Sacred 2:Hybrid Damage Based Combat Arts

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The following three Combat Arts:


HEmc.gif Magic Coup



SEaw.gif Archangel's Wrath



SWsh.gif Spectral Hand

combine a mix of game mechanics that distinguish them from Spell Damage Based Combat Arts and Weapon Damage Based Combat Arts.


Corresponding Skills

  • Attack speed is affected by the magical lore and casting speed.


Corresponding Attributes

The specific attribute which boosts the particular choice of weapon being used is applied as well:


Applying the Item Modifiers

  • Double hits, attack speed from weapon lore are not used. Since these Combat Arts do not use attack speed from weapon lores they have no negative penalties if a player uses too high a level weapon.
- x and x% attack value
- chance that enemy can't evade
- reducing enemy chance to evade
- ...etc
  • Higher weapon damage results in better damage, i.e. Archangel's Wrath would inflict more damage if cast while having a polearm equipped than if cast while holding a dagger.
  • While dual-wielding, only a weapon in right hand counts for the Combat Art damage (even though the values in the inventory window stated otherwise in the earlier versions of the game).


See Also