Difference between revisions of "Sacred 2:Cybernetic Tormentor"

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(updated, corrected all info, format)
 
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{{Languages}}
 
__NOTOC__
 
__NOTOC__
 
{|
 
{|
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== Technical Data ==
 
== Technical Data ==
 
+
<u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]'''
 
 
<u>Class:</u> '''Temple Guardian'''
 
 
   
 
   
<u>Set name:</u> '''Cybernetic Tormentor'''
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<u>'''Set name:'''</u> '''Cybernetic Tormentor'''
  
<u>Set item names:</u>
+
<u>'''Set Item Names:'''</u>
 
* [[Sacred 2:Mask of the Tormentor|Mask of the Tormentor]] (Helm)
 
* [[Sacred 2:Mask of the Tormentor|Mask of the Tormentor]] (Helm)
 
* [[Sacred 2:Plate of the Tormentor|Plate of the Tormentor]] (Armor)
 
* [[Sacred 2:Plate of the Tormentor|Plate of the Tormentor]] (Armor)
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* [[Sacred 2:Greaves of Guilt|Greaves of Guilt]] (Legs)
 
* [[Sacred 2:Greaves of Guilt|Greaves of Guilt]] (Legs)
  
 +
<u>'''Available Sockets:'''</u>
 +
* [[Image:Silver.png]] 4 Silver
 +
* [[Image:Gold.png]] 5 Gold
  
<u>Available sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* [[Image:Material.png]] None
+
* {{physical}}
* [[Image:Bronze.png]] None
+
* {{magic}}
* [[Image:Silver.png]] 4 Silver Sockets
 
* [[Image:Gold.png]] 5 Gold Sockets
 
  
<u>Armor Resistances:</u>
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* Physical
+
*N/A
* Magic
 
== Bonus to Combat Arts ==
 
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
 
*[[Sacred 2:General Skills|General Skills]] (Helm)
 
*[[Sacred 2:General Skills|General Skills]] (Helm)
  
== Bonus to attributes ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
 
*[[Sacred 2:Vitality|Vitality]] (Shoulders)
 
*[[Sacred 2:Vitality|Vitality]] (Shoulders)
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
*[[Sacred 2:Visibility range|Visibility range]] (Helm)
 
*[[Sacred 2:Visibility range|Visibility range]] (Helm)
 
*[[Sacred 2:Attack Value|Attack Value]] (Helm)
 
*[[Sacred 2:Attack Value|Attack Value]] (Helm)
*[[Sacred 2:Regeneration Time|Regeneration Time]] (Armor)
+
*[[Sacred 2:Regeneration Time:|Regeneration Time]] (Armor)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
 
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Shoulders)
 
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Shoulders)
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*[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Legs)
 
*[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Legs)
  
== About the set ==
+
== About the Set ==
 +
* ...
 +
 
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
  
== The set bonuses ==
 
I am removing the modifiers per difficulty at the moment because the bonus is not a fixed value, it changes based on either level or survival bonus (Since it's hard to determine which when testing in HC) - Zinsho
 
 
{|cellspacing="0"
 
{|cellspacing="0"
 
|-align="center"  
 
|-align="center"  
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|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Damage over Time -XX.X%
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|class="cellborderlc" align="left"|[[Sacred 2:Damage over Time|Damage over Time: All Types]] -X%
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Chance to Reflect: Combat Arts
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|class="cellborderlc" align="left"|[[Sacred 2:Chance to reflect: Combat Arts|Chance to reflect: Combat Arts]] +X%
 
|class="cellborder"|  4
 
|class="cellborder"|  4
 
|}
 
|}
 +
 
http://www.sacredwiki.org/images/Sacred_2/sets/TG/cyberneticbonus.gif
 
http://www.sacredwiki.org/images/Sacred_2/sets/TG/cyberneticbonus.gif
  
 
== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*Pieces begin dropping at level 20 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
[center]http://www.sacredwiki.org/images/Sacred_2/sets/TG/cybernetic.jpg[/center]
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<center>http://www.sacredwiki.org/images/Sacred_2/sets/TG/cybernetic.jpg</center>
 
{{:Sacred 2:Mask of the Tormentor}}
 
{{:Sacred 2:Mask of the Tormentor}}
 
{{:Sacred 2:Plate of the Tormentor}}
 
{{:Sacred 2:Plate of the Tormentor}}
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|}
 
|}
  
 
+
[[Category:Sacred 2 Sets|C]][[Category: Sacred 2 Temple Guardian Set|C]]
 
 
[[Category:Sacred 2 Sets|C]][[Category:Sacred 2 Temple Guardian Set|C]]
 

Latest revision as of 07:23, 14 January 2017

download-button.png

Technical Data

Class: Temple Guardian

Set name: Cybernetic Tormentor

Set Item Names:

Available Sockets:

  • Silver.png 4 Silver
  • Gold.png 5 Gold

Armor Resistances:

Bonus to Combat Arts

  • N/A

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • ...

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items
Damage over Time: All Types -X% 3
Chance to reflect: Combat Arts +X% 4

cyberneticbonus.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 20 and drop every 15 levels afterward.

See Also

cybernetic.jpg