Difference between revisions of "Sacred 2:Hybrid Damage Based Combat Arts"

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combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
 
combine a mix of game mechanics that distinguish them from [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Arts]] and [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]].
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[[Sacred 2:Combat Discipline|Combat Discipline]] has no direct effect upon these Combat Arts.
  
 
Their damage is boosted with their own specific magical lore, but not with [[Sacred 2:Tactics Lore|Tactics Lore]].
 
Their damage is boosted with their own specific magical lore, but not with [[Sacred 2:Tactics Lore|Tactics Lore]].

Revision as of 19:24, 11 August 2010

The following three Combat Arts

combine a mix of game mechanics that distinguish them from Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts.

Combat Discipline has no direct effect upon these Combat Arts.

Their damage is boosted with their own specific magical lore, but not with Tactics Lore.

If triggered by weapons, Leech life from opponents and Regeneration per hit can be triggered.

Double hits, attack speed from weapon lore are not used. Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.

All weapon Chance to Hit item modifiers are applied:

  • x and x% attack value
  • chance that enemy can't evade
  • reducing enemy chance to evade

...etc

Attack speed is affected by the magical lore and casting speed.

Higher weapon damage results in better damage, i.e Spectral Hand

The specific attribute which boosts the particular choice of weapon being used is applied as well:.

See Also