Difference between revisions of "Sacred 2:Deylen's Power"

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== Technical Data ==
 
== Technical Data ==
 +
<u>'''Class:'''</u> '''[[Sacred 2:Inquisitor|Inquisitor]]'''
 +
 +
<u>'''Set name:'''</u> '''Deylen's Power'''
  
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_02.png This set focuses on the Inquisitor's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Astute Supremacy|Astute Supremacy]]'''
  
<u>Class:</u> '''Inquisitor'''
+
<u>'''Set Item Names:'''</u>
 
<u>Set name:</u> '''Deylen's Power'''
 
 
 
<u>Set item names:</u>
 
 
* [[Sacred 2:Deylen's Vindictiveness|Deylen's Vindictiveness]] (Helm)
 
* [[Sacred 2:Deylen's Vindictiveness|Deylen's Vindictiveness]] (Helm)
 
* [[Sacred 2:Deylen's Haughtiness|Deylen's Haughtiness]] (Armor)
 
* [[Sacred 2:Deylen's Haughtiness|Deylen's Haughtiness]] (Armor)
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* [[Sacred 2:Deylen's Superiority|Deylen's Superiority]] (Boots)
 
* [[Sacred 2:Deylen's Superiority|Deylen's Superiority]] (Boots)
  
 +
<u>'''Available Sockets:'''</u>
 +
* [[Image:Silver.png]] 8 Silver
 +
* [[Image:Gold.png]] 8 Gold
  
<u>Available sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* [[Image:Material.png]] None
+
* {{physical}}
* [[Image:Bronze.png]] None
+
* {{magic}}
* [[Image:Silver.png]] 7 Silver Sockets
+
* {{ice}}
* [[Image:Gold.png]] 3 Gold Sockets
 
  
<u>Armor Resistances:</u>
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* Physical
 
* Magic
 
* Ice
 
== Bonus to Combat Arts ==
 
 
*[[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]] (Gloves)
 
*[[Sacred 2:Clustering Maelstrom|Clustering Maelstrom]] (Gloves)
 
*[[Sacred 2:Levin Array|Levin Array]] (Gloves)
 
*[[Sacred 2:Levin Array|Levin Array]] (Gloves)
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
 
*[[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] (Helm)
 
*[[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]] (Helm)
 
*[[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] (Arms)
 
*[[Sacred 2:Astute Supremacy Lore|Astute Supremacy Lore]] (Arms)
 
*[[Sacred 2:Constitution|Constitution]] (Legs)
 
*[[Sacred 2:Constitution|Constitution]] (Legs)
  
== Bonus to attributes ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
 
*[[Sacred 2:Intelligence|Intelligence]] (Helm)
 
*[[Sacred 2:Intelligence|Intelligence]] (Helm)
*[[Sacred 2:Vitality|Vitality]] (Armor)
+
*[[Sacred 2:Vitality|Vitality]] (Chest)
 
*[[Sacred 2:Vitality|Vitality]] (Belt)
 
*[[Sacred 2:Vitality|Vitality]] (Belt)
 
*[[Sacred 2:Stamina|Stamina]] (Legs)
 
*[[Sacred 2:Stamina|Stamina]] (Legs)
 
*[[Sacred 2:Dexterity|Dexterity]] (Boots)
 
*[[Sacred 2:Dexterity|Dexterity]] (Boots)
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
*[[Sacred 2:Chance to inflict open wounds|Chance to inflict open wounds]] (Helm)
+
*[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]] (Helm)
*[[Sacred 2:Regeneration Time: Gruesome Inquisition|Regeneration Time: Gruesome Inquisition]] (Armor)
+
 
*[[Sacred 2:Aspect: Gruesome Inquisition|Aspect: Gruesome Inquisition]] (Armor)
+
*[[Sacred 2:Astute Supremacy|Aspect: Astute Supremacy]] (Chest)
*[[Sacred 2:Regeneration Time: Astute Supremacy|Regeneration Time: Astute Supremacy]] (Shoulders)
+
 
 +
*[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astute Supremacy|Astute Supremacy]] (Shoulders, Chest, Legs)
 +
 
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Shoulders)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Shoulders)
 +
 
*[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Shoulders)
 
*[[Sacred 2:Block chance: Projectiles|Block chance: Projectiles]] (Shoulders)
 +
 
*[[Sacred 2:Attack Speed|Attack Speed]] (Arms)
 
*[[Sacred 2:Attack Speed|Attack Speed]] (Arms)
 +
 +
*[[Sacred 2:Block chance: Close Combat|Block chance: Close Combat]] (Arms)
 +
**Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
 +
 
*[[Sacred 2:Opponent level for death blow|Opponent level for death blow]] (Gloves)
 
*[[Sacred 2:Opponent level for death blow|Opponent level for death blow]] (Gloves)
 +
 
*[[Sacred 2:Attack Value|Attack Value]] (Gloves)
 
*[[Sacred 2:Attack Value|Attack Value]] (Gloves)
 +
 
*[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Belt)
 
*[[Sacred 2:Damage mitigation: Physical|Damage mitigation: Physical]] (Belt)
 +
 +
*[[Sacred 2:Ranged Defense Value|Ranged Defense Value]] (Belt)
 +
**Requires the [[Sacred 2:Armor Lore|Armor Lore]] skill to unlock this modifier
 +
 
*[[Sacred 2:Experience per kill|Experience per kill]] (Legs)
 
*[[Sacred 2:Experience per kill|Experience per kill]] (Legs)
*[[Sacred 2:Regeneration Time: Astute Supremacy|Regeneration Time: Astute Supremacy]] (Legs)
+
 
 
*[[Sacred 2:Chance to evade|Chance to evade]] (Boots)
 
*[[Sacred 2:Chance to evade|Chance to evade]] (Boots)
 +
 
*[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Boots)
 
*[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Boots)
  
== About the set ==
+
== About the Set ==
 +
* Deylen's Power uses a unique variant skin of the Inquisitor's [[Sacred 2:Inquisitor Armageddon Set|Armageddon Standard Armor]].
 +
 
 +
* This set is specially focused on the Astute Supremacy aspect, giving bonuses to all five combat arts and their regeneration times.
  
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
== The set bonuses ==
 
  
 
{|cellspacing="0"
 
{|cellspacing="0"
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|class="cellborderth" width="80px"|  # of Items
 
|class="cellborderth" width="80px"|  # of Items
 
|class="cellborderth" width="65px"|  Bronze
 
|class="cellborderth" width="65px"|  Bronze
|class="cellborderth" width="65px"|  Silver (at clvl 31)
+
|class="cellborderth" width="65px"|  Silver (level 31)
 
|class="cellborderth" width="65px"|  Gold
 
|class="cellborderth" width="65px"|  Gold
 
|class="cellborderth" width="65px"|  Platinum
 
|class="cellborderth" width="65px"|  Platinum
|class="cellborderth" width="65px"|  Niobium
+
|class="cellborderth" width="65px"|  Niobium (level 200)
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"| Chance to fear opponents away
+
|class="cellborderlc" align="left"| [[Sacred 2:Chance to fear opponents away|Chance to fear opponents away]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
|class="cellborder"|  5%
+
|class="cellborder"|   
|class="cellborder"|  +5.0%
+
|class="cellborder"|  + 5.0 %
|class="cellborder"|  5%
+
|class="cellborder"|   
|class="cellborder"|  5%
+
|class="cellborder"|   
|class="cellborder"|  +15.0%
+
|class="cellborder"|  + 15.0 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"| Chance to inflict open wounds
+
|class="cellborderlc" align="left"| [[Sacred 2:Chance to inflict Open Wounds|Chance to inflict Open Wounds]]
 
|class="cellborder"| 5
 
|class="cellborder"| 5
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| +8.6%
+
|class="cellborder"| + 8.6 %
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| +36.0%  
+
|class="cellborder"| + 36.0 %  
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"| Aspect: Astute Supremacy
+
|class="cellborderlc" align="left"| [[Sacred 2:Astute Supremacy|Aspect: Astute Supremacy]]
 
|class="cellborder"| 6
 
|class="cellborder"| 6
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| +4
+
|class="cellborder"| + 4
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| +29
+
|class="cellborder"| + 18
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"| Chance for deadly wounds
+
|class="cellborderlc" align="left"| [[Sacred 2:Chance to inflict Deadly Wounds|Chance for Deadly Wounds]]
 
|class="cellborder"| 8
 
|class="cellborder"| 8
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| +6.8%
+
|class="cellborder"| + 6.8 %
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| +20.0%  
+
|class="cellborder"| + 20.0 %  
 
|}
 
|}
 +
 +
[[File:Deylen's set bonus.jpg]]
  
 
== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*Pieces begin dropping at level 15 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
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|}
 
|}
 
 
 
 
 
 
 
  
 
[[Category:Sacred 2 Sets|D]][[Category:Sacred 2 Inquisitor Set|D]]
 
[[Category:Sacred 2 Sets|D]][[Category:Sacred 2 Inquisitor Set|D]]

Revision as of 05:37, 13 January 2017

download-button.png

Technical Data

Class: Inquisitor

Set name: Deylen's Power

INQ_Asp_02.png This set focuses on the Inquisitor's aspect: Astute Supremacy

Set Item Names:

Available Sockets:

  • Silver.png 8 Silver
  • Gold.png 8 Gold

Armor Resistances:

Bonus to Combat Arts

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • This set is specially focused on the Astute Supremacy aspect, giving bonuses to all five combat arts and their regeneration times.

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver (level 31) Gold Platinum Niobium (level 200)
Chance to fear opponents away 3 + 5.0 % + 15.0 %
Chance to inflict Open Wounds 5 + 8.6 % + 36.0 %
Aspect: Astute Supremacy 6 + 4 + 18
Chance for Deadly Wounds 8 + 6.8 % + 20.0 %

Deylen's set bonus.jpg

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 15 and drop every 15 levels afterward.

See Also

Deylen.gif