Difference between revisions of "Sacred 2:Dislodged Spirit"

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{|
 
{|
 
|width="80%"|
 
|width="80%"|
 
 
{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/12.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/12.gif
 
|A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.  
 
|A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.  
 
|}
 
|}
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
 +
 +
{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''Nefarious Underworld'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/INQ_Asp_03.png - '''[[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Ice.png]]==
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* [[Sacred 2:Damage|Damage]] (100% [[Sacred 2:Ice|Ice]]): 24-24
 +
* Opponent's [[Sacred 2:Attributes|Attribute]] Values: -19.8%
 +
* Duration: 6.0s
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 6.5 seconds
 +
|}
  
 
== Modifications ==
 
== Modifications ==
 +
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Gelidity''' - Increases the ice damage.
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* '''Gelidity''' - Increases the ice damage. (37.5% increase)
* '''Spite''' - Increases the duration of the soul being held.
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* '''Spite''' - Increases the duration of the soul being held. (50% increase)
 
|}
 
|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Deprivation''' - Further decreases opponent's attributes while the soul is being held.
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* '''Deprivation''' - Further decreases opponent's attributes while the soul is being held. (64% increased base value)
* '''Torture''' - Adds damage over time.
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* '''Torture''' - Adds damage over time. (42 + 21 per CA level [[Sacred 2:Damage over time: Ice|ice damage over time]] (+damage modifiers) / 75% from base ice damage)
 
|}
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Stimulate''' - Steals energy from the target, which will decrease the regeneration time of combat arts.
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* '''Stimulate''' - Steals energy from the target, which will decrease the regeneration time of combat arts. (0.5s + 0.5s per CA level [[Sacred 2:Regeneration per hit|Regen per hit effect]])
* '''Wildfire''' - If an opponent dies while his soul is being held, the soul will explode and inflict minor are damage.
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* '''Wildfire''' - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level [[Sacred 2:Physical|physical]] damage (+damage modifiers))
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|MrGwYHMY97c|400}}|center|Dislodged Spirit without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
 
|}
 
|}
  
==Skills==
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==Skills and Attributes==
The following skills will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* ...
 
* ...
 
* ...
 
* ...
 
* ...
 
  
 +
* [[Sacred 2:Nefarious Netherworld Lore|Nefarious Netherworld Lore]] - improves combat art [[Sacred 2:Damage|damage]] (including the explosion damage from the '''Wildfire''' mod), [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
  
 +
* [[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
== Usage Strategies ==
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
...
+
 
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Dislodged Spirit: [[Sacred 2:Chance for Freeze|Freeze]] (from ice damage) and [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] (if the '''Wildfire''' mod is taken) .
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
  
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 +
== Usage Strategies ==
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*Useful in a combo with [[Sacred 2:Mortifying Pillory|Mortifying Pillory]] and/or [[Sacred 2:Raving Thrust|Raving Thrust]] as a debuffing CA against powerful champions or bosses.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
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* Great debuff against [[Sacred 2:Boss|bosses]]
*...
 
Cons
 
*...
 
 
*...
 
*...
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'''Cons'''
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* Short duration
 +
 +
== Stats Chart ==
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{|class="skills"
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|-class="skillsth" align="center"
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!Level
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!Regeneration Time
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!Damage
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!Duration
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!Opponent's Attribute Values
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|-align="center"
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|class="skillslc"|1
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| 9.8s
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| 24-24
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| 6.0s
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| -19.8%
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|-align="center"
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|class="skillslc"|2
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| 13.1s
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| 33-33
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| 6.0s
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| -20.6%
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|}
  
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==See Also==
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*[[Sacred 2:Inquisitor|Inquisitor]]
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*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Inquisitor Guides|Inquisitor Guides]]
  
== Stats Chart ==
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==Gallery==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
  
|valign="top"|
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|width="180px"|
__TOC__
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<center>{{S2frame|[[File:Dislodged Spirit Hit.jpg|x200px]]|none}}</center>
<BR CLEAR=right>
 
  
PICTURE HERE
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|width="180px"|
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<center>{{S2frame|[[File:Dislodged Spirit Lasting Effect.jpg|x200px]]|none}}</center>
  
 +
|width="180px"|
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<center>{{S2frame|[[Image:DislodgedSpirit.jpg|x200px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Inquisitor Combat Arts]]

Latest revision as of 01:51, 15 December 2019

12.gif A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.

This is a Spell Damage Based Combat Art.

Aspect

INQ_Asp_03.png - Nefarious Netherworld

Innate Abilities (Lvl 1) Ice.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Gelidity - Increases the ice damage. (37.5% increase)
  • Spite - Increases the duration of the soul being held. (50% increase)

MODicons_10.gif Silver
  • Deprivation - Further decreases opponent's attributes while the soul is being held. (64% increased base value)
  • Torture - Adds damage over time. (42 + 21 per CA level ice damage over time (+damage modifiers) / 75% from base ice damage)

MODicons_08.gif Gold
  • Stimulate - Steals energy from the target, which will decrease the regeneration time of combat arts. (0.5s + 0.5s per CA level Regen per hit effect)
  • Wildfire - If an opponent dies while his soul is being held, the soul will explode and inflict minor area damage. (70 + 35 per CA level physical damage (+damage modifiers))
Dislodged Spirit without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

Pros and Cons

Pros

  • Great debuff against bosses
  • ...

Cons

  • Short duration

Stats Chart

Level Regeneration Time Damage Duration Opponent's Attribute Values
1 9.8s 24-24 6.0s -19.8%
2 13.1s 33-33 6.0s -20.6%

See Also

Gallery