Sacred 2:Combat Alert

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Revision as of 23:20, 2 June 2009 by Echelar (talk | contribs) (lvl 1-2 stats)
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04.gif Increases the attack/defense value, and damage. Can be modded for additional attack or defence, healing, affect party members or turn into a buff.

Aspect

TG_Asp_01.png - Devout Guardian

Innate Abilities (Lvl 1)

  • Cooldown: 15.0s
  • Damage: 15-15
  • Close Combat Attack Value: +50.0%
  • Defense Value: +25.0%
  • Duration: 15.2s

Modifications

MODicons_12.gif Bronze
  • Assault - Doubles attack bonus to all weapons. (20% + 5% per CA level increased attack value)
  • Barricade - Adds a defensive bonus equal to the current attack bonus. (20% + 5% per CA level increased defense value)

MODicons_10.gif Silver
  • Riposte - Melee damage reflection. (50% + 4% per CA level chance with significant diminishing rates of return)
  • Repair - Healing. (4hp/s + 4hp/s per CA level healed)

MODicons_08.gif Gold
  • Party Protection - Extends the benefit to party members. (40% + 0.2% per CA level effectiveness to party members)
  • Permanent - Converts Combat Alert into a buff called Battle Aura, reduces the bonuses to ~1/2 of their CA levels. (All values halfed except for Repair modification, which goes to 2.5hp/s + 2.5hp/s per CA level)

Skills

The following skills will affect this combat art:

Usage Strategies

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Pros and Cons

Pros

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  • ...

Cons

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  • ...


Stats Chart

Level Regeneration Time Cooldown Damage Close Combat Attack Value Defense Value Duration
1 6.8s 15.0s 15-15 +50.0% +25.0% 15.2s
2 9.2s 15.0s 16-16 +60.0% +30.0% 15.4s


PICTURE HERE