Sacred 2:Block chance: Projectiles"

From SacredWiki
Jump to navigation Jump to search
m
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
*Provides a chance to block opponents' projectile attacks (any attack made by a Ranged Weapon).  Will not block a Combat Art ranged weapon attack.  
+
*Provides a chance to block opponents' projectile attacks. It can block any attack made by a ranged weapon, including a [[Sacred 2:Weapon Damage Based Combat Arts|Combat Art attack made with a ranged weapon]].
 +
 
 +
*Bonuses from different sources have diminishing returns and can be calculated using the following formula:
 +
 
 +
 
 +
:'''x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...'''
  
*Bonuses from different sources have diminishing returns.
 
  
 
*The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
 
*The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
 
**For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked.  This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
 
**For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked.  This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
  
*Successfully blocking or reflecting a close combat or ranged combat attack negates all detrimental effects and negative effects like stun/disarm/serious open wounds, that could have been caused by this attack.
+
*Successfully blocking or reflecting a close combat or ranged combat attack negates all [[Sacred 2:Detrimental magic effects|detrimental effects]] and negative effects like [[Sacred 2:Chance to stun opponents|stun]]/disarm/[[Sacred 2:Chance to inflict Deep Wounds|Deep Wounds]]-[[Sacred 2:Chance to inflict Serious Open Wounds|Serious Open Wounds]]-[[Sacred 2:Chance to inflict Deadly Wounds|Deadly Wounds]], that could have been caused by this attack.
  
 
*In the U.S. version of Fallen Angel (and on consoles) this bonus is called '''"Block Chance: Ranged"'''
 
*In the U.S. version of Fallen Angel (and on consoles) this bonus is called '''"Block Chance: Ranged"'''

Latest revision as of 11:16, 12 May 2014

  • Bonuses from different sources have diminishing returns and can be calculated using the following formula:


x_final = х_1 + х_2*(100%-х_1)^2 + х_3*(100%-(х_1+х_2*(100%-х_1)^2))^2 + х_4*...


  • The block is calculated before reflection. Blocked damage cannot be reflected when reaching 100% chance to block (only possible for Close Combat).
    • For example a High Elf repeatedly casting the Expulse Magic on herself eventually gains a Chance Block Combat Arts at close to 100%, and the "Crystal Skin" buff ceases to reflect spells, as all they have previously blocked. This fact in no way belittles the importance of reflection, however, just a note of the fact that when achieving 100% chance to block, reflection makes no sense as it simply won't work.
  • In the U.S. version of Fallen Angel (and on consoles) this bonus is called "Block Chance: Ranged"


Availability of Block chance: Projectiles as Item Modifier

  • ...

See Also